Cumaean Canal Staging Area
| Cumaean Canal Staging Area | |
|---|---|
| Cumaean Canal Staging Area (Map) | |
| Cumaean Canal Staging Area (Gazetteer) | |
| Located in | Cumaean Canal |
| Ports | Giannotti Harbour |
| Shops | Harbour Provisioners |
| Shipyard | No |
| Data ID | 153742 |
The Cumaean Canal Staging Area, located south of
Fallen London in the Cumaean Canal, is the only passage between the darkness of the Unterzee and the sunlight of
The Surface.
Contents
Port description[edit | edit source]
Here, the dark waters run down from the surface, from a brighter sea...
Port interactions[edit | edit source]
The Cumaean Canal Staging Area[edit | edit source]
Port description[edit | edit source]
The Canal ascends, through locks and gates and shadowed turns, to the sunlight of the Surface.
Interactions[edit | edit source]
| Actions | Requirements | Effects | Notes |
|---|---|---|---|
| Travel to the Surface
The Sun is dangerous to Neath-dwellers like your crew, but the Surface has its temptations. |
|
The coils of the Earth
The engineers of the Canal took advantage of existing caves and passages where they could. In ancient times. this was a passage to the Underworld, they say. But still, the labour must have been staggering. The story goes that the Masters of the Bazaar lent their arts and allies to the task, but the Surface nations play down the fact. Certainly, some of the tunnels look blasted or tunneled, others look... dissolved? "Stone pigs," a stoker whispers. "Stone pigs." |
Game note: Ensure you're well-stocked with Supplies and Fuel, or you may never return. |
| Rise and be lost | A golden death
|
This will kill you. Don't do this. | |
| Listen for Surface gossip
The ships of the Surface linger here: this is their life-line to a warmer place. |
A sorry end
A card game ends badly when one Surface sailor knifes another for all the usual reasons. The other players scrabble from the coins that spill from her pockets, but you snatch up a scrap of paper they overlook. Curious markings; dates, times, code-names. Spy's work? |
||
| Rare event (50%) | |||
| Daylight
This would be a prime spot for a pub or wine-shop, but the interests of the Echo Bazaar, and the laws of London, prevent it. They don't like competition. Still, there are temporary half-legal hostelries in long-moored ships. Here you trade stories with suntanned Surface sailors - stories of Paris and Batavia, the Lost Fires and the Final Isles... | |||
| Gather information for a Port Report
Many ships pass this way, but perhaps you'll pick up something they missed. |
Business as usual
The gates open and shut. The locks remain free from sabotage. If anywhere besides London is safe in all the Unterzee, it's here. The Surface nations have an interest in keeping the way open. |
Bring the Port Report to The Admiralty Survey Office at London for +5 x Echo. | |
| Fulfill your Admiralty Commission | In the shadow of the Gates
|
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| Put a blemmigan ashore |
|
No soil, no rot | |
| A Gift for the Pirate-King |
|
Failed event | |
| Still water
| |||
| Successful event | |||
Guest rights
| |||
| Assist the Gnomic Gallivant in an enterprise of dubious legality
"A riddle: there are ten individuals in a room, one of whom is an ancient tyrant. How can you distinguish him? Answer: burglarise a private library for a picture of him beforehand." |
Knowing the enemy
As dinner bells sound throughout the port, you carry a ladder to one of the long-moored, half-legal ship hostels. You prop the ladder to the porthole of what the Gallivant assures you is the cabin of a French diplomat. He ascends swiftly, leaving you to carry the ladder away. Half an hour later, the Gallivant is back on your deck. He polishes his ruby cuffs. "I have seen the face of eternity printed in ink. It was a terrible face."
|
