A History Lesson

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A History Lesson
SS ratsgaz.png
Category Story Event
Type Story
Linked to SS generic portsmall.png Pigmote Isle
Data ID 152231

Overview[edit | edit source]

Choosing to support the Chief Engineer in SS mercyhandgaz.png A Choice will lead to this sequence of events, in which you assist the Rattus Faber in their fight against the Cavies. SS ratsgaz.png A History Lesson allows you to learn more about SS generic portsmall.png Pigmote Isle and its unique history.

Moving on, SS rat2gaz.png A Vital Enterprise provides options to assist in the upcoming fight. Offering SS suppliessmall.png Supplies is the safe option, and will grant you an extra point of SS heartssmall.png Hearts. However, there are also some fairly tough (125) SS veilssmall.png Veils or SS ironsmall.png Iron challenges on offer. Failure will allow you try again, but will cost SS skullsmall.png Terror, and potentially SS crewsmall.png Crew and SS shipbigsmall.png Hull. Both offer significant rewards on success, also unlock extra options in SS boxwhitesmall.png Outcomes (SS suppliessmall.png Supplies alone will not offer the extra options).

SS boxwhitesmall.png Outcomes allows you to wrap up the story before heading back to SS generic portsmall.png Pigmote Isle where different port interactions will be available, depending on the choices you made here. If you don't try to steal the Rat Star, then you'll have SS ratsgaz.png The Republic Ascendant, which gives free resupply and repairs in the future. If even try to steal the Rat Star no matter the outcome, SS ratsgaz.png Unwelcome in the Republic Ascendant awaits you, which provides no interactions at all, effectively removing SS generic portsmall.png Pigmote Isle from the game.

A History Lesson[edit | edit source]

A History Lesson is a Sunless Sea Story Event.

Trigger conditions[edit | edit source]

A History Lesson is triggered when you do the Favour the Chief Engineer action in the SS mercyhandgaz.png A Choice event.

You also need to have the following:

Story description[edit | edit source]

"The Chief Engineer leads you to the northern side of the island, skirting the Chickenwoods. Soon you come upon a small colony."

Interactions[edit | edit source]

Actions Requirements Effects Notes
Head to the barracks.
"Against the odds."
Head to the beach.
"Where the green billows play."
Head towards the Rat Star.
"A learned astronomer."
Wait for the war council.
""


A Vital Enterprise[edit | edit source]

A Vital Enterprise
SS rat2gaz.png
Category Story Event
Type Story
Data ID 152274

Trigger conditions[edit | edit source]

A History Lesson is triggered when you do the Wait for the war council. action in the SS ratsgaz.png A History Lesson event.

You also need to have the following:

Story description[edit | edit source]

"The Chief Engineer emerges from underground with a motley assortment of other rats: he introduces them as weapons experts, strategists, and field commanders.

"So you're going to help us beat the Cavies," he says, a hard edge to his voice. "But how exactly?"

Interactions[edit | edit source]

Actions Requirements Effects
Offer assistance with strategy

    SS veilssmall.png Veils challenge (125 for 100%)

Failed event
"Weighed and found wanting."
Successful event
"A Questing Beast"
Offer to attack the Cavies yourself.

    SS ironsmall.png Iron challenge (125 for 100%)

Failed event
"A near miss."
Successful event
"A palpable hit!"
Offer guns

"A fair trade."

Outcomes[edit | edit source]

Outcomes
SS boxwhitegaz.png
Category Story Event
Type Story
Linked to SS generic portgaz.png Pigmote Isle
Data ID 152326

Trigger conditions[edit | edit source]

A History Lesson is triggered when you do the Offer assistance with strategy action and being successful, Offer to attack the Cavies yourself. action and being successful or Offer guns action in the SS rat2gaz.png A Vital Enterprise event.

You also need to have the following:

Story description[edit | edit source]

"You've given the Rattus Faber all the assistance you can. What next?"

Interactions[edit | edit source]

Actions Requirements Effects Notes
Invite a Rattus Faber on board with you. "Welcome aboard."
Intercede on behalf of the Cavies. Failed event
"A shake of the head. "
Successful event
A grudging concession.

You appeal to the Chief Engineer's moral fortitude and sense of fair play. Perhaps the Cavies suffered the loss of the light from the centre of the island? Perhaps they were only trying to get it back, not steal it from the rats?

The Chief Engineer looks troubled at the thought. "We only wanted to be left alone," he says. He looks towards the Seneschal, haphazardly bandaged among the rats' other prisoners. "...Perhaps further negotiation is possible."

As you leave, you see the Albino rat timidly offering a young Cavy prisoner a piece of fresh fish.
Steal the Rat Star Failed event Attempting this (even if you fail), will prevent any future interaction on Pigmote Isle.
""What are you DOING?""
Successful event
"Steadfast as thou aren't."
The Wide Dark Zee
"" Worth 10 SS echosmall.png Echoes to the Admiral in London.



Pigmote Isle story events
Chapter I: The DelegationChapter III: A Knight Out Of HabitA History LessonThe Rat GhettoA Dilemma On Pigmote Isle
Story events
A New RecruitInvitation to a BeheadingAn Inspection by the Ministry of Public DecencyReturning to LondonThe First ClueThe House of the QuestionThe Revenue MenThe Rose and TigerThe Trouble with Tomb-ColonistsThe Vengeance of JonahThe Venturer's PassageThe Web of StoneThe Wisp-WaysYour Father's Bones: A Cold Trail (event)Your Father's Bones: the Next Step