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Chapel of Lights

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Chapel of Lights
Chapel of Lights (Map)
SS Locations Chapel of Lights Map.png
Chapel of Lights (Gazetteer)
SS chapeloflights portgaz.png
Located in Void's Approach
Ports Yes
Shops No
Shipyard No
Data ID 143325

In the north, at the Void's Approach you will find an island full of lights called the Chapel of Lights. The lights come from candles and you seem to hear voices everywhere.

Port description[edit | edit source]

Do you hear music?

Port interactions[edit | edit source]

SS chapeloflights portgaz.png Chapel of Lights[edit | edit source]

Port description[edit | edit source]

Furtive faithful gather in the shadows between the many, many candles. A bell tolls in the chapel tower: cracked iron laughter. Beware. The isle is full of voices.

Interactions[edit | edit source]

Actions Requirements Effects Notes
Eat of the Chapel's bounty

A Smiling Priest unlocks the door of the store-house for you. “Here,” he says. “Eat. But take nothing away with you.”

Rich and red

They have shark-steaks plucked from the sea. Thin slices of cavern-tuna, translucent and delicate as paper. Little crimson cakes flavoured with cinnamon and coated with poppy-seeds. Tomatoes, impossibly ripe and sweet so far from the surface. Gorge yourself. Leave with the juices dripping from your chin.

Rare event (21%)
Rich and red

They have shark-steaks plucked from the sea. Thin slices of cavern-tuna, translucent and delicate as paper. Little crimson cakes flavoured with cinnamon and coated with poppy-seeds. Devilled pork kidneys on crusty bread. Gorge yourself. Leave with the juices dripping from your chin.

Give a Nightmare to the Well

“The Well drinks colour,” the Smiling Priest whispers. “The Well drinks dreams. And the Well is always thirsty.”

Water, flint, night

Down, down. Down. "This is for the Drowned Man," they say. "He was eaten. You will only be wounded." Down. The well-water is freezing. There are knives in the walls. You tread water, stay away from the knives... but when they haul you up, you crash again and again against the walls. At the top, they bandage your wounds as you cry out. "Shhh," the Smiling Priest whispers. "Shhh. This is only a taste. But well-borne. Well-borne."

Game note: This will reduce your Nightmare's Strength, but also scar you permanently, and increase your Wounds by 1. Three Wounds will kill you.
Collect the information you were sent for

The Smiling Priest is your contact. Speak to him.

    ( Retrieve Strategic Information from the Chapel of Lights, somewhere north-east of London )

He beckons you closer

"I know nothing of the movements of fleets, or cargoes, or armies," he tells you. "But your Admiralty will learn the names of those who came here, and what they did. Let me whisper it in your ear - "

Gather intelligence

What occurs, here between the darkness and the light?

A Smiling Priest in a red cassock tends the chapel. The congregation are shy of light. They come and go in little ships, and it's strangely difficult to count them. Perhaps some of them are imaginary. Still, you note the name of a ship or two -
Put a blemmigan ashore

Carefully.

With a backwards glance

It goes cautiously. But it goes. It may be caught and eaten: but you suspect the Chapel's faithful have more appetite for juicier dishes...

An interview with the Smiling Priest

The stone said: SERVED THE CHAPEL OF LIGHTS. How did he serve?

“Yes.”

"Your father served here," the Smiling Priest says off-handedly. "Or perhaps it's more accurate to say that he was served. He surrendered his flesh to save his crew. It was an honest bargain: he called upon us, and the Drowned Man answered. When we had saved them from hunger, your father came here to offer himself to us."

The Priest's smile is wide and bright. "It was an honourable death, and, I might say, a most appetising one. It was his Grace, the Bishop, who sent you here, was it not? Tell his Grace that our debt to him is paid. Yes; you may have your father's bones. We have taken what we need from him, long ago, and laid him to rest. "

Game note: You have his bones: his poor bones. Take them to London to complete the game. Perhaps you will keep these secrets to yourself - or perhaps some day you will speak to the Admiralty of what you have learnt here...
An interview with the Smiling Priest

The stone said: SERVED THE CHAPEL OF LIGHTS. How did he serve?

“Yes.”

"Your father served here," the Smiling Priest says off-handedly. "He brought us savoury morsels: flesh and spirit. When he had done with his crew, he brought them here to us. He was savage in the service of the Drowned Man. We had hoped that one day, his appetites would grow so great that he would pass North. But he failed. Many do."

The Priest's smile is wide and bright. "It was an mighty death, and, I might say, a most appetising one. Yes; you may have his bones. We have taken what we need from him, long ago, and laid him to rest. Tell the Bishop, if you please, that our debt is paid. Good day."

Game note: You have his bones: his sinful bones. Take them to London to complete the game. Perhaps you had best keep his secret.
Your Sigil-Ridden Navigator races toward the chapel

"This is the place. Hark! The bell!"

You give chase.

Within, the air is heavy and hushed.

Provide seasoning for their feasts

They grind salt in the store-house; but they need particular stones for particular savours.

Grinding

In the store-house, the Smiling Priest sits at a quern-stone. Carcasses hang around him. He examines one of the eoliths in the candle-light, and smiles. "If you hold it like this, it almost looks like a hand. See?" He positions the eolith in the quern-stone, and turns the wheel; the almost-fingers grind away into salt.

The Smiling Priest licks his fingers, dabs the salt, and tastes. "Perfection," hes says, his voice suddenly hoarse and hushed. He bows to you, wordless, before turning back to the stone.

Game note: Trade three Ambiguous Eoliths for an Extraordinary Implication.
Attend a service at the Chapel

The great bell tolls. The few and ragged faithful gather for St Arthur's Lesson. Bring your offerings.

Failed event
Echoes in the Chapel

The Priest maunders on about bones and fish and eggs, while the congregation sway ecstatically or eyeball you suspiciously. Bored, you examine the frescoes on the walls. A hunched figure raises a sharpened flake of stone above a pool. A castle rises frozen from the sea. Limbs coil from a star. Unhelpful. And now the service is over.

Successful event
Echoes in the Chapel

"Oh yes," the Priest says, smiling, "the Drowned Man hums tonight. His song like fish-roe clouds the water." He waits for the congregation's assent. "We will feel him in the harps of us, and if his tune is caught it will be raised to the sky where the bright birds pass - "

- here, the congregation cry out like birds, and the cries rattle away into the rafters -

"- and the air hangs sultry and the gods no longer frown."

At the end of the service, you leave, your lips still wet and your stomach filled with secrets. You could grow rich on this diet, if you live.

Attend a service at the Chapel

The great bell tolls. The few and ragged faithful gather for St Beau's Lesson. Bring your offerings.

Failed event
'My favourite lesson!' the Smiling Priest exclaims happily

It may be his, but it's not yours. There is some blether of hooks and nets. The mouths of the congregation open and close rhythmically. The echoes fall flat. You leave before the end.

Successful event
'My favourite lesson!' the Smiling Priest exclaims happily

He speaks of souls as fish in an unclouded ocean. A light will be the bait. Here are the candles to bring them all in. Here is the well which will eat all their sin. "I will set the hook in your lip," he recites, and the mouths of all the congregation open. You feel the secret lodge in the soft flesh of your throat - lodge and quiver. At the very back of the chapel, something eyeless moves, restlessly. Its mouth gapes like yours.

Attend a service at the Chapel

The great bell tolls. The few and ragged faithful gather in the rosy light of St Cerise. Bring your offerings.

Failed event
'There were three descents,' the Priest confides, 'before the betrayal.'

And you can't make any sense of any of them. One was a meteor, one was a desert, one was a cat and a bird, or possibly a snake. Sweet-scented pink candles are lit. The congregation inhale and sway. You feel a little ill, and not remotely enlightened.

Successful event
'There were three descents,' the Priest confides, 'before the betrayal.'

"The first descent was that which was given for that which was promised. (The Drowned Man makes no promises to us. He gives us only lessons.) For the second, the hunters of echoes remembered the ways of sunlight, and learnt the stories of the heart. (The Drowned Man's heart was flensed, and we will taste it.) The third: O, the treacherous walkers of the river's shadow! They snared the echo-hunters! (This began the chain of tales which concluded in the Drowned Man's first-feast. So praise that treachery.)"

The Priest speaks of cities fallen, and stories risen. These are the times the Earth opened. His red faith rose in the times after. A shadowed figure watches from the darkest corner of the apse. The worshippers studiously ignore it.

Attend a service at the Chapel

The great bell tolls. The few and ragged faithful will gather, as was appointed by St Destin. Bring your offerings.

Failed event Failure means you are demoted two lessons.
The lesson which is not

The Priest smiles. He snuffs a translucent candle with a capped rod. He bows his head, and leaves you alone in the chapel. False starlight gleams on the glass-pale floor. No one comes.

Successful event
The lesson which is not

The Priest smiles. He snuffs a translucent candle with a capped rod. He bows his head, and leaves you alone in the chapel. False starlight gleams on the glass-pale floor. No one comes. No one sits in the pews beside you. No one stands by the altar and speaks of the opening of the Gate and the anger of the Flukes and the cold machinations of the White. No one is brown as bone and eyeless as a desert. No one gifts you a secret. When you leave, you have heard no one speak.

Attend a service at the Chapel

The great bell tolls. The ragged faithful gather for St Erzulie, cheeks flushed, eyes gleaming. Bring your offerings. Do not attend, unless you are eager for the red rites of the inner god.

Failed event
'The desires of the heights,' the Priest declares, 'are mirrored in the depths.'

"Do you recall how It came to that place? And they sang of their lightnings and shapeful disgrace? And It tilted our vanes and ennobled Its spires. They welcomed It then and commingled all choirs."

As he speaks, the faithful smile slyly at each other. Their skin ripples like water. Complex motions occur behind the cloth of their garments. A great and shaking horror seizes you. You rush from the chapel...

Successful event
'The desires of the heights,' the Priest declares, 'are mirrored in the depths.'

"Do you recall how It came to that place? And they sang of their lightnings and shapeful disgrace? And It tilted our vanes and ennobled Its spires. They welcomed It then and commingled all choirs."

The Priest lets the robe fall from the amber flesh of his shining shoulders. "Now," he declares. "Now, O thou faithful, we shall commingle our choirs. And then we shall feast."

Attend a service at the Chapel

The great bell tolls. A handful of worshippers gathers for St Forthigan's feast. Bring your offerings.

Failed event You lose mirrors regardless of the outcome.
Away with the wolves

"Sclera," the priest intones. "Limbus. Noctis. Animus." As you listen, your eyes cloud with darkness. Your ears fill with the sounds of sand. Nothing more is known.

Successful event
Away with the wolves

"Sclera," the priest intones. "Limbus. Noctis. Animus." As you listen, your eyes cloud with darkness. He is a stumped shape in the murk. "If the Sun is Its master, let the Sun be sunken, let the currents rush in, the strange-winds and particle-trades, the wave that trembles and the great Curve."

He lifts his hand in blessing. "You who remain, you know that there is no betrayal. The Drowned Man was torn that he might feed us. The White comes to fulfil the frozen law. The seventh city will never fall, and all of us will live."

His words hang in your heart like lanterns. The watcher in the apse lifts its hand. A greeting? A warning? Or is it beckoning?

Attend a service at the Chapel, in the name of St Gawain

The great bell tolls. None shall attend but you alone. You need bring no offering but yourself. "Speak the words," the Priest demands.

Failed event
Not yet

The words you need are in you - the lessons have placed them there like seeds to burgeon in your flesh - but still they sleep. Not yet.

Successful event
Words rise up from the lessons you have learnt

"Now we have the wax (which is the streak beneath our skin) and the wick (which is the faith we have skeined) and the tinder (which is the harm we have done to those who loved us) and the flint (which is the name, the Name, the treasure of music stilled). Now. It will hurt, we must render ourselves a little, there will be scars, but one more scar, what is that?"

"Yes," the Priest agrees, his smile broader than ever. "You will be a candle for us all."

Reject what you have learnt

Turn aside. These lessons leave a red taste in you. But it won't be easy to free yourself from that redness.

Failed event A success resets your unaccountably peckish and terror to 0. That means you can sit and spam this until the event succeeds if that is your goal.
A fire on the beach

There is a simple rite you learnt, or remembered from another life. You fast for a day and a night and a day (though all those days are dark). You build a fire on the beach. You burn a hank of your hair, the clippings of your nails. On a slip of paper you write the name that had begun to grow on you, like ivy, like a parasite. You cast it too into the flame. You quench the fire with seawater.

Nothing happens. The red taste is with you still. Perhaps you should only grow used to it.

Successful event
A fire on the beach

There is a simple rite you learnt, or remembered from another life. You fast for a day and a night and a day (though all those days are dark). You build a fire on the beach. You burn a hank of your hair, the clippings of your nails. On a slip of paper you write the name that had begun to grow on you, like ivy, like a parasite. You cast it too into the flame. You quench the fire with seawater.

Nothing happens immediately; but by the time you sleep that night, your heart is lighter. The murmuring redness in your mouth is less. You have escaped an appetite, and grown thereby.

Planned interactions[edit | edit source]

Actions Requirements Effects Notes
Attend a service at the Chapel ""
Bring people from other islands on pilgrimages "undefined"
    -
Locations
Ports Abbey RockAdam's WayAestivalAigulAntheAvid HorizonChapel of LightsChelonateCodexCumaean Canal Staging AreaDahutDemeaux IslandEmpire of HandsFallen LondonThe Fathomking's HoldFrostfoundGaider's MournGant PoleGodfallGrand GeodeHideawayHunter's KeepIremIron RepublicIsle of CatsKhan's GloryKhan's HeartKhan's ShadowKingeater's CastleLow BarnetMangrove CollegeMount PalmerstonMutton IslandNookNuncioPigmote IslePolythremePort CarnelianPort CecilRosegateSalt LionsScrimshanderShepherd IslesStation IIIThe UndercrowThe UttershroomVarchasVenderbightVisageWhitherWisdomWrack
Places of Interest An Abyss...The Admiralty Survey OfficeAvernusThe Brass EmbassyDawn MachineDrydockThe EyeThe Forgotten QuarterThe House of the QuestionLight-ShipNaplesQuaker's HavenRoser's WharfSurfaceThe UniversityViennaWolfstack DocksThe Wreck of the NocturneYour Lodgings
Characters Blind BruiserMerchant VenturerThe Dark-Spectacled AdmiralThe FathomkingThe First Curator