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Pigmote Isle

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Pigmote Isle
Pigmote Isle (Map)
SS Locations Pigmote Isle Map.png
Pigmote Isle (Gazetteer)
SS generic portgaz.png
Located in The Snares
Ports Saints-Haven
Shops No
Shipyard No
Data ID 146633

Pigmote Isle is a remote island in The Snares that appears to be deserted. Or is it?

Port description[edit | edit source]

"Two houses, both alike in dignity."

Port interactions[edit | edit source]

SS On A Lonely Desert Beach.png On A Lonely Desert Beach[edit | edit source]

Port description[edit | edit source]

"There is no habitation in sight, no market, very little in the way of a maintained dock. A stretch of sand thickens into damp, black earth, from which sprout stunted... Palms? Not quite: tall fungal growths with frond-like caps, as if someone sculpted the idea of a tree from a mushroom.

These growths appear sparse near the beach, but clump closer together the farther inland one goes, clustering tightly into a sort of forest around the base of the island's central hill.

You can see, off in the distance, dots of fire flecking the horizon, and hear clamour, shouts, and shot; if you look to the quay, you can make out the unusual shapes of two tiny figures."

Trigger Conditions[edit | edit source]

This interaction is only available while SS ratssmall.png Pigmote Isle: Mastery ≤ 0, that is, until you choose the Disembark action.

Interactions[edit | edit source]

Interaction Requirements Effects
Disembark

See what awaits you.

War?

As you step on to the quay, you hear clamour, shouts, and shooting; you can see, off in the distance, smoke rising from beyond the hill, and dots of fire flecking the horizon. Two tiny figures stand a little further down the quay. Unmoving. As if awaiting your approach.



SS ratbargegaz.png The Rise Of Pigmote Isle[edit | edit source]

See The Rise Of Pigmote Isle page.

This becomes the only port interaction once you have:

That is, after you complete the events starting with SS bookbloodgaz.png Chapter I: The Delegation and before you get either exiled or The Crossroads of Pigmote Isle.



SS On A Lonely Desert Beach.png Exiled From Pigmote Isle[edit | edit source]

Port description[edit | edit source]

The gates of the port are closed. Your welcome has been rescinded.

Trigger Conditions[edit | edit source]

SS ratssmall.png Pigmote Isle: Mastery = 95

As the result of trying to steal the Lady's Eye from the Cavies or the Rat's Star from the Rats in The Rise Of Pigmote Isle, regardless if successfully or not, you will get you permanently banned.

Interactions[edit | edit source]

Interaction Unlocked by Effects
Force your way in

How can mere rodents hope to keep you out?

Strength in numbers

A small but determined battalion of angry rodents answers your return with steely resolve.

Compile a Port Report

It will mostly be about closed gates.

"Grave foreign threat. Recommend immediate invasion."

The Admiralty is unlikely to come and trounce the uppity little buggers. Still, it's worth a try.

Release a blemmigan

One more pest can hardly make a difference in this place.

The blemmigan scampers away

Straight to the food silos. Oh, how very unfortunate.

A delivery for Mr Sacks

This should be far enough from London.

Turned away

You cannot get into town to make your delivery. You will have to take it to Khan's Heart instead.


SS ironrepublicgaz.png The Struggle For Pigmote Isle[edit | edit source]

Port Description[edit | edit source]

The gates of town are closed. Two rodents stand guard. One of them, a rat, is trying to light a cigarette. The other, a guinea-pig, holds the rat's whiskers back from the waxy match flame.

Both yelp as they see you approach. "A thousand apologies, Hairless Adviser, but this is our fight. We must fight it alone." They exchange a nod and escort you respectfully but firmly away from the gate.

Trigger Conditions[edit | edit source]

The Struggle For Pigmote Isle happens right after the events in The Crossroads of Pigmote Isle, if you advised the rodents to fight for their independence, ie, support neither Visage nor The Fathomking.

It triggers when all the following conditions are met:

This is a temporary condition only until you acquire SS gamekeeper cottagesmall.png Something Awaits You, after which will be lead to either The Triumph of Pigmote Isle or The Ruins of Pigmote Isle depending on successful was your challenge on The Crossroads of Pigmote Isle, ie, how high is SS pocketwatchsmall.png Pigmote Isle: Progress Of A Nation after combining Pigmote Isle: Civilization, Might, Spirit and rolling the dice.

Interactions[edit | edit source]

Interaction Unlocked by Effects
Return to the ship

It is not safe to be here at the moment. The zee bubbles angrily around the hull. The air crackles with hate.

Squeals in the night

You've done all you can. It's up to the rodents now.



SS meteors redgaz.png The Triumph of Pigmote Isle[edit | edit source]

Description[edit | edit source]

Pigmote is bloodied, but victorious. Their victory over the invaders has united rats and cavies. King Gracegnaw and the Chief Engineer greet the returning ambassadors, here to end hostilities with a non-aggression pact.

The Visage ambassador is the first to sign, her feelings hidden by her mask. The Fathomking's man merely sucks his thumb and presses it to the vellum, leaving an inky fingerprint."

Trigger Conditions[edit | edit source]

The Triumph of Pigmote Isle is available when all the following conditions are met:

Note the last condition, Pigmote Isle: Progress Of A Nation ≥ 47, is somewhat hard to meet. See The Crossroads of Pigmote Isle for details.

Interactions[edit | edit source]

Action Requirements Effects
A new start

Fireworks light the roof of the Neath. Happy squeaks raise in anticipation of the future.

Gratitude

The celebrations last three days. Afterwards, bloated with meat and ale, you are summoned to the ruling council. King Gracegnaw and First Minister Edgar tend their new court together.

"Hairless Adviser! A thousand gratitudes!" declares King Gracegnaw, raising a paw. A chorus of rats begins chanting 'thank you'. You do not keep count, but it seems they intend to go the full distance.

The First Minister's gratitude is less symbolic. He gestures, and a cart pulled by both a rat and a cavy wheels in Pigmote's treasure - the Rat Star, the Lady's Eye, the Thalassine... goodness only knows how many other names this glowing scintillack might have.

"From now on we light our own path," says the First Minister. "Take it." He rubs his head wearily. "B____y thing's caused us nothing but trouble anyway."

With your reward in hand, the zee beckons once again. Perhaps one day it will lead you to your own Kingdom. If so, this experience will certainly be valuable.



SS generic unterzee3.png The Ruins of Pigmote Isle[edit | edit source]

Description[edit | edit source]

"A few survivors still scavenge through the remnants, hissing whenever you approach. They have little worth protecting. Raiders, pirates and other opportunists have wasted no time picking Pigmote to the bones."

Trigger Conditions[edit | edit source]

The Ruins of Pigmote Isle is available when all the following conditions are met:

Interactions[edit | edit source]

Interaction Unlocked by Effects
Compile a Port Report

This will not take long.

Notes on a wasteland

A sad tale of failed ambition.

Release a blemmigan

Perhaps mushrooms will thrive where the rodents couldn't?

A feeding frenzy

The blemmigan scampers away, chirruping happily. The remnants of the town provide an abundance of potential nests and food for its propagation. Fully content with its new home, it begins its feast by sinking its beak deep into the nearest rat carcass.

Search for the blue scintillack

It may have survived the island's fall.

Detritus

Tiny glimmers mark where the rodents' treasure met its end. What pieces remain are too small to be worth collecting, even as souvenirs.

A delivery for Mr Sacks

This should be far enough from London.

Redirected

Pigmote Isle is in no state to receive this or any other delivery. You will have to take it to Khan's Heart instead.

Gallery[edit | edit source]

Pigmote Isle story events
Chapter I: The DelegationChapter III: A Knight Out Of HabitA History LessonThe Rat GhettoA Dilemma On Pigmote Isle
Locations
Ports Abbey RockAdam's WayAestivalAigulAntheAvid HorizonChapel of LightsChelonateCodexCumaean Canal Staging AreaDahutDemeaux IslandEmpire of HandsFallen LondonThe Fathomking's HoldFrostfoundGaider's MournGant PoleGodfallGrand GeodeHideawayHunter's KeepIremIron RepublicIsle of CatsKhan's GloryKhan's HeartKhan's ShadowKingeater's CastleLow BarnetMangrove CollegeMount PalmerstonMutton IslandNookNuncioPigmote IslePolythremePort CarnelianPort CecilRosegateSalt LionsScrimshanderShepherd IslesStation IIIThe UndercrowThe UttershroomVarchasVenderbightVisageWhitherWisdomWrack
Places of Interest An Abyss...The Admiralty Survey OfficeAvernusThe Brass EmbassyDawn MachineDrydockThe EyeThe Forgotten QuarterThe House of the QuestionLight-ShipNaplesQuaker's HavenRoser's WharfSurfaceThe UniversityViennaWolfstack DocksThe Wreck of the NocturneYour Lodgings
Characters Blind BruiserMerchant VenturerThe Dark-Spectacled AdmiralThe FathomkingThe First Curator