A spy walks the ship! | |
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Type | Random Event |
Data ID | 180532 and 18053 |
A spy walks the ship! is a Sunless Sea Zee Random Event.
Event description[ | ]
"They're good. Very good. Were it not for a single envelope sitting face-up instead of down on your desk, you might have never noticed."
Trigger conditions[ | ]
A spy walks the ship! covers two nearly identical events. They're triggered if you have:
-
Determined Doctor = 1
Learning About: the Haunted Doctor ≤ 19
and 1 x Strategic Information
or 1 x Moves in the Great Game
Interactions[ | ]
Actions | Requirements | Effects | Notes |
---|---|---|---|
Track down the spy Search every cabin. Open every lockbox. |
Veils challenge (253 for 100%) |
Failed event | |
Slipped through the net The crew is not informed of the precise reason for the search. They stare at each other suspiciously. Good. Next time, perhaps they will be more alert. | |||
Successful event | |||
Traitor! The Determined Doctor makes no plea, no apology, no excuse. He holds his hands out for the irons, and is escorted to the brig with his head held high.
| |||
Mirrors challenge (253 for 100%) |
Failed event | ||
Slipped through the net The crew is not informed of the precise reason for the search. They stare at each other suspiciously. Good. Next time, perhaps they will be more alert. | |||
Successful event | |||
Traitor! The Determined Doctor makes no plea, no apology, no excuse. He holds his hands out for the irons, and is escorted to the brig with his head held high.
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