Gaider's Mourn

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Gaider's Mourn
Gaider's Mourn (Map)
SS Locations Gaider's Mourn.png
Located in Corsair's Forest
Ports Yes
Shops SS drunksmall.png The Arrant Limpet

SS greeneyesmall.png The Friendly Face
Shipyard No
Data ID 143340

Gaider's Mourn is the home of many pirates and smugglers so a careful step is needed. It lies in the heart of the Corsair's Forest, being the biggest island in this sea.

Port description[edit | edit source]

Step carefully.

Port interactions[edit | edit source]

SS Interactions Gaider's Mourn.png Gaider's Mourn[edit | edit source]

Location description[edit | edit source]

The Mourn is a stalagmite vast as a crag, and its foot has no safe harbours. The corsair's citadel nestles halfway up. An intricate system of winches takes the strain... and your ship rises slowly from the zee. Her hull creaks in protest. Grizzled zailors groan and cling to stanchions.

Higher, higher. Now the Unterzee shimmers like glass below. Children clambering in crevices cheer and wave alarmingly. The winch-motor slows, and you hang in a cradle next to a red-bowed pirate cutter.

Interactions[edit | edit source]

Actions Requirements Effects Notes
Drop off the August Travel-Writer
"Here is your payment, Addressed As. I'll be back by the evening bell. We'll discuss my next destination then."
By the evening bell
The Travel-Writer sets across the planks with good speed, his briefcase in his hand...
Deliver a message from the Gant Pole
The request came with a description. A scrawny young lad, still struggling to grow a beard. Someone must have seen him.
Ravages of time
There is no sign of the lad, but it isn't long before someone recognises the description...
Game note: Have 15 spaces in your cargo hold before choosing this.

Lure the glory-seekers to Wrack
You hear the boast echoed up and down the Mourn, resounding from every tavern: I will be the deadliest captain of the zee! Spin them a story of danger.
You stand on top a bar, a bitter pint in hand...
Advanced alteration value probably needs examination.

Advanced alteration value probably needs examination.


Search for the Last Constable
The corsairs aren't welcoming to those who enforce the law. If you're to bring her back unharmed, you'll have to search quietly.
Failed event Game note: Check your journal to be reminded of where the Last Constable might be!

Nothing to see here
Too many questions, and you'll seem suspicious, or a tourist...
Successful event
Undercover
The Arrant Limpet has a new pianist, after the last had his hands broken in a bar-brawl...
An evening at the Arrant Limpet
A drinking-den by the dock-cradles is a good place for your crew to find companionship and let off steam... but although Gaider's Mourn is a free port, the corsairs prefer their own, and look askance at 'respectable' Londoners.
Failed event
An ugly conclusion
You never learn who said what, but someone ends up pushed out of a window...
Successful event
A rousing evening, nevertheless
Your crew teaches the Limpet a whole cycle of epically filthy sea shanties...
Explore the Mourn
There's a surprising quantity of actual landscape on the Mourn. It's vertical, admittedly, but once you find the beast-paths and urchin-roads, you can traverse it as you would a rocky moor, with an additional throatful of lurching terror.
Explore the Mourn
There's a surprising quantity of actual landscape on the Mourn. It's vertical, admittedly, but once you find the beast-paths and urchin-roads, you can traverse it as you would a rocky moor, with an additional throatful of lurching terror.
Explore the Mourn
There's a surprising quantity of actual landscape on the Mourn. It's vertical, admittedly, but once you find the beast-paths and urchin-roads, you can traverse it as you would a rocky moor, with an additional throatful of lurching terror.
Explore the Mourn
There's a surprising quantity of actual landscape on the Mourn. It's vertical, admittedly, but once you find the beast-paths and urchin-roads, you can traverse it as you would a rocky moor, with an additional throatful of lurching terror.
Explore the Mourn
There's a surprising quantity of actual landscape on the Mourn. It's vertical, admittedly, but once you find the beast-paths and urchin-roads, you can traverse it as you would a rocky moor, with an additional throatful of lurching terror.
Explore the Mourn
There's a surprising quantity of actual landscape on the Mourn. It's vertical, admittedly, but once you find the beast-paths and urchin-roads, you can traverse it as you would a rocky moor, with an additional throatful of lurching terror.
Another afternoon at the Arrant Limpet
A drinking-den by the dock-cradles is a good place for your crew to find companionship and let off steam... but although Gaider's Mourn is a free port, the corsairs prefer their own, and look askance at 'respectable' Londoners.
Cold shoulders at the Arrant Limpet
Conversation quietens as the drinkers look round...
Pay the Loitering Docker for his Strategic Information
"Admiralty sent you? Price has gone up. It's not safe here. Ye'll pay the difference, won't ye?"
A grin
"Ye're a generous soul...
Refuse to pay for the information
"Ye're a rough cove. Come on. This is me living and me life -"
A shrug
"Ye can't blame me for tryin'...
A Shivering Corsair with a package
"Oh, God, they're cold. Take them from me. Take them. Where's my money? Don't you cheat me. Take them, but I want my money."
A sigh of relief
“Oh, oh, I feel it lifting.  It’s gone from me!  You never saw me.”
Game note: Return to the Blind Bruiser in London. Don't lose your cargo.

Introduce blemmigans to the Mourn
So many nooks, so many crannies, so many villains. It seems only appropriate.
A wild seed
Off it goes, into the teeming, stinking hollows of the stalagmite...
Drop off the Shady Sort
She inhales the air, and smiles, perhaps for the first time. "As I remember it," she remarks. "Less mud. More rum."
Business concluded
At the winch-head, a deferential fellow in fustian waits...
Collect your ill-gotten gains
Have you been sending stolen ships to Corsair's Forest?
A timely arrival
You find your prize-crew loafing sullenly around the Arrant Limpet...
Advanced alteration value probably needs examination.

Advanced alteration value probably needs examination.


Rare event (30%)
Some are born to endless night
Your prize-crew zailors clatter down a stalagmite-stair...
Overhear rumours of a Pirate-Poet
Landlubbers fear pirates. Pirates fear the Poet.
Lies, nonsense, glimmers
Some say she's a Clay Man who freed herself with the power of verse...
A familiar face
The Pirate-Poet is here, performing for a crowd outside the Limpet.
Verses amongst iniquity
She is halfway through the familiar BAPTISM IN GLASS as you approach, the pirates and corsairs as enraptured by the heavy thumps of verse as are your own crew...
A Gleaming Marauder is assembling an immense hoard of Drowning Pearls
His teeth are gold; his rings wink with scintillack. A locked box sits beside him, containing delicacies retrieved from the Wisp-Ways.
"Another pebble for the mountain!"
He is ambitious, and plans to marry a Princess of the Leopard clan...
Game note: Trade a Drowning-Pearl for two Solacefruits.

Gather intelligence
Gaider's Mourn swarms with pirates, smugglers and captains of uncertain allegiance. You could learn a lot here, but you'll need to go carefully.
Failed event
A dislike of spies
You and one of your more villainous-looking zailors join a dice-game...
Rare failed event (25%)
Scarecrow, scarecrow
You're eavesdropping on the captain of a lean black cutter when her first mate spots you...
Successful event
Incaution
A steaming bath-house on a spur of rock.  Water slops over the edge of tubs, out 

over the edge to join the zee far below.  Scarred captains boast drunkenly of the prizes they’ve taken, and the victims they have marked out.  You listen from the shadows.

Rare successful event (20%)
Unusual activity
The whisper is that a Khanate trimaran resupplied here last week, under a flag of careful truce. That implies something interesting about Khanate fleet movements. The Admiralty would love to know.

Triggered events[edit | edit source]

These events trigger when you dock and certain conditions are met.

SS Interactions Tomb-Colonists in Gaider's Mourn.png Tomb-Colonists in Gaider's Mourn[edit | edit source]

See Tomb-Colonists in Gaider's Mourn page.

This event triggers if you have the following:

Gaider's Mourn story events
Tomb-Colonists in Gaider's Mourn
Shops
Arcade of SighsBultitude's House of VisionCaminus YardsCarrow's Naval SurplusDahut ExchangeDaily BreadDearly DepartedDockside MarketFire in the BellyFortune & FortuneHarbour ProvisionersHollow TempleHouse of HarmsHouse of HarvestsHouse of MilksHouse of PleasuresHull-harvestJonah's EndLicensed ExchangeLow ChurchMalebolge ExcavationsMrs Plenty's Shipside ProvisionersPeleghast's PostPortentumRed Stallion PublishingRequisitionsSapphire ExchangeStonemarketTemple of LaboursThe Arrant LimpetThe Charnel LoungeThe Fisher of DawnThe Hunter's CageThe Iron & Misery CompanyThresholdTraveller's FriendUncle Ankle's Lean PlaceWind-Come-CallingWolfstack Exchange
Locations
Ports Abbey RockAdam's WayAestivalAigulAntheAvid HorizonChapel of LightsChelonateCodexCumaean Canal Staging AreaDahutDemeaux IslandEmpire of HandsFallen LondonThe Fathomking's HoldFrostfoundGaider's MournGant PoleGodfallGrand GeodeHideawayHunter's KeepIremIron RepublicIsle of CatsKhan's GloryKhan's HeartKhan's ShadowKingeater's CastleLow BarnetMangrove CollegeMount PalmerstonMutton IslandNookNuncioPigmote IslePolythremePort CarnelianPort CecilRosegateSalt LionsScrimshanderShepherd IslesStation IIIThe UndercrowThe UttershroomVarchasVenderbightVisageWhitherWisdomWrack
Places of Interest An Abyss...The Admiralty Survey OfficeAvernusThe Brass EmbassyDawn MachineDrydockThe EyeThe Forgotten QuarterThe House of the QuestionLight-ShipNaplesQuaker's HavenRoser's WharfSurfaceThe UniversityViennaWolfstack DocksThe Wreck of the NocturneYour Lodgings
Characters Blind BruiserMerchant VenturerThe Dark-Spectacled AdmiralThe FathomkingThe First Curator