A Dilemma On Pigmote Isle

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A Dilemma On Pigmote Isle
SS veilsgaz.png
Category Story Event
Type Pigmote Isle
Linked to SS generic portsmall.png Pigmote Isle

A Dilemma On Pigmote Isle is a Sunless Sea Story Event.

Trigger conditions[edit | edit source]

A Dilemma On Pigmote Isle is triggered when you dock in SS generic portsmall.png Pigmote Isle and choose "Help Cavia resolve a Dilemma." This option requires the qualities of Spirit, Might and Civilization in the Journal under the heading Pigmote Isle to be ≥ 1, SS pocketwatchsmall.png Pigmote Isle: Progress Of A Nation to be at least "A new nation has been founded," the SS ratssmall.png Pigmote Isle: Mastery quality to be "Cavia" or "Murinia", and SS gamekeeper cottagesmall.png Something Awaits You to be ≥ 1. Choosing, "Help Cavia resolve a Dilemma" will increment the SS pocketwatchsmall.png Pigmote Isle: Progress Of A Nation quality and grant the quality SS argumentsmall.png Pigmote Isle: A dilemma which forces the player to make a story choice in order to progress.

Story description[edit | edit source]

An aide runs over. "Hairless Adviser, you return to us! Praise the tide. We need your wisdom once again!"

Interactions Summary[edit | edit source]

Every time the player chooses, "Help Cavia resolve a Dilemma" they will be presented with 2-3 options on how to deal with the situation. The situations appear to be chosen at random until the final event wherein you may choose to side Cavia with one of its invaders or have them attempt to fight for their independence.



SS argumentgaz.png Pigmote Isle: A Dilemma = 1[edit | edit source]

"The aide takes you to the coast, where the huts still smoulder from the last pirate attack. "Those beastly raiders keep coming for our precious scintillack," it squeaks, shaking a paw in impotent furry rage. "How can we protect our shores, Hairless Adviser?""

Interaction Unlocked by Effects Notes
Suggest they raise conscription Unhappy soldiers
Recommend they accept the loss Acceptable losses?
Advise an attack on their stronghold Failed event
Defeat!
Successful event
Victory!



SS argumentgaz.png Pigmote Isle: A Dilemma = 2[edit | edit source]

"A guilty rodent stands, his head bowed. The aide pushes him forward. "Hairless Adviser, this traitor stole food from our stores. To feed a sick child, he claims. Do we show mercy or make an example of the wretch?""


Interaction Unlocked by Effects Notes
Advocate mercy Forgiven and forgotten
Insist an example be made of him Law and order
No half-measures! Excessive force



SS argumentgaz.png Pigmote Isle: A Dilemma = 3[edit | edit source]

"A cloaked man in a hippo mask stands surrounded by a pack of rodent soldiers. "We caught this one sneaking around by the..." The aide hesitates, paws sketching the shape of Pigmote's blue scintillack. "What should we do with him, Hairless Adviser?""

Interaction Unlocked by Effects Notes
Advocate for his release A treasure for all to admire
Advocate for his arrest Taken away at gunpoint
Speak with the mysterious masked man A visitor from the land of masks
    -

Speak with the Hippo A cursed envoy
    -



SS argumentgaz.png Pigmote Isle: A Dilemma = 4[edit | edit source]

"The aide takes you deep into the Chickenwoods. "A terrible state of affairs, Hairless Adviser. Our young pups turn from our traditions to new and foreign ways." He shudders as he points at something in the middle of the clearing. A crudely made jackal mask sits in a circle of sticks, a bead of scintillack carefully placed in each eye."

Interaction Unlocked by Effects Notes
Preach tolerance Patience
Advocate stern measures Failed event
A growing concern
Successful event
A clampdown



SS argumentgaz.png Pigmote Isle: A Dilemma = 5[edit | edit source]

"The aide squeals. "Wonderful news, Hairless Adviser! Our scintillack harvest has been bountiful. Our harvesters can temporarily be put to use elsewhere. What should we have them work on?" "

Interaction Unlocked by Effects Notes
Suggest they construct housing From holes to houses
Have them build defences No easy prey
Let them enjoy this moment Partying in the streets



SS argumentgaz.png Pigmote Isle: A Dilemma = 6[edit | edit source]

""The lights of London call to our people, Hairless Adviser. They seek the warmth of its lamps. The abundance of food." The aide leans in. "Already the traitors repurpose the Impossible Lamb's hull into rafts and boats for their shameful and terrible exodus! We cannot survive if our people desert us. What should we do?""

Interaction Unlocked by Effects Notes
An opportunity beckons All aboard!
Suggest appealing to their patriotism Failed event
Failed diplomacy
Successful event
A rousing speech
Recommend a display of force Failed event
A disastrous rout
Successful event
Order is restored



SS argumentgaz.png Pigmote Isle: A Dilemma = 7[edit | edit source]

"The aide hurries you into the depths of the Chickenwoods, where the woods are particularly dark and foreboding. It wrings its paws. "Hairless Adviser... we had hoped never to ask for this. We swore to stand on our own paws. But our supplies are running short. We desperately need your help. And your discretion.""

Interaction Unlocked by Effects Notes
Donate supplies A careful delivery One of the better options if shooting for Pigmote Isle independence as it raises 2 stats and penalizes none. Make sure you can afford the Supplies cost.
Refuse
    -

Standing alone



SS argumentgaz.png Pigmote Isle: A Dilemma = 8[edit | edit source]

"A chill hangs over the Chickenwoods. The trees creak in the still air. The aide shivers. "Do you feel it, Hairless Adviser? They say a monster lives out here, where even our light cannot reach. Our farmers refuse to tend their mushrooms until they can be sure of reaching them in safety. But we can find no trace of the beast. What can we do?""

Interaction Unlocked by Effects Notes
Suggest razing the Chickenwoods The smell of burning forest
Declare their fears superstition Failed event
Tales of terror!
Successful event
Comfort in company



SS argumentgaz.png Pigmote Isle: A Dilemma = 9[edit | edit source]

"Rats and cavies lie quivering on canvas sheets in this part of town. "We think it started from something in the water," whispers the aide. "We thought we'd contained it, but it's spreading. Our medicines are powerless against it. What do we do?""

Interaction Unlocked by Effects Notes
Have them burn the infected part of town Cleansing fire
Recommend the sick be quarantined Slow recovery



SS argumentgaz.png Pigmote Isle: A Dilemma = 10[edit | edit source]

""The rats' wine is in high demand, Hairless Adviser." The aide twitches its whiskers. "We do not wish to take the joy from life, but it has caused many problems. Many injuries amongst our farmers. Our new militia recruits missing their training. Do we step in or turn a blind eye?""

Interaction Unlocked by Effects Notes
Recommend prohibition An unpopular decision
Recommend turning a blind eye A modicum of freedom


Pigmote Isle story events
Chapter I: The DelegationChapter III: A Knight Out Of HabitA History LessonThe Rat GhettoA Dilemma On Pigmote Isle
Story events
A New RecruitInvitation to a BeheadingAn Inspection by the Ministry of Public DecencyReturning to LondonThe First ClueThe House of the QuestionThe Revenue MenThe Rose and TigerThe Trouble with Tomb-ColonistsThe Vengeance of JonahThe Venturer's PassageThe Web of StoneThe Wisp-WaysYour Father's Bones: A Cold Trail (event)Your Father's Bones: the Next Step


Pigmote Isle story events
Chapter I: The DelegationChapter III: A Knight Out Of HabitA History LessonThe Rat GhettoA Dilemma On Pigmote Isle
Story events
A New RecruitInvitation to a BeheadingAn Inspection by the Ministry of Public DecencyReturning to LondonThe First ClueThe House of the QuestionThe Revenue MenThe Rose and TigerThe Trouble with Tomb-ColonistsThe Vengeance of JonahThe Venturer's PassageThe Web of StoneThe Wisp-WaysYour Father's Bones: A Cold Trail (event)Your Father's Bones: the Next Step