Salt Lions

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Salt Lions
Salt Lions (Map)
SS Locations Salt Lions.png
Located in Stonesoul Isles
Ports Zeel Port
Shops No
Shipyard No
Data ID 159176

If you see two gigantic basalt beasts lying in the middle on the Unterzee, you'll know that you have arrived at Salt Lions. These are a pair of colossal sphinx statues, vestiges of the Second City. A company of London stonecutters known as the Unmakers has set a camp on the top of the northern Lion to quarry precious Sphinxstone and send it back to London.

Linked Objective: Deliveries from the Salt Lions is a very profitable venture in early game. London's Ministry of Public Decency and, later, some more suspicious customers will gladly pay good money for ancient stones. Be wary that the number of deliveries is limited: once you advance in the storylet far enough, the Unmakers will leave, abandoning their work.

Port description[edit | edit source]

There is a vast sorrow in their empty eyes.

Port interactions[edit | edit source]

SS Interactions The Salt Lions.png The Salt Lions[edit | edit source]

Location description[edit | edit source]

Two basalt beasts, cathedral-sized. They frown eternally at each other across the black waves. The north one carries an encampment: creeping human figures eat away at its features like rot, pick-pick-picking. There's a supply dock below.

Interactions[edit | edit source]

This interaction is only available while SS saltlions portsmall.png Objective: Deliveries from the Salt Lions ≤ 149. Each load you deliver, regardless of the amount you carry, will increase the Quality by a random number between 1 and 5.

Actions Requirements Effects Notes
Visit the Unmakers

Muscular pick-wielders rest on camp-stools, watching you approach, passing hip-flasks around. An Unctuous Overseer beckons you to sit.

Fungal tisane and teacakes

“We get funding from the Bazaar, it's true, but... Station IV? I wouldn't call us Station IV. It's a little grandiose. The stones are stuffed with secrets, but most of them are used as garden statuary, or occult ballast. Most of them. Some go down to the places under the Bazaar... More teacakes?”

Carry Sphinxstone to London

The Unmakers are here to reduce the Salt-Lions to rubble, one block at a time. Help them in their work by carrying the rubble back to London.

“If the stones weep,” an Unmaker advises you, “ignore them. Unless they flood your hold, of course. Then you should probably drop them overboard. Don't tell anyone I said that.”

Game note: You will need a deposit, and 20 units of spare cargo space.
Salt's Rites

The face of the northern sphinx is all but gone. Lost faces are sacred to Salt, they say. You are drawn there. To what end? Salt's voice is distant, but clear...

Into the zee

Dive from the sphinx's face, down, a clean arc into the zee's chilly darkness. Float there in the quiet, until your lungs are bursting, until light blooms behind your eyes. Rise gasping to the prickle of false-stars, the shocked faces of your crew. You've brought something with you.


You've brought the Nacreous Outcast here. With luck, it knows why.

Moist wide eyes

"Shaltsh Ftentshion," it insists. "Godshly!" It gestures at the face of the northern sphinx. It brandishes the cruet.

Game note: You'll need Salt's Attention to continue. You can gain it in Whither, among other places.

You've brought the Nacreous Outcast here. With luck, it knows why.

Unexpected grace

The face of the northern sphinx is all but gone, but the Nacreous Outcast scrambles doggedly up. It pauses at the top, and then flips into the air - an arc as precise as a compass-line, down into the darkness of the zee. It's gone with barely a splash.

You wait. There is no reason for alarm. It can probably breathe water. You wait longer. There is a certain degree of decorous alarm. Longer still, and the alarm manifests in the form of zailors clustering casually by the rail - only casually, because no one would admit any concern for the fate of a Rubbery Man.

The Rubbery Man surfaces! It mounts the steps to the quay, with the ceremonious delight of a vicar mounting the steps to a pulpit. It holds a sphinxstone chess-piece aloft in its hand... "Principles," it wheezes.

Put a blemmigan ashore

The island isn't entirely sheer rock. Just mostly. Blemmigans have populated harsher environments.

Scenting something familiar?

The blemmigan scales the face of the north lion, squeezing fine tendrils into the narrowest of cracks, pressing on to the Unmakers' abandoned encampment. You leave it groping blindly at the laces of a tent, twittering softly.

Compile a Port Report

Time, basalt, dissolution.

Notes for the Admiralty

Record the activities of the Unmakers, such as they are. Write of stone and silence.

Triggered interactions[edit | edit source]

These only trigger when you are docked in Salt Lions.

SS Interactions The Salt Lions, after.png The Salt Lions, after[edit | edit source]

See the The Salt Lions, after page.

This interaction appears if you have the following:

Salt Lions story events
The Salt Lions, after
Ports Abbey RockAdam's WayAestivalAigulAntheAvid HorizonChapel of LightsChelonateCodexCumaean Canal Staging AreaDahutDemeaux IslandEmpire of HandsFallen LondonThe Fathomking's HoldFrostfoundGaider's MournGant PoleGodfallGrand GeodeHideawayHunter's KeepIremIron RepublicIsle of CatsKhan's GloryKhan's HeartKhan's ShadowKingeater's CastleLow BarnetMangrove CollegeMount PalmerstonMutton IslandNookNuncioPigmote IslePolythremePort CarnelianPort CecilRosegateSalt LionsScrimshanderShepherd IslesStation IIIThe UndercrowThe UttershroomVarchasVenderbightVisageWhitherWisdomWrack
Places of Interest An Abyss...The Admiralty Survey OfficeAvernusThe Brass EmbassyDawn MachineDrydockThe EyeThe Forgotten QuarterThe House of the QuestionLight-ShipNaplesQuaker's HavenRoser's WharfSurfaceThe UniversityViennaWolfstack DocksThe Wreck of the NocturneYour Lodgings
Characters Blind BruiserMerchant VenturerThe Dark-Spectacled AdmiralThe FathomkingThe First Curator