Sunless Sea Wiki
Advertisement
Whither
Whither (Map)
SS Locations Whither Map
Whither (Gazetteer)
SS Locations Whither
Located in Boreal Reach
Ports Andergard Harbour
Shops SS fezmansmall Fortune & Fortune

SS passerbysmall The Hunter's Cage

Shipyard No
Data ID 143319

Sailing north of SS fallenlondon portsmall Fallen London you will reach the northern ice lands where the chilly city of Whither stands. As part of the western coast, its location remains fixed regardless of map randomization.

Not too far from the city lies the mysterious SS dripstonetemplegaz House of the Question.

Port description[ | ]

A chilly city beside a waste of salt.

Port interactions[ | ]

SS Interactions Whither Whither[ | ]

Location description[ | ]

Behind the great arch over the Bay, the Pale Wastes stretch, white and silent as the face of the moon. From here, you might almost imagine they were snow. North of the city, the salt-pools fizz with unlikely colour.

Interactions[ | ]

Actions Requirements Effects Notes
Explore the town

Whither is a quiet, chilly town of grey stone and closed courtyards. The people are neither exactly unfriendly nor exactly hospitable: they have the irritating habit of answering a question with a question. Here and there, there are odd sights tucked away...

The wind speaks

You fall into a reverie as you wander the shore. There are words in the wind: a story of sorts, of a gate in the North, of a pale light that began there, of a drowned light that will end there, of a high wilderness that other ships may sail. You lift your eyes. On the wall of a salt-works, someone has scrawled IS THERE A SEA MORE SUNLESS?

If you have The Gods of the Zee: Storm's Attention, you will get 10 x Fragment.

A walk by the shore

The black zee whispers on the beach. Another soft sound is audible above the waves...

Gather intelligence

The citizens of Whither enjoy questions: so much so that they always answer a question with another question. This can make intelligence-gathering frustrating.

“Are you asking for any particular reason?” “At what time of day?” “Is that your hat?” “Might it be six?” It could be six. Eventually you cobble together enough implication and supposition to compose a report.

Bring the Port Report to The Admiralty Survey Office in London for +1 x Admiralty's Favour and +20 x Echo.
A Riddling Contact

“Who seeks the ships?” “Is the Khanate our true enemy?” “What is the nature of sleep?” Ah yes. Whitherns only answer a question with a question. It's an annoying habit in a spy. Perhaps you can piece the report together.

    ( Retrieve Strategic Information from Whither, far north of London )

Simple enough

He's using a combination of codes and puzzles. Nothing that would inconvenience anyone who pays attention. Idiot. Still, you have your information now.

    ( You've completed your Commission - return to the Admiralty. )

A Riddling Contact

Your contact's riddles make little sense to you. Perhaps you can combine them with the lore you've already learnt -

    ( Retrieve Strategic Information from Whither, far north of London )

A long struggle

Eventually you've teased the meaning out of his words. It's like trying to convince a cat to release a ball of wool. He's cat-smug, too. At last you have your information.

    ( You've completed your Commission - return to the Admiralty. )

Game note: This will use up the Fragments.
Put a blemmigan ashore

What questions might a blemmigan ask?

It is not enthusiastic

It doesn't say anything, of course - but its opinion is apparent. “What the hell are you thinking?”, perhaps. Ice, salt and dust are not to its taste.

    -
Shore leave in Whither

The folk of Whither are quiet and sly and mystical. They subsist on cave-fish and the dust-burrowing beasts of the Waste. Their beer, however, is adequate.

Failed event
“Keep a low profile.”

Your advice to your crew goes unheeded. One of them grows irritated at the Whithern habit of answering a question with a question. She punches the mayor's nephew in the nose, and is hauled off to gaol. You ask about the date of their release. When the Whithern constables respond with “What is the price of time?”, “How can one measure freedom?” and “Why do you want to know?”, you are sorely tempted to follow your crewman's example, but restrain yourself. You are forced, however, to sail without her.

Successful event
“Keep a low profile.”

Your crew follow your example faithfully. One drinks a little too much pale Whithern beer and has to be fished from the harbour, but they spend a relatively decorous night gambling for salt and bone, and return refreshed.

Help Maybe's Daughter search for her mother

“I don't know why anyone would come here. But she does. Something about questions.” The Daughter shivers. “You know: she asks people about love? All the time? And writes down the answers in her nasty little book. Love.” The Daughter's mouth twists.

Failed event On failed event, your Learning About: Maybe's Daughter value becomes the double.
“NOTHING.”

“I have been asking QUESTIONS for THREE HOURS and every time I ask a QUESTION they reply with a QUESTION and I THINK I MIGHT - ”

“Well, I might, but I didn't. I just picked their pockets. I think that's entirely reasonable under the circumstances, don't you? Here's your share. Let's go and look somewhere else.”

Successful event
No luck. But -

You follow the Daughter's stunned gaze. A woman in a lilac gown leans in the doorway of a salt-merchant. Her features bear an unmistakable resemblance to your officer's. "We should talk," she says to the Daughter, quite calmly.

The Daughter assembles the rags of her composure with remarkable speed. "Excuse us," she says...

Deliver the Fading Haruspex

After years at the bottom of the zee, she is home.

Keeping things rhetorical

The Fading Haruspex's disciples gently guide her onto the dock. "Is there anything more beautiful than home?" she whispers, then smiles. "Don't answer that. Not here. This is a place for questions, not answers. Here. I hope you find this one suitably intriguing."

Available interactions[ | ]

SS Interactions The House of the Question The House of the Question[ | ]

This interaction becomes available when you dock in Whither if you have the following:

See The House of the Question page.


Shops
Arcade of SighsBultitude's House of VisionCaminus YardsCarrow's Naval SurplusDahut ExchangeDaily BreadDearly DepartedDockside MarketFire in the BellyFortune & FortuneHarbour ProvisionersHollow TempleHouse of HarmsHouse of HarvestsHouse of MilksHouse of PleasuresHull-harvestJonah's EndLicensed ExchangeLow ChurchMalebolge ExcavationsMrs Plenty's Shipside ProvisionersPeleghast's PostPortentumRed Stallion PublishingRequisitionsSapphire ExchangeStonemarketTemple of LaboursThe Arrant LimpetThe Charnel LoungeThe Fisher of DawnThe Hunter's CageThe Iron & Misery CompanyThresholdTraveller's FriendUncle Ankle's Lean PlaceWind-Come-CallingWolfstack Exchange
Locations
Ports Abbey RockAdam's WayAestivalAigulAntheAvid HorizonChapel of LightsChelonateCodexCumaean Canal Staging AreaDahutDemeaux IslandEmpire of HandsFallen LondonThe Fathomking's HoldFrostfoundGaider's MournGant PoleGodfallGrand GeodeHideawayHunter's KeepIremIron RepublicIsle of CatsKhan's GloryKhan's HeartKhan's ShadowKingeater's CastleLow BarnetMangrove CollegeMount PalmerstonMutton IslandNookNuncioPigmote IslePolythremePort CarnelianPort CecilRosegateSalt LionsScrimshanderShepherd IslesStation IIIThe UndercrowThe UttershroomVarchasVenderbightVisageWhitherWisdomWrack
Places of Interest An Abyss...The Admiralty Survey OfficeAvernusThe Brass EmbassyDawn MachineDrydockThe EyeThe Forgotten QuarterThe House of the QuestionLight-ShipNaplesQuaker's HavenRoser's WharfSurfaceThe UniversityViennaWolfstack DocksThe Wreck of the NocturneYour Lodgings
Characters Blind BruiserMerchant VenturerThe Dark-Spectacled AdmiralThe FathomkingThe First Curator
Advertisement