A Deal with Isery

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A Deal with Isery
SS redhoneygaz.png
Category Story Event
Type Character
Linked to An Offer of Patronage
Data ID 259411

A Deal with Isery is a Sunless Sea Character Story Event.

Trigger conditions[edit | edit source]

A Deal with Isery is triggered when you do the Discuss the Well-Travelled Notary's memories action in the An Offer of Patronage event.

Character description[edit | edit source]

The Cat's Chiefest Claw meets you in their suite with a distracted air and a raised eyebrow.

You raise the matter of the Well-Travelled Notary's memories. Isery taps clawed finger-rings on the stem of a wine glass; the sound is silvery and sharp. "I see someone's been talking. I'm reluctant: the notary only has a taste or two left in him. I was saving them for myself - this Nidah business... fascinating."

Interactions[edit | edit source]

Actions Requirements Effects Notes
Offer a preposterous price

It's enough for a whole shipment of red honey.

The flight from Nidah

Isery removes a jar from a teak cabinet, and a spoon of tarnished silver from a drawer. They set them on the desk before you. You scrape out the dregs of crimson honey - barely a spoonful. You lick it clean, and the memories take you.

You remember panic, disaster! Disassociated fragments of a wild flight. Heat - intolerable heat! You stumbled, and the gemmed flagstones burned your hands. You regained your feet. Behind you came the Host of Hyenas, fresh from the city of Caution, laughing as they slew.

Through the broken Persimmon Gate, still littered with corpses. The basalt walls at your back, now: black against the blazing shoulder of the Mountain. And how it blazed! Bright as the sun's skin! Only your goggles of smoked glass kept your eyes from boiling.

You remember the desperate journey back down the scarlet river, on living Polythremi ships that grieved for those left behind. A man leans on the rail: black shirt, a church dog-collar. Your employer, Lytton. He turns to look at you, and he is bereft. Off the port side, a ship expires from grief and sinks into the red, red waters.

The memories falter. You return to the Isle of Cats. Isery is there, reading. "Ah, you're back. Interesting, no? Someone tried to steal the Presbyterate's immortality. I'd say they were bold, but they failed, which makes them stupid. Still, they got close..."

Lytton: it is a name you've heard before. It belongs to a certain Fierce Philanthropist, who resides in Port Carnelian.

Game note: Alternately, earn Isery's admiration to reduce the cost.
Accept their largesse

"But we've achieved so much together, haven't we? Very well. For you, and only you."

The flight from Nidah

Isery removes a jar from a teak cabinet, and a spoon of tarnished silver from a drawer. They set them on the desk before you. You scrape out the dregs of crimson honey - barely a spoonful. You lick it clean, and the memories take you.

You remember panic, disaster! Disassociated fragments of a wild flight. Heat - intolerable heat! You stumbled, and the gemmed flagstones burned your hands. You regained your feet. Behind you came the Host of Hyenas, fresh from the city of Caution, laughing as they slew.

Through the broken Persimmon Gate, still littered with corpses. The basalt walls at your back, now: black against the blazing shoulder of the Mountain. And how it blazed! Bright as the sun's skin! Only your goggles of smoked glass kept your eyes from boiling.

You remember the desperate journey back down the scarlet river, on living Polythremi ships that grieved for those left behind. A man leans on the rail: black shirt, a church dog-collar. Your employer, Lytton. He turns to look at you, and he is bereft. Off the port side, a ship expires from grief and sinks into the red, red waters.

The memories falter. You return to the Isle of Cats. Isery is there, reading. "Ah, you're back. Interesting, no? Someone tried to steal the Presbyterate's immortality. I'd say they were bold, but they failed, which makes them stupid. Still, they got close..."

Lytton: it is a name you've heard before. It belongs to a certain Fierce Philanthropist, who resides in Port Carnelian.

Pay a shocking sum to compensate for their displeasure

Enough for a whole shipment of red honey, and an additional payment to sweeten Isery's opinion of you. You understand they like sapphires.

The flight from Nidah

Isery removes a jar from a teak cabinet, and a spoon of tarnished silver from a drawer. They set them on the desk before you. You scrape out the dregs of crimson honey - barely a spoonful. You lick it clean, and the memories take you.

You remember panic, disaster! Disassociated fragments of a wild flight. Heat - intolerable heat! You stumbled, and the gemmed flagstones burned your hands. You regained your feet. Behind you came the Host of Hyenas, fresh from the city of Caution, laughing as they slew.

Through the broken Persimmon Gate, still littered with corpses. The basalt walls at your back, now: black against the blazing shoulder of the Mountain. And how it blazed! Bright as the sun's skin! Only your goggles of smoked glass kept your eyes from boiling.

You remember the desperate journey back down the scarlet river, on living Polythremi ships that grieved for those left behind. A man leans on the rail: black shirt, a church dog-collar. Your employer, Lytton. He turns to look at you, and he is bereft. Off the port side, a ship expires from grief and sinks into the red, red waters.

The memories falter. You return to the Isle of Cats. Isery is there, reading. "Ah, you're back. Interesting, no? Someone tried to steal the Presbyterate's immortality. I'd say they were bold, but they failed, which makes them stupid. Still, they got close..."

Lytton: it is a name you've heard before. It belongs to a certain Fierce Philanthropist, who resides in Port Carnelian.

Isle of Cats story events
A Message for ZairaA Request from ZairaCavendish AbbeyThe Honeyed TongueThe Rose and Tiger
Story events
A New RecruitInvitation to a BeheadingAn Inspection by the Ministry of Public DecencyReturning to LondonThe First ClueThe House of the QuestionThe Revenue MenThe Rose and TigerThe Trouble with Tomb-ColonistsThe Vengeance of JonahThe Venturer's PassageThe Web of StoneThe Wisp-WaysYour Father's Bones: A Cold Trail (event)Your Father's Bones: the Next Step
Locations
Ports Abbey RockAdam's WayAestivalAigulAntheAvid HorizonChapel of LightsChelonateCodexCumaean Canal Staging AreaDahutDemeaux IslandEmpire of HandsFallen LondonThe Fathomking's HoldFrostfoundGaider's MournGant PoleGodfallGrand GeodeHideawayHunter's KeepIremIron RepublicIsle of CatsKhan's GloryKhan's HeartKhan's ShadowKingeater's CastleLow BarnetMangrove CollegeMount PalmerstonMutton IslandNookNuncioPigmote IslePolythremePort CarnelianPort CecilRosegateSalt LionsScrimshanderShepherd IslesStation IIIThe UndercrowThe UttershroomVarchasVenderbightVisageWhitherWisdomWrack
Places of Interest An Abyss...The Admiralty Survey OfficeAvernusThe Brass EmbassyDawn MachineDrydockThe EyeThe Forgotten QuarterThe House of the QuestionLight-ShipNaplesQuaker's HavenRoser's WharfSurfaceThe UniversityViennaWolfstack DocksThe Wreck of the NocturneYour Lodgings
Characters Blind BruiserMerchant VenturerThe Dark-Spectacled AdmiralThe FathomkingThe First Curator