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It is an undistinguished adolescent specimen- a megalops- of one of the deep-zee crab species, but its eyes, normally vestigial in these troglodytic beasts, are large and rather beautiful.
Monster description[edit | edit source]
These are the younger form of gargantuan zee-crabs, driven up from their spawning grounds in the south by peculiar radiations. Younger they may be, but they are still large enough to consume a pony with messy and clattering glee, or to pose a menace to ill-prepared ships. Their shell glows with a dull golden light with large eyes. Its blood has a bluish hue.
Their glowing flesh is pale and salty, but unstable. Excellent for sating hunger, but unsuitable for use as supplies.
Behavior[edit | edit source]
Game Data[edit | edit source]
Note, these are literal values taken from game file.
- MovementSpeed: 16
- RotationSpeed: 1
- Ram01 (Range 160, Base Hull Damage 2, Warmup 10)
Trivia[edit | edit source]
- The Auroral Megalops and the Albino Moray are the only two monsters to be described as a Light, Shy Swimmers (LightShySwimmer) in game data, under characteristics. The rest of the monsters are divided to groups and called "Generic XX", where XX is their group name.
Interactions[edit | edit source]
The Megalops defeated[edit | edit source]
With a forlorn and wailing cry, the Megalops turns on its back, legs neatly folded, as bluish blood gouts from its wounds. Its golden glow begins to dim.
|Pale and salty meat
The crew will feast! That glowing fresh is unstable - it crisps and withers as the glow fades - so eat while it's fresh!
|It's not dead!|
|A crabful of conundrums
You set to work with your knives and acids. It is an undistinguished adolescent specimen -a megalops- of one of the deep-zee crab species, but its eyes, normally vestigial in these troglodytic beasts, are large and rather beautiful. The golden glow is almost gone now, although sparks leap now and then to your knife...