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Searing Enigma
SS Searing Enigma
Category Curiosity
Type Knowledge
Price 1000 x Echo (Sell) at The University
Data ID 111726

Searing Enigma is considered a Knowledge Curiosity item.

Item description[ | ]

"Mysteries are fire. Truth burns."

Obtaining[ | ]

Searing Enigma can be obtained in the following ways. Please note, this is far from a comprehensive list. Please check the full interactions below to see a complete list (there really are a LOT).

Story events[ | ]

Story event name Item location Action name Effect
Festival of Flourishing Visage Shine a light on the bat-faced figure
  • +1 x Searing Enigma
Shiftwork in the Dead Letter Office Nuncio Descend into the basement with flame
  • +1 x Searing Enigma
Descend into the basement with sunlight
Descend into the basement with mirrors
The Wisp-Ways Mangrove College The Pillar of Riddles
  • +1 x Searing Enigma
The Festival of Silk Saviour's Rocks The Emissary of Spiders
  • +1 x Searing Enigma
At the Mansion of the Jewel-Turbaned Youth Varchas Invent a fanciful tale Veils success:
  • +1 x Searing Enigma
Deliver the Sphinxstone Grand Geode Deliver (?)
  • +1 x Searing Enigma
  • The light: it's pretty
  • Rising x Supremacy: The Dawn Machine
  • -20 x Sphinxstone
  • +1000 x Echo
  • +1 x Mirrors
  • +1 x Secret

Interactions[ | ]

Item location Action name Effect Notes
Iron Republic Seek a Tittering Artificer's help to awaken the Seal
  • +1 x Searing Enigma
By following the Irrepressible Cannoneer's storyline.
Frostfound Unveil a Judgement's Egg
  • +1 x Searing Enigma
In the final room of The Corridors of Frostfound
Wisdom Ransom a Prisoner
  • +1 x Searing Enigma
In the Whom Have You Freed section
Nacreous Survivor Invite it to dine with you A jubilant dinner By following The Pulse of the Principles storyline
The Tree of Ages Uprooted Learn "A safe distance?" Available after killing the Tree Of Ages

Farming tips[ | ]

  • A captain may quickly trade for Searing Enigmas by buying Dread Surmise for 9 x Searing Enigma at House of Pleasures in the Iron Republic and selling it for 10 x Searing Enigma at Wind-Come-Calling in Irem. Needless to say one would need to have 9 Searing Enigmas beforehand.
  • It is possible to 'buy' Searing Enigmas at Wind-Come-Calling in SS Irem Irem for SS echosmall 1665 x Echo, by buying SS Extraordinary Implication 5 x Extraordinary Implication at 333 x Echo each and then trading them for a Searing Enigma. This is likely the most expedient way to gain Searing Enigmas and the most expensive.
  • The previous trade can also be done with only SS echosmall 525 x Echo, by buying SS Ambiguous Eolith 3 x Ambiguous Eolith from SS Mount Palmerston Mount Palmerston at 35 x Echo each or SS anthesmall Anthe at 30 x Echo each and then trading them for a SS Extraordinary Implication 1 x Extraordinary Implication in SS chapeloflights portsmall Chapel of Lights. Note that this requires Something Awaits You at the Chapel of Lights each time you trade 3 Ambiguous Elioths for an Extraordinary Implication, so it would be a very time-consuming way to earn a Searing Enigma.
  • With a SS submarinesmall Zubmarine and SS A Page from 'The Neathbow' Gant A Page from 'The Neathbow': Gant, you can repeatedly obtain Star-Shells from SS gantsmall Gant Pole by spending SS Foxfire Candles 1 x Foxfire Candles. Each Star-Shell can be sold for SS Extraordinary Implication 2 x Extraordinary Implication at The Hunter's Cage in SS Whither Whither. Since Whither, Palmerston (along with Anthe) and Chapel of Lights are always located near the northern edge of the map, and Gant Pole is always near the eastern edge, as well as Irem, it is possible to combine this route and the previous one to obtain a Searing Enigma in two turns for only SS echosmall 260 x Echo at worst and with an Extraordinary Implication to spare. Selling it to SS alarmingscholarsmall The Alarming Scholar for SS echosmall 250 x Echo will cover the price, especially if you bought the candles in in SS khansheart portsmall Khan's Heart instead of SS Fallen London Fallen London. Alternatively, you can:
  • With a Judgement's Egg and at least 50 Mirrors, one can brave the The Corridors of Frostfound, at the end of the journey, one can hatch The Egg for a Searing Enigma. Since Frostfound is extremely risky and detrimental to the character (one point in each stat, at least, needs to be sacrificed to gain passage to the ultimate chamber), it is hardly a good way to farm Enigmas.
  • Well-armed captains could buy Mountain-Sherds in Adam's Way for SS echosmall 2000 x Echo each, and then summon, defeat, and loot Mt. Nomad. Each victory will grant a Captivating Treasure (worth SS echosmall 1000 x Echo by itself, and useful for making Heirlooms), a Mt Nomad's Heart, and +1 to Iron. One could then trade the Mt Nomads' Hearts in for a Searing Enigma each in Chelonate, resulting in an arguably decent trade of (roughly) +1 Iron and Enigma for 1000 Echoes + repair costs (take note that repair costs is more than just 100 gold. Depending on how far you are from your planned stop in London, needing repairs may mean having to skip other encounters). For comparison, you could kill a lorn fluke, sell its core covering 500 out of 1665 echo from SS Irem Irem price, and gain 3 secrets in the process. This way you need extra 165 echo but get two extra secrets and take much less damage in the process.
  • A somewhat similar, but even less reasonable idea would be using an Element of Dawn (bought for 50 supplies, 7 crew members, and a single piece of vital intelligence), to summon a Tree of Ages. After uprooting and examining the vessel, one is rewarded with a Searing Enigma and an Extraordinary Implication (worth 1/5 of the Enigma in Irem by itself). This, however, is neither easy nor cost efficient, but most importantly, it is not reasonably repeatable. Just the "cost to self" of an Element of Dawn is over 1.5k echo (Vital intelligence is worth 600, supplies 1000, crew around another 100, see the link for details), then there's all the hassle associated with purchasing it (lugging around 50 crates for the transaction), and there's dealing with the ugly itself. But the toughest nail in this method's coffin is !!!WARNING SPOILERS!!! going to surprise you in London after you do this enough times.
  • DO note however than actually killing either of those two bosses the normal way IS a decent method of obtaining Searing Enigmas.
  • For those with the access to the zubmarine though, the best method is probably killing dawn flukes. It requires a pages check (100 for 100% chance) and the creature WILL deal some damage before it goes down (decent ranged attack, about 30 HP per hit IIRC, has 500 HP and a ram attack for 80HP - engage with caution on corvette, don't engage on anything weaker than that), but it's by no means a boss and with good enough stats on a good enough ship doesn't pose any serious threat.

Usage[ | ]

Searing Enigma has the following uses:

  • Any amount can be sold to the Alarming Scholar at SS alarmingscholarsmall The University in London, for SS echosmall +1000 x Echo
    • Note: Searing Enigma is one of the rarer items in the Neath, and many mid- to late-game stories specifically calls for one or even many of these; it's much better to sell off other items, or to just go SS shopfancysmall hauling cargo if you're in dire need of cash.
  • Can be traded in for SS sidebardreadedsmall Dread Surmise (in stock amounts for 9 SE in SS ironrepublicsmall Iron Republic, SS maggotsmall House of Pleasures, or one-shot at 7 SE at SS alarmingscholarsmall The Alarming Scholar in London, killing him/her); Searing Enigmas are the only way to obtain said item. Since it can be sold for 10 SE in Irem, it can be considered a good late-game trade route (both don't take cargo hold) - it's still a trip across the entire Zee, though.
  • Can be traded for a SS goldenapplesmall Hesperidean Apple in SS irem portsmall Irem (1 x SS coffeesmall Sack of Darkdrop Coffee Beans is also required).
  • Can be traded 1:1 for a SS lurkersilhouettesmall Doomed Monster-Hunter in SS generic portsmall Codex (very pricey).

All Interactions[ | ]

Interactions in Brief[ | ]

Click Expand on the right for more.

Interaction Action Result Type Change
The Alarming Scholar 'A Searing Enigma' Requirement ≥ 1
The Alarming Scholar 'A Searing Enigma' Default / Challenge Fail -1
The Alarming Scholar 'A Dread Surmise' Requirement ≥ 7
The Alarming Scholar 'A Dread Surmise' Default / Challenge Fail -7
The Alarming Scholar 'A Dread Surmise' Rare Event -7
Whither 'Deliver the Fading Haruspex' Default / Challenge Fail +1
Chapel of Lights 'Attend a service at the Chapel' Success +1
Chapel of Lights 'Attend a service at the Chapel' Success +1
Chapel of Lights 'Reject what you have learnt' Requirement ≥ 1
Chapel of Lights 'Reject what you have learnt' Success -1
Grand Geode 'Deliver the Sphinxstone' Default / Challenge Fail +1
Iron Republic 'Seek a Tittering Artificer's help to awaken the Seal' Default / Challenge Fail +1
Irem 'The Riddle of Stones' Default / Challenge Fail +1
Irem 'Voyage of the Snow Child' Default / Challenge Fail +1
Kingeater's Castle 'Construct the Fulgent Impeller' Default / Challenge Fail +1
Kingeater's Castle 'The Sixth Witness' Default / Challenge Fail +1
Wisdom 'Exchange a Secret for a Prisoner' Requirement ≥ 1
Wisdom 'Exchange a Secret for a Prisoner' Default / Challenge Fail -1
Receive an Embassy 'An understanding with the Presbyterate' Requirement ≥ 1
Receive an Embassy 'An understanding with the Presbyterate' Default / Challenge Fail -1
Salt's Song '"The price might be an Enigma."' Requirement ≤ 0
Salt's Song '"There is no price."' Requirement ≤ 0
Salt's Song '"An Enigma will not suffice."' Requirement ≥ 1
Speak to the Doctor 'A Long Talk: Cold Reality' Default / Challenge Fail +1
Speak to the Doctor 'A Long Talk: Inner Emptiness' Default / Challenge Fail +1
Speak to the Doctor 'A Long Talk: For London!' Default / Challenge Fail +1
Speak to the Carnelian Exile 'Invite her to dine with you' Requirement ≥ 1
Speak to the Carnelian Exile 'Invite her to dine with you' Default / Challenge Fail -1
Speak to the Carnelian Exile 'Ask her to dine with you' Requirement ≥ 1
Speak to the Carnelian Exile 'Ask her to dine with you' Default / Challenge Fail -1
Visit to the Smith's Emporium 'Ask the smith to construct an assembly-housing for the Cannoneer's weapon' Requirement ≥ 1
Visit to the Smith's Emporium 'Ask the smith to construct an assembly-housing for the Cannoneer's weapon' Default / Challenge Fail -1
Vienna 'Ask the Bureau friend whether you had met before, long ago...' Default / Challenge Fail +1
Between You Two 'Accept. Murder the Investigator' Default / Challenge Fail +1
Abbey Rock 'Watch' Default / Challenge Fail +1
At the Mansion of the Jewel-Turbaned Youth 'Invent a fanciful tale' Success +1
Departure in Darkness '"You should go."' Default / Challenge Fail +1
The Light of Mihir Shines Bright 'You nod' Default / Challenge Fail +1
The Isle of Codex 'Acquire a Doomed Monster-Hunter' Requirement ≥ 1
The Isle of Codex 'Acquire a Doomed Monster-Hunter' Default / Challenge Fail -1
The Isle of Codex 'Allow your Navigator to join the Mute Exiles' Default / Challenge Fail +1
The Tree of Ages Uprooted 'Learn' Default / Challenge Fail +1
The Uttershroom 'Consume the jarful of tether' Default / Challenge Fail +1
The Wisp-Ways 'The Pillar of Riddles' Default / Challenge Fail +1
Speak to your nacreous acquaintance 'Invite it to dine with you' Default / Challenge Fail +1
The Pulse of the Principles 'Lose the match' Default / Challenge Fail +1
The Festival of Silk 'The Emissary of Spiders' Default / Challenge Fail +1
The Venturer's Passage 'Watch as he completes his scheme' Default / Challenge Fail +1
The Venturer's Passage 'Pass beyond with him' Requirement ≥ 1
Ritual's End 'Set off a flare, allowing you to see everyone' Default / Challenge Fail +1
Ritual's End 'Set off a flare, lighting this place up' Default / Challenge Fail +1
Ritual's End 'Shine a light on the bat-faced figure' Default / Challenge Fail +1
The Throne-Cyst '"Your Complexity: I pray you, give me back my Campaigner."' Requirement ≥ 1
The Throne-Cyst '"Your Complexity: I pray you, give me back my Campaigner."' Default / Challenge Fail -1
The Throne-Cyst '"Give me back my Magician."' Requirement ≥ 1
The Throne-Cyst '"Give me back my Magician."' Default / Challenge Fail -1
The Throne-Cyst '"Give me back my Outcast."' Requirement ≥ 1
The Throne-Cyst '"Give me back my Outcast."' Default / Challenge Fail -1
The New Sequence 'Progress?' Default / Challenge Fail +1
Carnelian Conspiracies 'An offering to the Banded Prince' Requirement ≥ 1
Carnelian Conspiracies 'An offering to the Banded Prince' Default / Challenge Fail -1
The Lost Treasure Hunter 'Persuade him to give you his map' Requirement ≥ 1
The Lost Treasure Hunter 'Persuade him to give you his map' Default / Challenge Fail -1
The Fathomking's Answer 'The Fathomking's Key' Default / Challenge Fail +1
The Mirror-Marches 'Rarest fruit' Requirement ≥ 1
The Mirror-Marches 'Rarest fruit' Default / Challenge Fail -1
Shiftwork in the Dead Letter Office 'Descend into the basement with flame' Default / Challenge Fail +1
Shiftwork in the Dead Letter Office 'Descend into the basement with sunlight' Default / Challenge Fail +1
Shiftwork in the Dead Letter Office 'Descend into the basement with mirrors' Success +1
Wisdom: whom have you freed? 'Some Poor Soul' Default / Challenge Fail +1
The Dark Room 'Unveil a Judgements' Egg' Default / Challenge Fail +1
The Dark Room 'Eat' Default / Challenge Fail +1
The Dark Room 'Fumble in the darkness' Default / Challenge Fail +1
The Dark Room 'Fumble in the darkness' Success +1
The Dark Room 'Fumble in the darkness' Rare Success +1
The Iridescence 'Know yourself' Requirement ≥ 1
The Iridescence 'Know yourself' Default / Challenge Fail -1
The Name-Which-Burns 'The last letter: the East' Default / Challenge Fail +1
An understanding with the Presbyterate 'An ancient treaty' Default / Challenge Fail -1
Invitation to a Beheading 'Flee' Default / Challenge Fail +1
Liturgy of Souls 'Sing your part in the Liturgy' Default / Challenge Fail +1
Secrets Wrapped in Blood and Bone 'Ask the Sixth Witness' Question' Default / Challenge Fail +1
Secrets Wrapped in Blood and Bone 'Ask your own Question' Default / Challenge Fail +1
You have defeated a Dawn Fluke 'Fetch a piece of the fluke to study.' Success +1
Exploring a wreck 'Enter the captain's cabin ' Default / Challenge Fail +1
Discoveries in the Ivory Archives 'The first skeleton of Scrimshander' Default / Challenge Fail + 2 - [q:128381]
The Writhing Gullet 'Investigate a biological peculiarity' Default / Challenge Fail +1
Engineering the Downfall of Nidah 'Defeat the Presbyter's armies: foster a popular uprising' Requirement ≥ 1
Engineering the Downfall of Nidah 'Defeat the Presbyter's armies: foster a popular uprising' Default / Challenge Fail -1
Engineering the Downfall of Nidah 'Breaching Nidah's walls: invest in experimental munitions research' Requirement ≥ 1

Interactions in Detail[ | ]

Click Expand on the right for more.

Story Action Required Effect
The Alarming Scholar A Searing Enigma
    SS enigmasmall Searing Enigma ≥ 1

Default:
A Dread Surmise
    SS enigmasmall Searing Enigma ≥ 7

Default: Rare:


Whither Deliver the Fading Haruspex Default:


Chapel of Lights Attend a service at the Chapel Success:
Attend a service at the Chapel Success:
Reject what you have learnt Success:


Grand Geode Deliver the Sphinxstone Default:


Iron Republic Seek a Tittering Artificer's help to awaken the Seal Default:


Irem The Riddle of Stones Default:
Voyage of the Snow Child Default:


Kingeater's Castle Construct the Fulgent Impeller Default:
The Sixth Witness Default:


Wisdom Exchange a Secret for a Prisoner
    SS pensmall Pages ≥ 175

    SS enigmasmall Searing Enigma ≥ 1

Default:


Receive an Embassy An understanding with the Presbyterate Default:
    SS enigmasmall -1 x Searing Enigma


Salt's Song "The price might be an Enigma."
    -
"There is no price." Default:
"An Enigma will not suffice."
    -


Speak to the Doctor A Long Talk: Cold Reality Default:
A Long Talk: Inner Emptiness Default:
A Long Talk: For London! Default:


Speak to the Carnelian Exile Invite her to dine with you Default:
Ask her to dine with you Default:


Visit to the Smith's Emporium Ask the smith to construct an assembly-housing for the Cannoneer's weapon Default:


Vienna Ask the Bureau friend whether you had met before, long ago... Default:


Between You Two Accept. Murder the Investigator None Default:


Abbey Rock Watch Default:


At the Mansion of the Jewel-Turbaned Youth Invent a fanciful tale Success:


Departure in Darkness "You should go." None Default:


The Light of Mihir Shines Bright You nod None Default:


The Isle of Codex Acquire a Doomed Monster-Hunter
    SS enigmasmall Searing Enigma ≥ 1

Default:
Allow your Navigator to join the Mute Exiles Default:


The Tree of Ages Uprooted Learn None Default:


The Uttershroom Consume the jarful of tether
    SS shipwrecksmall Wrack: Aiding Research = 5 [The Severe Chemist is waiting on the Uttershroom to collect his jarful of tether]

Default:


The Wisp-Ways The Pillar of Riddles Default:


Speak to your nacreous acquaintance Invite it to dine with you Default:


The Pulse of the Principles Lose the match Default:


The Festival of Silk The Emissary of Spiders None Default:


The Venturer's Passage Watch as he completes his scheme Default:
Pass beyond with him
    -


Ritual's End Set off a flare, allowing you to see everyone Default:
Set off a flare, lighting this place up Default:
Shine a light on the bat-faced figure Default:


The Throne-Cyst "Your Complexity: I pray you, give me back my Campaigner." Default:
"Give me back my Magician." Default:
"Give me back my Outcast." Default:


The New Sequence Progress? None Default:


Carnelian Conspiracies An offering to the Banded Prince Default:


The Lost Treasure Hunter Persuade him to give you his map Default:


The Fathomking's Answer The Fathomking's Key Default:


The Mirror-Marches Rarest fruit
    SS enigmasmall Searing Enigma ≥ 1

Default:


Shiftwork in the Dead Letter Office Descend into the basement with flame Default:
Descend into the basement with mirrors Success:
Descend into the basement with sunlight Default:


Wisdom: whom have you freed? Some Poor Soul None Default:


The Dark Room Unveil a Judgements' Egg Default:
Eat Default:
Fumble in the darkness Default: Success: Rare Success:


The Iridescence Know yourself
    SS enigmasmall Searing Enigma ≥ 1

Default:


The Name-Which-Burns The last letter: the East Default:


An understanding with the Presbyterate An ancient treaty None Default:


Invitation to a Beheading Flee None Default:


Liturgy of Souls Sing your part in the Liturgy Default:


Secrets Wrapped in Blood and Bone Ask the Sixth Witness' Question Default:
Ask your own Question None Default:


You have defeated a Dawn Fluke Fetch a piece of the fluke to study. Success:
    SS enigmasmall +1 x Searing Enigma


Exploring a wreck Enter the captain's cabin Default:


Discoveries in the Ivory Archives The first skeleton of Scrimshander Default:


The Writhing Gullet Investigate a biological peculiarity Default:


Engineering the Downfall of Nidah Defeat the Presbyter's armies: foster a popular uprising Default:
Breaching Nidah's walls: invest in experimental munitions research Default:


Shop availability[ | ]

Shop Item Buy Price Sell Price
SS maggotsmall House of Pleasures - The Parliament of Flies
    SS enigmasmall -9 x Searing Enigma
    SS enigmasmall +0 x Searing Enigma
SS harpoonsmall Uncle Ankle's Lean Place - A Notch in the Shell
    SS enigmasmall +1 x Searing Enigma
SS st mountainssmall Wind-Come-Calling - The Last Market
    SS enigmasmall Searing Enigma
SS st mountainssmall Wind-Come-Calling - The Last Market
    SS enigmasmall +10 x Searing Enigma


Curiosities
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Ship Rattus Faber AssistantThe Zong of the ZeeTorpedo Components
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