Further conversation with the acolyte

From Sunless Sea Wiki
Jump to: navigation, search
Further conversation with the acolyte
SS austereacolytegaz.png
Category Story Event
Type Story
Linked to SS Locations Station III.png Station III
Data ID 148992

Further conversation with the acolyte is a Sunless Sea Story Event.

Trigger conditions[edit | edit source]

Further conversation with the acolyte is triggered when you do:

Story Event Actions

    Ask what becomes of the contents of the balls

    Ask why she sings

    Express sympathy

Story description[edit | edit source]

"The conversation is taking place in a corner of the building, on makeshift furniture fashioned out of emptied coffins. It feels strangely homey.

"What about you?" she asks. "Is there any secret you struggle not to tell anyone?"

Interactions[edit | edit source]

Actions Requirements Effects
Say no, and mean it

Your conscience is clear.

You shake your head

You might have expected her to be disappointed that there's no story, but if anything she looks pleased. Perhaps she has enough dark pasts and sinister allusions around here.

Say no dishonestly

There's nothing she needs to hear.

    -
Secrets require lies

You issue a simple denial. She frowns as though she doesn't believe you, but she doesn't challenge you either.

A gaunt man comes to take away the crates of dark pellets, and she gets up to speak with him. It's some time before she comes back to you.

Admit that you do have certain secrets

Who doesn't?

    -
A moment in silence

The admission is harder than you might have expected. You don't go into detail, and she doesn't press you for further explanations.

"After all, if it's bad enough, I'll find out in the end," she says, her eyes glittering sideways at you through her goggles.

Tell the whole horrible truth

Perhaps it will interest her.

Holding nothing back

She listens politely as you relate the entire tale in all its gruesome detail. Shattered teeth and cooking tips and all.

"I've heard of such things before," she says at the end. "You're not the first and won't be the last."

Invent something pleasingly awful to tell her

Who knows, perhaps she'll believe you.

    SS pensmall.png Pages challenge (167 for 100%)

Failed event
A bit flat

Your story starts out well: a sibling born under mysterious circumstances, the midwife going mad, your parents keeping you out of the baby's room. Laudanum bottles accumulating in the hallway. Specially commissioned rat-fashioned baby toys designed not to break under any amount of stress.

But at some point, perhaps during the portion about the tentacles, you lose the confidence of your listener.

The Austere Acolyte gives a little huff and turns away. "If you didn't want to tell me the truth, you could have just said so."

Successful event
One of your best

You start with the thing in the cradle. Sucker marks left behind on your mother's arm. The midwife's disappearance. The ciphered message in the news the next day. What happened to your father's leg. The false story before the magistrate, and the bishop's intervention. The charitable funds collected under illegitimate pretenses.

The tale has everything: the sordid, the blasphemous, the biologically bizarre.

The Acolyte listens to it with utter fascination. It is hard to tell whether she is convinced or merely spellbound by the power of your story, but for your purposes, either will do.

Station III story events
DELIVERIESAt the top of the stairsStation III againIce cold silverCaught in the actClay stevedoresUnder the SteepleInside the Little GateMeeting the Heartmetal SmithVisit to the Smith's EmporiumErrands for the AcolyteScavengers of Dark MatterQuestions for the AcolyteMedical details from the AcolyteThe Time BeforeFurther conversation with the acolyteThe Export in DarknessObserving the Latest AutopsiesSummons to the Low BuildingThe Other AutopsyShades of BlackPicnic with the AcolyteOnce more
Story events
A New RecruitInvitation to a BeheadingAn Inspection by the Ministry of Public DecencyReturning to LondonThe First ClueThe House of the QuestionThe Revenue MenThe Rose and TigerThe Trouble with Tomb-ColonistsThe Vengeance of JonahThe Venturer's PassageThe Web of StoneThe Wisp-WaysYour Father's Bones: A Cold Trail (event)Your Father's Bones: the Next Step