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Scrimshander

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Scrimshander
Scrimshander (Map)
SS Locations Scrimshander Map.png
Scrimshander (Gazetteer)
SS Locations Scrimshander.png
Located in Sea of Lilies
Ports Scrimshander
Shops Remainder
Shipyard None

Scrimshander is an underzee port accessible for captains with a zubmarine.

Port description[edit | edit source]

Before you looms the bone tower of Scrimshander, the City of Remembrance. Ivory structures jut from the pile, supported by buttressing tusks. As your light plays across them, you can make out inscriptions. Names, pictures, and dozens of lost languages.

The largest ones carry a warning: All are welcome to enter, but none may depart without leaving something of themselves behind.

Available events[edit | edit source]

Entering Scrimshander[edit | edit source]

This event is triggered by docking in Scrimshander.

Actions Requirements Effects Notes
Accept the price and dock

A Drownie floats before the docking gate of a bone cathedral. She wears a cowl and carries a ceremonial key carved from a femur. At your approach, she sings a solemn greeting.

"Soldier, scholar, servant of art,
Hist'ry welcomes without toll,
But be warned, 'ere you depart,
None who enter, escape whole."

A cowed crew

The guardian unlocks the ivory gates. Steel glints in her fingers as she carves an image of your ship into her massive bone key. Your brave crew decides to remain on the ship as you disembark for the tower's dry centre.

Game note: Beware: you will have to pay a price to depart from Scrimshander
Accept the price and dock

A solemn Drownie stands vigil outside of the port, holding a ceremonial key carved from a femur. All travellers, pilgrims, and truth-seekers are welcome - but leaving bears a steep price.

Through the ivory gates

After scrupulously noting your ship's details, the guardian welcomes you to Scrimshander. The ivory gate parts before you. Dozens of finger-bones click apart and beckon you into the dry centre of the citadel.

Keep sailing

No reason to commit yourself to history quite yet.

Not yet

Leave history for the scholars. The present is far more interesting at the moment.

Scrimshander Centre[edit | edit source]

Scrimshander Centre
SS scrimshandergaz.png
Category Story Event
Type Story
Data ID 254670

This event triggers when you do Accept the price and dock action in Scrimshander

Story description[edit | edit source]

"You walk down a damp nave of bone. Intricately carved ivory walls depict improbable scenes from history. The walls are edged in tiny finger-bones, each bearing a single name. Inhabitants wear ashen robes and carry steel-tipped bone quills, but you recognise most as Drownies or Chelonate expatriates. While most are quiet and ignore visitors, you hear heated arguments over interpretations of the sacred remains. Sacred remains which will include whatever you leave behind when you depart."

Interactions[edit | edit source]

Actions Requirements Effects Notes
Deliver a Monastic Drownie

Your silent passenger is transfixed by the murals, eyes wide and mouth agape. His unrepeatable exclamation is the first word you've heard from him.

A flood of words

Something within the Monastic Drownie has been unloosed at the sight of such sweeping histories. After such a long time silent, he is eager to share his own, smaller stories - and until he can earn his own bone quill, you are his captive audience. The coins he gives you are valuable, but not as much as the tales that tumble out of him.

Deliver a Truth-Hunting Chelonate

She kneels before an ivory carving of a faceless warrior. Its scarred figure resembles the tattoo on her arm.

Hearty appreciation

After saying a wordless prayer, the Truth-Hunting Chelonate stands and clasps you in a fierce embrace. In addition to payment, she proudly presents you with a garland of sharks' teeth. "My days of hunting monsters is over - now I hunt heroes through the ages."

Deliver a Cargo of Answers

Scrimshander was its original destination. The shipment has been substantially delayed, but, thanks to you, it is finally here.

"An unwanted shipment"

A Wan Archivist scurries forward to look at the cargo as you haul it into the nave. "This is going to cause such an awful fuss!" She bends to admire the carvings. "The Drownies will gloat, and the Chelonates will fight to bury it. Best leave before -" She is cut off by a sudden clamour. Drownie voices rising from the depths of the caverns intermingled with the leaden footsteps of Chelonate boots.

    Triggers event: A Cargo In Dispute

Search for the Fierce Philanthropist's husband "No luck" Game note: Check your journal for reminders about where the Philanthropist's husband might be.

Take note of a veiled woman "The Imperious Sister's tale"
Visit Mariam ""
Assist an Ancient Chronicler

A bandaged monk sits, attempting to carve a tale with a steel-tipped quill. This is not work for a trembling hand.

Failed event
Inlaid with blood

The bandaged monk describes a day in the life of a tomb-colonist while you carve his words. The tale continues interminably, and your eyelids begin to droop... Until your hand slips, sending the steel-nib of the quill skittering across the bone and into the palm of your hand!

Blood wells against ivory, flowing into the words and highlighting them in crimson. Kindly, the monk takes the quill and offers you a length of bandage. When you staunch the bleeding, he invites you to the Ivory Archives. He confides in you that many of their most beloved records are inlaid with blood..

Successful event
A day dictated

The monk describes a day in the life of a tomb-colonist, while you wield the quill. Its nib carves the bone easily as if it were mushroom flesh.

The tale is dry, but he insists it be recorded for posterity. Few tomb-colonists come to share their tales - a historical blind spot he laments at length. When the work is finished, he invites you to see further tales in the Ivory Archives as his guest.

Wander the halls

The higher in the tower, the more recent the tales. Perhaps they can be useful?

A familiar tale

The simple houses are built with bricks of ash and bone dust. Each bears a finely-engraved story, from the mundane to the profane. Some bricks tell the same tales, from different and contradictory sources.

You spend a quiet hour reading the side of a derelict house. A handful of its tales are suspiciously familiar.

Gather at the Stage of History

Scholars file quietly into a pair of great ivory doors at the far end of the hallway. When they stumble out again, you can hear raised voices, arguments, and laughter.

To the amphitheatre

After the reverent silence of the outside, the boisterous noise of the amphitheatre washes over you like the heavy sea beyond these walls.

Delve into the Ivory Archives "Downwards, into history" Game note: You will want enough Time in the Archives to explore and return afterwards. At least five points is recommended, but more will allow deeper explorations. Do not overstay your welcome. It will not be pleasant.

Leave a Cladery Souvenir "TBD"
Compile a port report

Consider it an ongoing history of the present.

Few visitors, fewer departures

The inhabitants of Scrimshander spend much of their time praying on the mysteries of the past. They spend almost as much time arguing about their interpretations. Salted residents often collect nearby salvage, studying the results and inscribing their interpretations on any skeletal remains. But those who leave too often are easily recognised by what they have left behind in their travels: memories, personalities, and bones.

Otherwise, they rarely consider the present - certainly not with the same focus they give to the histories buried within their tower. Recent world events are met with polite silence, unless it prompts an anecdote about similarities with antiquity. Apart from old grudges and new theories, very little changes here.

Release a blemmigan "An avid student"
Leave Scrimshander
"Departing"


Links[edit | edit source]

Links In[edit | edit source]

SS scrimshandergaz.png Entering Scrimshander, SS bloodstaingaz.png Departing Scrimshander, SS declaimgaz.png The Stage of History, SS skeletongaz.png Searching the Ivory Archives, SS remainsgaz.png Discoveries in the Ivory Archives, SS aigulgaz.png Receiving a commission from the Imperious Sister, SS mariamgaz.png Mariam, SS skullgaz.png Engineering the Downfall of Nidah

Links Out[edit | edit source]

SS declaimgaz.png The Stage of History, SS skeletongaz.png Searching the Ivory Archives, SS bloodstaingaz.png Departing Scrimshander, SS aigulgaz.png Receiving a commission from the Imperious Sister, SS mariamgaz.png Mariam

Receiving a commission from the Imperious Sister[edit | edit source]

Receiving a commission from the Imperious Sister
Category Story Event

The woman is no longer exactly youthful, but she speaks passionately from under her veil. Perhaps she has studied heroines on the stage. "I need help - to be reconciled with my dear brother."

This event triggers when you do Receiving a commission from the Imperious Sister action in Scrimshander

Actions Requirements Effects Notes
Listen to what she wants

She is very urgent to speak with you.

She has a brother who is dear to her, a sensitive soul, very reserved

Aigul: Commissioned to Retrieve a Regret = 10 [Recieved a commission]

returns you to Scrimshander Centre
Refuse the commission

It's not really your line.

You say no

Aigul: Commissioned to Retrieve a Regret = 0

returns you to Scrimshander Centre

The Stage of History[edit | edit source]

Stage of History
SS declaimgaz.png
Category Story Event

You walk down a damp nave of bone. Intricately carved ivory wlls depict improbable scenes from history. The walls are edged in tiny finger-bones, each bearing a single name. Inhabitants wear ashen robes and carry steel-tipped bone quills, but you recognize most as Drownies or Chelonate expatriates. While most are quiet and ignore visitors, you hear heated arguments over interpretations of sacred remains. Sacred remains which will include whatever you leave behind when you depart.

This event triggers when you do Accept the price and dock action in Scrimshander

Actions Requirements Effects Notes
Talk with the Glib Historian

The mushroom wine he serves is stale. The plays he announces are questionable at best. But the impeccably-bearded man with the olive skin laughs at every performance and has a smile for every patron.

"Warring theories on the stage of history"

"Some cheer history as the work of brave and inspired heroes. Especially them who wish they could be heroes themselves." The Glib Historian rolls his eyes theatrically. "Others say it's all shaped by cyclical changes in scientific progress, economics, and such. But nothing gets in the way of a good story quite like nuance." He spits out the word like a rotten grape.

"We let 'em argue up on the stage and give an ivory crown to whoever's most convincing at the moment." He waves a hand at the temporary monarch in the raised seat above. "But far as I'm concerned," he confides, filling a patron's mug with cheap wine, "History is what you make of it. And I make a killing."

Question the Glib Historian

You found his self-portrait on the First Skeleton of Scrimshander. This raises a few questions.

History retains its modesty

The Glib Historian strokes his beard theatrically. "What a fascinating coincidence! Does it mean anything?

Beneath his playful eyes spreads a grin as broad and impenetrable as a seaside cliff. Some questions will not be answered.


Watch a heroic play

The Chelonate's champions promise the tale of a lone hero who changed the course of history. Based on historical evidence.

Often enjoyable, occasionally accurate

Truly, this is what heroes are made of: courage, charm, and an ample capacity for violence. The moral is clearly defined. The prop horses are surprisingly well-painted. How considerate of history to provide such an exemplar of heroism.

The crowd roars its approval and keeps the Glib Historian busy with demands for more wine. His efforts to serve the unruly lot deserve a play of their own.


Watch a dramatic reenactment

The Drownie Chorus presents a sweeping historical opera. With a two-drink minimum.

A surprisingly brisk epoch

A city rises and falls in a matter of hours, with cast members playing a dozen roles each over the years. The dance number at the end is a crowd-pleaser. Afterwards, the Drownie king assures the crowd that the dancing was strictly allegorical.


Watch a fierce debate

Two monks propose new historical interpretations based on research in the archives. Weapons are strictly prohibited.

Confusion reigns

The arguments range from impassioned to inscrutable, and the jeers of the crowd don't help. The winner is selected by the monks throwing knuckle-bones at their choice. The winner receives the ivory crown and ascends to the ruler's seat. Your enjoyment of the ceremony is diminished somewhat when you find an errant knuckle-bone in your mug.


Trade coffee for time in the archives

Even the most avid scholar knows not all historical tales are exciting.

The fuel of history

The guardians of the archives can barely contain their greed. While theories differ on what drives history, it is agreed that historians themselves are driven by coffee.

Trade wine for time in the archives

The Glib Historian is always looking to restock his supply for thirsty audiences. And he has surprising influence with the archivists.

The solace of history

The Glib Historian holds surprising sway with the archivists. He assures you that those surrounded by the horrors of history often need a stiff drink.

Agree to search the Ivory Archives for a hero

The Chelonate's champions hope to regain their prestige by staging a heroic play. Assist their research in the Ivory Archives and they'll give you a hero's reward.

No shortage of heroes

They assure you that any hero will do, as long as their deeds are suitably profound. Ideally bloody. But the details are negotiable.

Game note: You will need to trade coffee or wine for Time in the Archives in order to pursue this quest.

Deliver the details of a hero

The Chelonate's champions specialise in tales of heroes. Deliver your findings to them and you'll be their... well.

A champion of the Chelonate

"Oh, this is good," the playwright beams. "Throw in a little romance and a proper moral, and we should have something ready by tomorrow."

Agree to search the Ivory Archives for a pattern

The Drownie Chorus sits dejectedly in the corner, griping about the hero worship on display. They'll pay well if you can research the societal context to the figures on stage.

The quest for context

"'Heroes' are merely the products of their time. These fools celebrate a pearl and ignore the oyster that made it. Help us tell a more responsible tale and we put things right - for now, at least."

Game note: You will need to trade coffee or wine for Time in the Archives in order to pursue this quest.


Deliver a portrait of a time past

Thorough details on manners, opinions, laws, and the people they shaped.

A comedy of errors and accounting

Life moved by the forces surrounding the individual. The pomposity of the great, the spirit of the many made manifest. Clearly the perfect material for a musical, the Drownie Chorus agrees.

Leave the amphitheatre

Leave them to their drinks and debates.

Back to the quiet of the crypt

You leave the noise and the stale wine behind.


Departing Scrimshander[edit | edit source]

Departing Scrimshander
SS bloodstaingaz.png
Category Story Event

No one may depart Scrimshander without leaving something of themselves behind by which to be remembered. Tradition demands it, as do the muscular guards at the gate. Their sharpened bone quills are at the ready to collect your donation.

This event triggers when you do Leave Scrimshander action in Scrimshander

Actions Requirements Effects Notes
Assist a lost pilgrim's passage "To the home of the lost"
Provide transport for a scholar "In search of history's losers"
Leave behind a story "A block of memories"
Leave behind a past triumph "Some other hero's tale"
Leave behind vitality "Brick by brick, the tower is built"
Leave behind your warmth "Burnt away"
Leave something a little more tangible "A brief pinch, then blissful numbness"
Stay a while
"On second thought..."



Locations
Ports Abbey RockAdam's WayAestivalAigulAntheAvid HorizonChapel of LightsChelonateCodexCumaean Canal Staging AreaDahutDemeaux IslandEmpire of HandsFallen LondonThe Fathomking's HoldFrostfoundGaider's MournGant PoleGodfallGrand GeodeHideawayHunter's KeepIremIron RepublicIsle of CatsKhan's GloryKhan's HeartKhan's ShadowKingeater's CastleLow BarnetMangrove CollegeMount PalmerstonMutton IslandNookNuncioPigmote IslePolythremePort CarnelianPort CecilRosegateSalt LionsScrimshanderShepherd IslesStation IIIThe UndercrowThe UttershroomVarchasVenderbightVisageWhitherWisdomWrack
Places of Interest An Abyss...The Admiralty Survey OfficeAvernusThe Brass EmbassyDawn MachineDrydockThe EyeThe Forgotten QuarterThe House of the QuestionLight-ShipNaplesQuaker's HavenRoser's WharfSurfaceThe UniversityViennaWolfstack DocksThe Wreck of the NocturneYour Lodgings
Characters Blind BruiserMerchant VenturerThe Dark-Spectacled AdmiralThe FathomkingThe First Curator