Mutton Island

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Mutton Island
Mutton Island (Map)
SS Locations Mutton Island Map.png
Mutton Island (Gazetteer)
SS Locations Mutton Island.png
Located in Southern Archipelago
Ports Quaker's Haven
Shops SS sailorsmall.png Harbour Provisioners
Shipyard No
Data ID 143382

Mutton Island, located southeast of SS fallenlondon portsmall.png London, is an island with the simple fishing village of Quaker's Haven on a hill. Quaker's Haven was part of London's suburbs before the fall. Map shuffling does not affect this location.

Port description[edit | edit source]

Fires on the hillside...

Story Branch Outline[edit | edit source]

The story of Mutton Island is driven by the player's SS steamerdarksmall.png Another Day: Time, the Healer value. The fishing port of Quaker's Haven will be available until the player docks with SS steamerdarksmall.png Another Day: Time, the Healer ≥ 40. At this point, the crossroads event Approach Mutton Island will trigger, randomly setting Mutton Island on one of four possible paths:

  1. All is Well: Quaker's Haven continues with interactions described in Quaker's Haven (All is Well). As SS steamerdarksmall.png Another Day: Time, the Healer progresses, options slowly change or become unavailable, until the Admiralty ultimately seize control of the island.
  2. The Fruits of the Zee Festival: The player finds the inhabitants preparing for a festival in the Last-Minute Preparations and The Fruits of the Zee events. Afterwards, the permanent port interaction for Mutton Island is After the Festival.
  3. Eerie Quiet: The player discovers a horrifying secret in the Quaker's Haven is Eerily Quiet event. The permanent port interaction for Mutton Island becomes The Blockade of Mutton Island.
  4. The Khanate Invasion: Mutton Island has fallen under the sway of the Eagle clan. The permanent port interaction for Mutton Island becomes Quaker's Haven: Under New Management.

Affected Storylines[edit | edit source]

Port interactions[edit | edit source]

SS Interactions Quaker's Haven.png Quaker's Haven[edit | edit source]

Location description[edit | edit source]

Once, this simple fishing village was part of the London suburbs, before London fell and the waters rushed in. Smoke spirals from cottage chimneys. A lonely hill rises behind town.

Availability[edit | edit source]

Quaker's Haven is available in this form until the first time the player docks with SS steamerdarksmall.png Another Day: Time, the Healer ≥ 40, triggering the event SS Interactions Quaker's Haven.png Approach Mutton Island.

Interactions[edit | edit source]

Note: Most interactions have a complicated requirement based on the values of SS steamerdarksmall.png Another Day: Time, the Healer and SS clocksmall.png Mutton Island: Another Day. With the exception of “Chat to the fishermen”, none of these requirements affect interactions prior to triggering SS Interactions Quaker's Haven.png Approach Mutton Island, so have not been included in this interaction list.

Actions Requirements Effects Notes
Drinks at the Cock and Magpie

There's only one public house on the island. The Cock and Magpie is famed for its local cider and, of course, the zee-food.

Cider and cave-dory

The trees of the Neath are scraggly and wretched - scraping a living with parasynthesis - but the apples of Mutton Island are tart and powerful, perfect for zider. Zider? Cider! This stuff is stronger than it looks. You stretch out in your seat, stare through the leaded window at your safely moored ship, and find yourself whistling. The landlord gives you a friendly grin and goes back to whetting his cleaver.

Rare event (10%)
Fresh Rubbery Lumps

Tonight they're serving Rubbery Lumps, the Mutton Island way! They make them down in London, but they're not the same. These are like gristle if gristle could be golden. Saltier than any decent food should be, but somehow you can't stop eating them.

“It's the well water, see,” slurs a young man who has been making friends with cider. “Can't make proper Rubbery Lumps without a proper well. Stands to reason. We look after the well here. Treat it right. And the Drowned Man looks after us.” The landlord comes over, slaps the young fellow, and takes his cider away.

Pick up a Wretched Mog

“Mrrow. Mrrrowww.” A yellow-eyed, mangy, piebald thing winds around your ankles like a manacle-chain. You've never seen a cat's mouth open that wide. Presumably it's hungry.


Game note: This is a Mascot, one variety of an Officer.

What's that smell?

It jumps down from your arms and disappears into the darkness of the ship. An hour later, five brutally executed rats are found on the foredeck.


Game note: Appoint your new Mascot by dragging him from the Officers tab to his slot at the top of the screen. If you do this at sea rather than in port, you may affect crew morale.

Explore the shore

Wander a little way along the shore.

This interaction and triggered events lead to a That's all for now.

This interaction and triggered events lead to a That's all for now.

This interaction and triggered events lead to a That's all for now.

This interaction and triggered events lead to a That's all for now.

This interaction and triggered events lead to a That's all for now.
A midnight ceremony?

A warm night on Mutton Island. A balmy wind blows from the East, rich with promise. There are torches bobbing up the hill. Whatever's happening, it's for locals only, but you could follow them.

Failed event
Too late

You don't know the hill paths like the locals do, and you have to climb more than walk. Your skin is sheened with sweat by the time you reach the top. The black rocks greet you with empty indifference. If something happened up here, you're too late to see it. Still, the climb was good practice.

Successful event

You don't know the cliff paths like the locals do, and you have to climb more than walk. Your skin is sheened with sweat by the time you reach the top. They've started without you. How rude.

An elderly fellow wears a feathered head-dress and not much else: he seems to be leading the ceremony. One assistant holds an ear of corn (where did he find that down here?), another a stone jug, another a clay tablet. The elderly priest addresses them all to his congregation.

You catch snatches of it: “The Drowned Man is not a god.” (The villagers hiss a reply.) “He came from the North, and to the North he will return.” (Another reply.) “The North is too cold for gods.” (“Too cold for gods,” they intone delightedly.)

Finally, they nod in agreement. The circle turns as one to grab one of their number, a man (or woman?) with a lamp. They carry him (or possibly her) to the precipice and hurl the flailing body over the edge, down into the oily black waves far below.

Their business done, the locals remove their robes and wander amiably back to town. They all seem quite jolly. Apparently the night's business went well. They retreat to the Cock and Magpie for a pint.

Chat to the fishermen

They sail the zee around the island: they mend their nets by the harbour. They see all that happens here, but you'll need coin to open their mouths.

Little ships and little secrets

Pirates plying the waves. Smugglers at their work. Khanate ships putting in to resupply. Nothing dramatic, but enough to interest the Admiralty.

Bring the report to The Admiralty Survey Office at London for +1 x Favours: Admiralty's Favour and +5 x Echo.
Chat to the fishermen

They sail the zee around the island: they mend their nets by the harbour. They see all that happens here, but you'll need coin to open their mouths.

Nothing to report!

Two fresh-faced fisherman are glad to greet you. “Can't think of anything, captain! We've 'ad a good catch!” You present another coin. The other fisherman shakes his head. “It's true, captain. No news, here.” The first nods. “You can tell the Admiralty 'ow all's in order.” Their eyes brighten with their smiles.

If the player docks with SS steamerdarksmall.png Another Day: Time, the Healer between 30 and 39, both “Chat to the fishermen” options will be available. Both will provide SS muttonisland portsmall.png A Port Report: Quaker's Haven.
Visit the hilltop above town

There's not much wind on the Unterzee. But Mutton Island suffers eery gusts and buffets from an inexplicably local fragment of weather, and the air on the hilltop sometimes carries interesting scents...

Failed event
Peace

You stand on the cliff-top, looking over the Island's village. Smoke from the chimneys of the Cock and Magpie drifts straight upwards. There's not a breeze to ruffle your hair nor to lift your collar. Below you, a young woman carries what could be real flowers, handing them out with a curtsey to everyone she meets.

Successful event
Toasting the wind

You stand on a cliff-top, looking over the little whitewashed village. Smoke from the chimney of the Cock and Magpie drifts straight upwards. As you watch, the smoke tilts. The sudden wind thins it to a pencil smudge, then nothing. The wind screams unexpectedly, like a god cut in half.

What a noise! It must be the caves around the island channelling the air. At least, that's the most comforting explanation. Below you, the locals each take nips from a shared flask and make a toast towards the mainland. The wind is a Southerly.

Rare successful event (5%)
The voice of the wind

You stand on a cliff-top, looking over the little whitewashed village. Smoke from the chimney of the Cock and Magpie drifts straight upwards. As you watch, the smoke tilts. The sudden wind thins it to a pencil smudge, then nothing. The wind screams unexpectedly, like a god cut in half.

The scream subsides, giving way to a susurrus that surrounds you suddenly with the illusion of whispering voices. You could swear you hear words - ‘in the depths’, ‘under seven poles’, ‘nowhere nowhere nowhere nowhere...’

It must be the caves around the island channeling the air. At least, that's the most comforting explanation. Below you, the locals each take nips from a shared flask and make a toast towards the mainland. The wind is a Southerly.

Put a blemmigan ashore

Fertile, quiet and occasionally boggy: Mutton Island is perfect blemmigan country.

Disapproval

A fisherman watches the violet shape scurry off down the beach. “‘Tain't right,” she says severely. “‘Tain't natural. Worse than dandelions.”

A delivery for Mr Sacks

The Cheery Man's fellow is drinking in the pub.

No good deed

“Our little lost birdie? Well, there's a thing. You have my patron's thanks and here is your reward what was promised and is well deserved.”

“Only fing is, there's only two folks what might have his Cheeriness' property, and that's the one what stole it, and the one what bought it and figured they could sell it back like indeed you are doing right here. So, and it's nothing personal, mind, I'm afraid I must break something. Little warning to any others out there who might be thinking of being clever. Tell you what, how's about we make it fair? Use the coin. Heads or legsies?”

He flips it. High. Almost to the rafters. Rather than waiting for it to fall, you punch him hard in the face. The pub's clientele grumbles, but are soon mollified by free drinks all round. Paid for with the money in the chap's pocket of course, leaving a little for yourself.

SS chap8small.png A Wandering Parson

He glances nervously back at the Cock and Magpie, but his handshake is strong.

SS Interactions Quaker's Haven.png Quaker's Haven (All is Well)[edit | edit source]

View the Quaker's Haven (All is Well) page.

Location description[edit | edit source]

Once, this simple fishing village was part of the London suburbs, before London fell and the waters rushed in. Smoke spirals from cottage chimneys. A lonely hill rises behind town.

Availability[edit | edit source]

The permanent port interaction when SS muttonisland portsmall.png Mutton Island: The Airs Of Mutton Island = 10.

Note: The "(All is Well)" designation is used on this wiki to differentiate this port from SS muttonisland portsmall.png Quaker's Haven prior to the crossroads SS muttonisland portsmall.png Approach Mutton Island event.

SS Interactions Quaker's Haven.png After the Festival[edit | edit source]

View the After the Festival page.

Location description[edit | edit source]

Mutton Island rests, silently, under the false-stars. No smoke rises from the chimneys. No feet tread the streets. No ruddy-cheeked locals trade rustic aphorisms on the jetty. What has happened?

Availability[edit | edit source]

The permanent port interaction when SS muttonisland portsmall.png Mutton Island: The Airs Of Mutton Island ≥ 25 and ≤ 29.

SS Interactions Quaker's Haven.png The Blockade of Mutton Island[edit | edit source]

Location description[edit | edit source]

An admiralty frigate sits in the harbour. Most of its guns, you notice, are trained on the village.

Availability[edit | edit source]

When SS muttonisland portsmall.png Mutton Island: The Airs Of Mutton Island = 35, this becomes the permanent port interaction.

Interactions[edit | edit source]

Actions Requirements Effects Notes
Slow the engines

The frigate is blocking the jetty, preventing you from landing.

Turned away

“Mutton Island is under quarantine,” a wan lookout calls, in a shaky voice. “Until such time as proper manners and appetites are restored!” You'll find no welcome here.

This action ends the port interaction.

SS Interactions Quaker's Haven.png Quaker's Haven: Under New Management[edit | edit source]

View the Quaker's Haven: Under New Management page.

Location description[edit | edit source]

Sleek ships are docked the harbour. Installations of heavy artillery line the shore. The banners of the Eagle clan - yellow as honey - drape from each roof. Mutton Island has fallen!

Availability[edit | edit source]

When SS muttonisland portsmall.png Mutton Island: The Airs Of Mutton Island = 40, this becomes the permanent port interaction.

Story Events[edit | edit source]

These events trigger automatically when you are docked in Mutton Island and have met the requirements. The player may leave port at any time. Upon returning, any events for which the requirements have been met will re-trigger.

SS Locations Mutton Island.png Last-Minute Preparations[edit | edit source]

Event Description[edit | edit source]

Mutton island bustles. Villagers scurry on countless errands, and the smell of baking fish wafts from ovens. Locals touch up the whitewash on their cottages. Bunting crowns the village.

Down on the shore, a band practices. And beyond, among the rocky shoals around the island, Drownies begin to congregate.

Trigger Conditions[edit | edit source]

This interaction appears if the player has the following:

Interactions[edit | edit source]

Actions Requirements Effects Notes
Ask about-

“Sorry! Much too busy! A royal visit!” You look for someone else.

In the way

You manage to get a few moments' attention from the Custodial Chef. “It's the Fruits of the Zee festival!” he tells you. “The thirtieth! Thirty were promised, thirty delivered! Now his Complexity comes to visit our fair island!”

He turns to a hurrying fisherman, who struggles under a mound of bunting. “Is that all there is? More bunting!” he screeches. “More bunting!” You'll get nothing from Mutton Island at the moment.

SS Locations Mutton Island.png The Fruits of the Zee[edit | edit source]

Event Description[edit | edit source]

Mutton Island has been preparing for the Fruits of the Zee festival.

Trigger Conditions[edit | edit source]

This interaction appears if the player has the following:

Interactions[edit | edit source]

Actions Requirements Effects Notes
The villagers are still hard at work

They scurry like beetles. Rosy-cheeked, mutton-chopped beetles.

In the way

No one has time for you at the moment. Perhaps once they've finished their ridiculous festival.

Quaker's Haven is quiet

Is the festival over?

Something is wrong

Where is the chimney-smoke? Where are the people?

SS chap8gaz.png A Wandering Parson at Mutton Island[edit | edit source]

Event Description[edit | edit source]

He seeks passage to the church of Low Barnet, beneath the Zee just outside London. His suit is well-tailored for an itinerant preacher. His cufflinks wink with sapphires.

Trigger Conditions[edit | edit source]

This event triggers if the player chooses the "A Wandering Parson" interaction in port at SS muttonisland portsmall.png Quaker's Haven or SS muttonisland portsmall.png Quaker's Haven (All is Well).

Notes[edit | edit source]

Once the player agrees to transport the SS chap8gaz.png Low Barnet: Wandering Parson, travel to SS lowbarnetsmall.png Low Barnet to continue his story.

Interactions[edit | edit source]

Actions Requirements Effects Notes
SS echosmall.pngOffer passage for money

Even men of the cloth take up cargo space.

A ready fare

“Of course. You have your running expenses, Addressed As. I'll be no trouble. I'm studying the religions of the Unterzee. By extracting the most admirable elements of each, I mean to construct a modern, superior faith. For the spiritual nourishment of my congregation, of course.” His cufflinks gleam.

Thoughtfully, he pays his fare in advance.

SS quillsmall.pngOffer passage for knowledge

People like to confide in parsons. What can he confide in you?

A small confession

“Ah.” He gives a knowing smile. “You travel to learn as well as to trade, Addressed As. I myself am studying the religions of the Unterzee. By extracting the most admirable elements of each, I mean to construct a modern, superior faith. I understand the value - the spiritual value, of course - of hidden knowledge.”

Once on board, he insists you find a quiet cabin, and whispers one of the secrets he's learned in your ear. Now, that is interesting.

SS mercyhandsmall.png Offer passage for a blessing

You may regard him with a sceptical eye. But zailors appreciate a bit of ceremony.

Divine confidence

He smiles. “I must be honest with you, Addressed As. My clerical qualifications are... in progress. I am studying the religions of the Unterzee to construct a new faith. But I think I am adept at the basics. Please gather your crew.”

He conducts his “blessing” on deck. It seems improvised. But his manner remains earnest, and the ritual has the desired effect.

Triggered events[edit | edit source]

These events trigger automatically when you are docked in Mutton Island and have met the requirements. Once begun, they cannot be canceled and must be played to completion.

SS Locations Mutton Island.png Approach Mutton Island[edit | edit source]

Event Description[edit | edit source]

Is there something in the air today? A restless breeze?

Trigger Conditions[edit | edit source]

This interaction appears the first time the player docks with the following:

Interactions[edit | edit source]

Actions Requirements Effects Notes
Approach the dock

It's probably nothing.

The moment passes

The ship slides into dock.

This event randomly determines the fate of Mutton Island:

SS Locations Mutton Island.png Quaker's Haven is Eerily Quiet[edit | edit source]

View the Quaker's Haven is Eerily Quiet page.

Event Description[edit | edit source]

A still, sleepy evening. Something is different. Fewer coils of smoke rise from the chimneys. Half the windows are dark, even at this early hour. What's going on?

Trigger Conditions[edit | edit source]

This interaction appears if the player has the following:

Notes[edit | edit source]

Upon completion of this event, The Blockade of Mutton Island will become the permanent port for Mutton Island.

Gallery[edit | edit source]

Shops
Arcade of SighsBultitude's House of VisionCaminus YardsCarrow's Naval SurplusDahut ExchangeDaily BreadDearly DepartedDockside MarketFire in the BellyFortune & FortuneHarbour ProvisionersHollow TempleHouse of HarmsHouse of HarvestsHouse of MilksHouse of PleasuresHull-harvestJonah's EndLicensed ExchangeLow ChurchMalebolge ExcavationsMrs Plenty's Shipside ProvisionersPeleghast's PostPortentumRed Stallion PublishingRequisitionsSapphire ExchangeStonemarketTemple of LaboursThe Arrant LimpetThe Charnel LoungeThe Fisher of DawnThe Hunter's CageThe Iron & Misery CompanyThresholdTraveller's FriendUncle Ankle's Lean PlaceWind-Come-CallingWolfstack Exchange
Locations
Ports Abbey RockAdam's WayAestivalAigulAntheAvid HorizonChapel of LightsChelonateCodexCumaean Canal Staging AreaDahutDemeaux IslandEmpire of HandsFallen LondonThe Fathomking's HoldFrostfoundGaider's MournGant PoleGodfallGrand GeodeHideawayHunter's KeepIremIron RepublicIsle of CatsKhan's GloryKhan's HeartKhan's ShadowKingeater's CastleLow BarnetMangrove CollegeMount PalmerstonMutton IslandNookNuncioPigmote IslePolythremePort CarnelianPort CecilRosegateSalt LionsScrimshanderShepherd IslesStation IIIThe UndercrowThe UttershroomVarchasVenderbightVisageWhitherWisdomWrack
Places of Interest An Abyss...The Admiralty Survey OfficeAvernusThe Brass EmbassyDawn MachineDrydockThe EyeThe Forgotten QuarterThe House of the QuestionLight-ShipNaplesQuaker's HavenRoser's WharfSurfaceThe UniversityViennaWolfstack DocksThe Wreck of the NocturneYour Lodgings
Characters Blind BruiserMerchant VenturerThe Dark-Spectacled AdmiralThe FathomkingThe First Curator