Hi Gamepedia users and contributors! Please complete this survey to help us learn how to better meet your needs in the future. We have one for editors and readers. This should only take about 7 minutes!

Nuncio

From Sunless Sea Wiki
Jump to: navigation, search
Nuncio
Nuncio (Map)
SS Locations Nuncio Map.png
Nuncio (Gazetteer)
SS nuncio portgaz.png
Located in Rattsey
Ports McMaster's Haven
Shops Harbour Provisioners
Shipyard No
Data ID 143367

"DO NOT RETURN, SENDER."

Nuncio is an island dominated by a massive statue of a crowned postman holding aloft a rat. Stories and a shop were added to Nuncio in the Diamond release.

SS rat2small.png Rattus Faber Assistants will disappear from the hold upon entering the ocean around Nuncio.

Port interactions[edit | edit source]

SS Interactions Nuncio.png Nuncio[edit | edit source]

"Taciturn functionaries walk the docks, in the uniforms of postmen. An enormous crowned statue casts a chilling shadow.The shadows gleam with rats' eyes. Their ceaseless chittering rolls like the tide."

Actions Requirements Effects Notes
Deliver the Lorn-Fluke
The Drownie Postman will take care of the paperwork.
Accepted into processing
The Drownie Postman gestures to a modest pyramid of cargo behind him. "Accept this as thanks. And an apology: I told a small lie. I labelled the package myself, Addressed As, to avert a great disaster. Our King keeps a discreet accord with the Flukes, one which I maintain. Their dead must be appropriately disposed of, using the traditional manner. If this were ten years ago, perhaps the boy could have kept it. But since the lorn-flukes were taught ambition, they are best not antagonised. I will deliver this corpse to my liege. I have no doubt his chef will prepare it most respectfully."
Game note: Make sure you have nine empty spaces in your cargo hold.

Go to the postmen's tavern

The Inky Blotter, it's called. The sign doesn't look like much.

    -
Warmer inside than it looks

Faces turn in your direction, but no one seems surprised to have a new arrival on the island.

Try a shift at the Dead Letter Office

There is a sign of a cancelled stamp over the door.

Extensive tour

Blunt Thomas takes you around the office: a small collection room where those retrieving letters may state their business. A much larger set of back offices where newly arrived letters and parcels are collected and sorted. A dank, briny smell that never goes away, presumably because so many of the parcels spent time in the water before they arrived here.

In the back room is a machine manned (ratted?) by a Postal Rat, a Rattus Faber in a pinstriped hat. It shovels sludge-damp letters into the machine's hopper and they come out dried, cleaned, pressed, and sorted into slots by size and quality of paper.

Do some more shiftwork at the Dead Letter Office

It seems to be the chief occupation hereabouts.

The bell chimes above the door

The fellow manning Collections looks awake for half a second when you come in, until he realizes you're here to relieve him.

Explore along the beach

There's a long stretch of shale, dotted with washed-up kegs and barrels and smaller flotsam.

Shifty going

The rocks slip and slither underfoot, but you keep your balance.

Assemble a Port Report

Most of the inhabitants were Londoners once, but that doesn't mean they are now.

Uniform behaviour

Cataloguing all the peculiarities of the place takes many pages. The tailor who imports gilt buttons and braid just to be able to keep everyone's uniform in condition. The fashion of wearing a postbag with nothing inside. (Wearing it open; wearing it upside down, torn apart, or as a hat; wearing it any way that will show it doesn't have letters in it.)

Then there are the sitting rooms papered in cancelled stamps. The bergamot-pomegranate curd on toast. The commerce in rat-corpses. The hatred of cats. The absolute custom against ever issuing a paper invitation for any event no matter how formal.

It's the familiarity, the not-quite-London-ness of the place that makes it all so... odd.

Assemble a Port Report

You may not be very familiar with the locals yet, but you can provide a preliminary overview.

Surface details

There's the statue in the middle of the island. That's hard to miss. There's the way everyone wears a uniform, and the way they call each other by their ranks in the postal service. There's the way the port authorities refer to Regulations. There's the jargon, the curious habit of referring to any used-up thing as 'cancelled', as though the whole world were made of stamps.

You write about vestigial bureaucracy and about trappings of order retained far from home.

Assemble a Port Report

Those who live here deserve a better justification in the eyes of the world.

The Admiralty won't understand

But you can do your best to explain it all anyway. The theology of postal work, the Pull, the scarred obedience of postmen. The attention to detail that is both petty and sacred. The anguish. The camaraderie among the sufferers. The willingness to endure visitors, even visitors who do not understand their tribulations and ask foolish, ill-informed questions.

Assemble a Port Report

The true depravity of the place has never been fully understood.

A portrait gallery

You turn your pen to personalities. The graceless, bullying manner of Blunt Thomas. The Hairless Postwoman, never very far from her pint of ale or the fire. The thoughtless machine-work of the Postal Rat, who is so eager to know nothing about the true nature of the Dead Letter Office. You show the postmen as you know they secretly understand themselves: unworthy of their uniforms, outcast from the rest of the Postal Service, a disgrace to their Regulations.

Assemble a Port Report

Starting with the beach and the never-ending tide.

Half marine chart, half poem

Never mind who lives here now, or how they came. Nuncio is older than its inhabitants. Its Pull is a glad fury, defying distance and weight and normal currents, so that the messages between beings may survive even when the writers themselves are bones on the sea floor.

Deliver the Lorn-Fluke

The Drownie Postman will take care of the paperwork.

Accepted into processing

The Drownie Postman gestures to a modest pyramid of cargo behind him. "Accept this as thanks. And an apology: I told a small lie. I labelled the package myself, Addressed As, to avert a great disaster. Our King keeps a discreet accord with the Flukes, one which I maintain. Their dead must be appropriately disposed of, using the traditional manner. If this were ten years ago, perhaps the boy could have kept it. But since the lorn-flukes were taught ambition, they are best not antagonised. I will deliver this corpse to my liege. I have no doubt his chef will prepare it most respectfully."

Game note: Make sure you have nine empty spaces in your cargo hold.

Triggered events[edit | edit source]

SS remainsgaz.png Your Father's Bones: Reclaiming a Parcel[edit | edit source]

Your Father's Bones: Reclaiming a Parcel
SS remainsgaz.png
Category Story Event
Linked to SS nuncio portgaz.png Nuncio
Data ID 176405

Huffam told you your father's bones had been sent to 'Mr Voluminous', but misaddressed to 'the wrong door'. So here they must be, somewhere in the crypty windings of the Dead Letter Office.

Your Father's Bones: Reclaiming a Parcel is triggered when you dock in SS nuncio portgaz.png Nuncio if have the following:

Actions Requirements Effects Notes
Speak the address

"...Ormolu Door, the Echo Bazaar, Beazley's Gate, London."

"Here you go," the postman says. He shoves the parcel under the grate without looking at you.

The opposite of Christmas

You are in your cabin, now, fingers trembling as you open the parcel. And there it is: a bundle of brown bones, surmounted by a sad little grin. Your father: and a letter, in arrogantly looped handwriting.

"MY ESTEEMED MR PAGES - I learnt all that I may from this unfortunate soul. I thank you for your suggestion. As per our agreement, I enclose the final outcome, as well as a summary of all useful information gleaned. I will be pleased to repeat the experiment, should you wish to name any further suitable subjects. Regards to the Bazaar. Yours, his Complexity, the most Profound and Voracious, etc. etc. F."

Two hundred pages of closely written notes in a different script. The secrets revealed therein leave you reeling.

Game note: You have your father's bones. Bury them in London to win the game.

Claim your parcel from the Dead Letter Office

You tell your story to the drooping, cadaverous postman behind the grating. He doesn't give any sign of interest or understanding. By the time you've finished your story, you're wondering if he might be dead. Perhaps no one has got around to closing those yellowed and staring eyes. But at last he jerks into life. "What was the name again?"

So close

"I'm sorry," the postman yawns. "I have something under 'Voluminous'; but you'll need to specify the address before I can release it."

You begin to protest that it's your father's body that they're holding, but the postman takes refuge in bureaucracy. You do learn that it wasn't addressed to your home; your family home; the Harbourmaster; or any other address you can think of.

The postman drums his fingers dispassionately on the oilskin package, just inches away behind the arm-thick iron bars. He sees you crane your neck, and turns it address-side down. "Sorry-we-can't-be-of-any-more-assistance," he chants. Just as you're turning to leave, he adds: "It does list the Fathomking as the return address. Perhaps you can ask him?"

Game note: Find the Fathomking's Hold, somewhere in the south or central Unterzee, to continue.

A scarred stone

Your father's first name - "ELIAS". He's the only Elias here. But the rest of the name has been smashed away, with one clean blow of a chisel. The rest is only pale scarred rock.

Game note: Find the Fathomking's Hold, somewhere in the south or central Unterzee, to continue.

Nuncio story events
Climbing outNuncio BeachShiftwork in the Dead Letter OfficeThe Inky Blotter
Story events
A New RecruitInvitation to a BeheadingAn Inspection by the Ministry of Public DecencyReturning to LondonThe First ClueThe House of the QuestionThe Revenue MenThe Rose and TigerThe Trouble with Tomb-ColonistsThe Vengeance of JonahThe Venturer's PassageThe Web of StoneThe Wisp-WaysYour Father's Bones: A Cold Trail (event)Your Father's Bones: the Next Step
Shops
Arcade of SighsBultitude's House of VisionCaminus YardsCarrow's Naval SurplusDahut ExchangeDaily BreadDearly DepartedDockside MarketFire in the BellyFortune & FortuneHarbour ProvisionersHollow TempleHouse of HarmsHouse of HarvestsHouse of MilksHouse of PleasuresHull-harvestJonah's EndLicensed ExchangeLow ChurchMalebolge ExcavationsMrs Plenty's Shipside ProvisionersPeleghast's PostPortentumRed Stallion PublishingRequisitionsSapphire ExchangeStonemarketTemple of LaboursThe Arrant LimpetThe Charnel LoungeThe Fisher of DawnThe Hunter's CageThe Iron & Misery CompanyThresholdTraveller's FriendUncle Ankle's Lean PlaceWind-Come-CallingWolfstack Exchange
Locations
Ports Abbey RockAdam's WayAestivalAigulAntheAvid HorizonChapel of LightsChelonateCodexCumaean Canal Staging AreaDahutDemeaux IslandEmpire of HandsFallen LondonThe Fathomking's HoldFrostfoundGaider's MournGant PoleGodfallGrand GeodeHideawayHunter's KeepIremIron RepublicIsle of CatsKhan's GloryKhan's HeartKhan's ShadowKingeater's CastleLow BarnetMangrove CollegeMount PalmerstonMutton IslandNookNuncioPigmote IslePolythremePort CarnelianPort CecilRosegateSalt LionsScrimshanderShepherd IslesStation IIIThe UndercrowThe UttershroomVarchasVenderbightVisageWhitherWisdomWrack
Places of Interest An Abyss...The Admiralty Survey OfficeAvernusThe Brass EmbassyDawn MachineDrydockThe EyeThe Forgotten QuarterThe House of the QuestionLight-ShipNaplesQuaker's HavenRoser's WharfSurfaceThe UniversityViennaWolfstack DocksThe Wreck of the NocturneYour Lodgings
Characters Blind BruiserMerchant VenturerThe Dark-Spectacled AdmiralThe FathomkingThe First Curator