Hideaway: Deciding the Future of Hideaway

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Hideaway: Deciding the Future of Hideaway
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Category Quality
Type Hideaway
Data ID 126175

Hideaway: Deciding the Future of Hideaway is considered a Hideaway Quality in Sunless Sea.

Linked to[edit | edit source]

Qualities description[edit | edit source]

"Hideaway is at a turning point. Something will give way soon."

Obtaining[edit | edit source]

Quality status[edit | edit source]

Hideaway: Deciding the Future of Hideaway has different statuses according to your actions, defined by the comment in front of the quality.

Journal description[edit | edit source]

  • [100] The dwellers choose to believe that all's well
  • [110] The dwellers refuse the truth
  • [120] The dwellers are maintaining their belief that all's well
  • [130] The dwellers don't want to acknowledge the truth
  • [140] The dwellers are struggling to deny the truth
  • [150] The dwellers are beginning to accept the truth
  • [160] The dwellers cannot ignore the truth

Interactions[edit | edit source]

Interactions in Brief[edit | edit source]

Click Expand on the right for more.

Interaction Action Result Type Change
Hideaway 'Begin the war for hearts and minds' Default / Challenge Fail = 130
The End of the War 'Join the Impolite Investigator ' Requirement ≥ 160
The End of the War 'Join the Impolite Investigator ' Default / Challenge Fail = 0
The End of the War 'Join the Sprightly Visionary' Requirement ≤ 150
The End of the War 'Join the Sprightly Visionary' Default / Challenge Fail = 0
The War for Hearts and Minds 'Provide the Investigator with an full orchestra' Default / Challenge Fail +10
The War for Hearts and Minds 'Silence the Investigator's intrusive band' Default / Challenge Fail -10
The War for Hearts and Minds 'Join the Investigator and entreat the Suggester' Default / Challenge Fail +10
The War for Hearts and Minds 'Join the Sprightly Visionary's guard' Default / Challenge Fail -10
The War for Hearts and Minds 'Break the Sprightly Visionary's illusion' Default / Challenge Fail +10
The War for Hearts and Minds 'Guard the Sprightly Visionary's headquarters' Default / Challenge Fail -10

Interactions in Detail[edit | edit source]

Click Expand on the right for more.

Story Action Required Effect
Hideaway Begin the war for hearts and minds
    SS gleamsmall.png Hideaway: The Truth = 40 [It is a fact: Temtum will outgrow Hideaway, destroying the city. The Impolite Investigator wants to tell the people]

    SS fuelsmall.png Fuel ≥ 7

Default:
    SS gleamsmall.png Hideaway: The Truth = 50 [The truth will be fought over during the Silent Reel]

    SS puppetsmall.png Hideaway: Deciding the Future of Hideaway = 130 [The dwellers don't want to acknowledge the truth]

    SS fuelsmall.png -7 x Fuel


The End of the War Join the Impolite Investigator
    SS puppetsmall.png Hideaway: Deciding the Future of Hideaway ≥ 160

Default:
Join the Sprightly Visionary
    SS puppetsmall.png Hideaway: Deciding the Future of Hideaway ≤ 150

Default:


The War for Hearts and Minds Provide the Investigator with an full orchestra Default:
Silence the Investigator's intrusive band Default:
Join the Investigator and entreat the Suggester Default:
Join the Sprightly Visionary's guard Default:
Break the Sprightly Visionary's illusion Default:
Guard the Sprightly Visionary's headquarters Default:


Qualities
A Cache of CuriositiesA Knight Out of HabitA New FaceA Proposal from a Man of BusinessAddressed AsAmbitionAn Admiralty CommissionAn Infernal FateAnother Day: Where The Wood WasEverything is Probably Perfectly All RightPhoebe's FateQuality of LodgingsSalt's CurseSojourning with the SistersSomeone Back HomeSomething Awaits YouVenturer's DesireYour Own Sweet SkinYour Past