Something Awaits You

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Something Awaits You
auto
Category Quality
Type Misc
Data ID 102973

Something Awaits You is considered a Misc Quality in Sunless Sea. It is automatically randomized between 1 and 100 after every minute spent at zee.

Linked to[edit | edit source]

Qualities description[edit | edit source]

"You'll find a story when you next make port. "

Game note: You'll receive this from time to time as you travel the zee.

Obtaining[edit | edit source]

Quality status[edit | edit source]

Something Awaits You has different statuses according to your actions, defined by the comment in front of the quality.

Journal description[edit | edit source]

  • [0] Nothing awaits you. Time to leave port?
  • [1] Stories await when you next make port.

Interaction description[edit | edit source]

  • [0] That's all for now.
  • [1] The waves are flecked with light.
  • [3] On the Surface, the sun still warms the Earth. Or so one assumes.
  • [5] A brisk spatter of spray. The Unterzee is restless.
  • [7] An electric shiver to the air. Storm is watching, the zailors would say.
  • [9] A rock breaks the water like a surfacing zee-beast. No, it's a zee-beast! No, it's a rock.
  • [10] The air carries the scent of salt and shadows.
  • [11] The air trembles. A breath of change passes...
  • [12] A belch of smoke goes up from the funnel.
  • [13] Laughter from the fore-deck.
  • [14] Far off, very far off, someone screams...
  • [16] A zailor is praying.
  • [17] Luminescent beasts like eyeless dolphins play in your wake.
  • [18] A row of watchful zee-bats perch on the ship's railing. Their heads swivel in unison as you cross the deck.
  • [19] The scent of the zee! Salt and frost and cellars. Black spices.
  • [20] Green glass and basalt. Salt and silence.
  • [22] The waves are cluttered with zee-wrack, like drowned hair drifting.
  • [25] The glassy chop of dark water. The iron clatter of feet at the hatchway.
  • [30] On the horizon, a sickly yellow light glimmers for a moment, then fades.
  • [37] The glim-lamp at the prow fizzes, arcs.
  • [39] Something drifts, face-down.
  • [40] Some sort of beetle has invaded your morsel of ship's biscuit. It waggles its antennae impertinently.
  • [43] A zailor raises her head, sniffs sharply. Blood on the wind.
  • [47] A false-star flares in the cavern roof directly above you; flares, and fades.
  • [49] Where is everyone? Where did they go? ...they're here. They're here. You're not alone.
  • [50] Zee-bats cry out. They are nothing like birds.
  • [51] You are being watched.
  • [52] A soft wind from the East. The impossible scent of pine.
  • [53] Waves slap the side of the ship. Far below, something moves.
  • [54] A ship's horn, far away.
  • [55] Blue lightnings crawl leisurely up the funnel. "St Erasmus dancing!" the cry goes up.
  • [60] Distant bells.
  • [68] A zailor is praying.
  • [70] Luminescent beasts like eyeless dolphins play in your wake.
  • [72] A row of watchful zee-bats hang from a cable. Their heads swivel in unison as you cross the deck.
  • [74] A sluggish wave. The ship pitches.
  • [78] A tiny breeze stirs your hair, and dies.
  • [81] Waves slap the side of the ship. Far below, something moves.
  • [82] Home. Warmly lit windows, company, peace. Thoughts of home come at the strangest times.
  • [84] Far off, very far off, someone screams...
  • [85] Zee-bats cry out. They are nothing like birds.
  • [86] Laughter from the fore-deck.
  • [88] A belch of smoke goes up from the funnel.
  • [90] The air trembles. A breath of change passes...
  • [100] Blue lightnings crawl leisurely up the funnel. "St Erasmus dancing!" the cry goes up.
  • [101] Something brushes briefly against the shell. The zub shakes.
  • [110] The brightest light cannot reach this depth. That glow is an illusion.
  • [120] The air is stale. An off-duty crewman keens softly.
  • [130] Lights glance past the windows. Another zubmarine?
  • [140] The Observation Dome is silent. Your navigator's breath is loud in the stillness.
  • [150] You are not welcome here.
  • [160] A dull tolling echoes around the bridge. A distress bell, now fading.
  • [170] A shoal of fish pass by a porthole. The prow-lamp reveals the midnight iridescence of their scales.
  • [180] The temperature changes abruptly. Your helmsman complains about goosebumps.
  • [190] A diving-suit floats past the glass.
  • [200] The compass shifts in the binnacle. Briefly, you are off-course. The coral is a useless signpost.

Interactions[edit | edit source]

Interactions in Brief[edit | edit source]

Click Expand on the right for more.

Interaction Action Result Type Change
Iron & Misery Company Funging Station 'Tea with the Factor' Requirement ≥ 1
Iron & Misery Company Funging Station 'Tea with the Factor' Default / Challenge Fail = 0
Iron & Misery Company Funging Station 'Explore Demeaux Island' Requirement ≥ 1 ≤ 25
Iron & Misery Company Funging Station 'Explore Demeaux Island' Requirement ≥ 26 ≤ 50
Iron & Misery Company Funging Station 'Explore Demeaux Island' Requirement ≥ 51 ≤ 75
Iron & Misery Company Funging Station 'Explore Demeaux Island' Requirement ≥ 76
Iron & Misery Company Funging Station 'Accept a volunteer' Requirement ≥ 1
Iron & Misery Company Funging Station 'Accept a volunteer' Default / Challenge Fail = 0
Iron & Misery Company Funging Station 'Tea with the Factor' Requirement ≥ 1
Iron & Misery Company Funging Station 'Tea with the Factor' Default / Challenge Fail = 0
Iron & Misery Company Funging Station 'Provide a respite from mushrooms' Requirement ≥ 1
Iron & Misery Company Funging Station 'Provide a respite from mushrooms' Default / Challenge Fail = 0
Toolkit 'Something Awaits You' Default / Challenge Fail = [d:100]
_REUSE 'Salvo' Requirement ≥ 1 ≤ 40
The Revenue Men 'Talk your way out of the search' Requirement ≥ 1 ≤ 22
The Revenue Men 'Talk your way out of the search' Requirement ≥ 23
Mount Palmerston 'Explore the island' Requirement ≥ 1 ≤ 25
Mount Palmerston 'Explore the island' Requirement ≥ 26 ≤ 50
Mount Palmerston 'Explore the island' Requirement ≥ 51 ≤ 69
Mount Palmerston 'Explore the island' Requirement ≥ 70 ≤ 85
Mount Palmerston 'Explore the island' Requirement ≥ 86 ≤ 100
Auroral Rupture 'Take cover' Default / Challenge Fail = 0
Auroral Rupture 'Carnelian Exile' Default / Challenge Fail = 0
Auroral Rupture 'Look around you, but not directly at the light' Default / Challenge Fail = 0
Auroral Rupture 'Look into the light' Default / Challenge Fail = 0
Auroral Rupture 'Look into the light' Success = 0
A Raggedy Fellow 'Take him with you' Default / Challenge Fail = 0
A Raggedy Fellow 'Take him with you' Rare Event = 0
A Raggedy Fellow 'Leave him here' Default / Challenge Fail = 0
A Raggedy Fellow 'Leave him here' Rare Event = 0
A Raggedy Fellow 'No room' Default / Challenge Fail = 0
A Raggedy Fellow 'Pay his passage home' Default / Challenge Fail = 0
A Raggedy Fellow 'A sudden apprehension' Default / Challenge Fail = 0
A Raggedy Fellow 'A sudden apprehension' Success = 0
The View from Above 'Your sweetheart' Default / Challenge Fail = 0
The View from Above 'Your future' Default / Challenge Fail = 0
The View from Above 'Your past, as a scholar' Default / Challenge Fail = 0
The View from Above 'Prayer to the god called Salt' Default / Challenge Fail = 0
The View from Above 'Prayer to the god called Storm' Default / Challenge Fail = 0
The View from Above 'Prayer to the god called Stone' Default / Challenge Fail = 0
The View from Above 'Your past, as a street-urchin' Default / Challenge Fail = 0
The View from Above 'All the wide black zee' Default / Challenge Fail = 0
The View from Above 'Your past, as a poet' Default / Challenge Fail = 0
The View from Above 'Your past, as a soldier' Default / Challenge Fail = 0
The View from Above 'Your past, as a priest' Default / Challenge Fail = 0
An Oasis of Sorts 'Resupply, but keep away from the stream' Default / Challenge Fail = 0
An Oasis of Sorts 'Fish in the stream' Default / Challenge Fail = 0
An Oasis of Sorts 'Fish in the stream' Success = 0
A Privateer Encampment 'Attack' Default / Challenge Fail = 0
A Privateer Encampment 'Attack' Success = 0
A Privateer Encampment 'Creep close and eavesdrop' Default / Challenge Fail = 0
A Privateer Encampment 'Creep close and eavesdrop' Success = 0
A Concert 'Attend' Default / Challenge Fail = 0
A Concert 'Ascetic Monkey' Default / Challenge Fail = 0
A Concert 'Ignore' Default / Challenge Fail = [d:75]
A Concert 'Perform' Default / Challenge Fail = 0
A Concert 'Perform' Success = 0
A Concert 'Perform' Default / Challenge Fail = 0
A Concert 'Perform' Success = 0
A Concert 'Perform' Default / Challenge Fail = 0
A Concert 'Perform' Success = 0
A Concert 'Perform' Default / Challenge Fail = 0
A Concert 'Perform' Success = 0
A Concert 'Perform' Default / Challenge Fail = 0
A Concert 'Perform' Success = 0
A Shadowy Predator 'Wait, watch, and end it' Default / Challenge Fail = 0
A Shadowy Predator 'Wait, watch, and end it' Success = 0
A Shadowy Predator 'Capture it alive' Default / Challenge Fail = 0
A Shadowy Predator 'Capture it alive' Success = 0
A Shadowy Predator 'Retreat to the ship' Default / Challenge Fail = 0
A Shadowy Predator 'Retreat to the ship' Success = 0
A Blemmigan Colony 'Your Elegiac Cockatoo takes an interest' Default / Challenge Fail = 0
A Blemmigan Colony 'Assault the colony' Default / Challenge Fail = 0
A Blemmigan Colony 'Assault the colony' Success = 0
A Blemmigan Colony 'Observe the colony' Default / Challenge Fail = 0
A Blemmigan Colony 'Observe the colony' Success = 0
The Tomb-Colony of Venderbight 'Explore Venderbight' Requirement ≥ 16 ≤ 30
The Tomb-Colony of Venderbight 'Explore Venderbight' Requirement ≥ 31 ≤ 45
The Tomb-Colony of Venderbight 'Explore Venderbight' Requirement ≥ 46 ≤ 60
The Tomb-Colony of Venderbight 'Explore Venderbight' Requirement ≥ 11 ≤ 15
The Tomb-Colony of Venderbight 'Explore Venderbight' Requirement ≥ 71 ≤ 75
The Tomb-Colony of Venderbight 'Explore Venderbight' Default / Challenge Fail = 0
The Tomb-Colony of Venderbight 'Explore Venderbight' Requirement ≥ 76 ≤ 80
The Tomb-Colony of Venderbight 'Explore Venderbight' Default / Challenge Fail = 0
The Tomb-Colony of Venderbight 'Explore Venderbight' Requirement ≥ 81 ≤ 85
The Tomb-Colony of Venderbight 'Explore Venderbight' Default / Challenge Fail = 0
The Tomb-Colony of Venderbight 'Explore Venderbight' Requirement ≥ 86 ≤ 90
The Tomb-Colony of Venderbight 'Explore Venderbight' Default / Challenge Fail = 0
The Tomb-Colony of Venderbight 'Explore Venderbight' Requirement ≥ 91 ≤ 95
The Tomb-Colony of Venderbight 'Explore Venderbight' Default / Challenge Fail = 0
The Tomb-Colony of Venderbight 'Explore Venderbight' Requirement ≥ 96 ≤ 100
The Tomb-Colony of Venderbight 'Explore Venderbight' Default / Challenge Fail = 0
The Tomb-Colony of Venderbight 'Explore Venderbight' Requirement ≥ 61 ≤ 70
The Tomb-Colony of Venderbight 'Explore Venderbight' Default / Challenge Fail = 0
The Tomb-Colony of Venderbight 'Explore Venderbight' Requirement ≥ 61 ≤ 70
The Tomb-Colony of Venderbight 'Explore Venderbight' Default / Challenge Fail = 0
The Tomb-Colony of Venderbight 'Explore Venderbight' Requirement ≥ 1 ≤ 5
The Tomb-Colony of Venderbight 'Explore Venderbight' Default / Challenge Fail = 0
The Tomb-Colony of Venderbight 'Explore Venderbight' Requirement ≥ 6 ≤ 10
The Tomb-Colony of Venderbight 'Explore Venderbight' Default / Challenge Fail = 0
The Alarming Scholar 'A little chat with the Scholar' Default / Challenge Fail = 0
Adam's Way 'Attend a funeral feast' Requirement ≥ 1
Adam's Way 'Return to your ship' Default / Challenge Fail = 0
Whither 'Explore the town' Requirement ≥ 1 ≤ 40
Whither 'Explore the town' Requirement ≥ 41 ≤ 70
Whither 'Whither' Requirement ≥ 76 ≤ 100
Whither 'Explore the Town' Requirement ≥ 91 ≤ 100
Whither 'Explore the town' Requirement ≥ 71 ≤ 90
Whither 'Explore the town' Default / Challenge Fail = 0
Aestival 'Gather supplies' Requirement ≥ 1
Aestival 'Gather supplies' Default / Challenge Fail = 0
Aestival 'Gather supplies' Rare Event = 0
Aestival 'Go beachcombing' Requirement ≥ 1
Chapel of Lights 'Provide seasoning for their feasts' Requirement ≥ 1
Chapel of Lights 'Provide seasoning for their feasts' Default / Challenge Fail = 0
The Chelonate 'Show off a Hunting Trophy' Requirement ≥ 1
The Chelonate 'Show off a Hunting Trophy' Default / Challenge Fail = 0
Grand Geode 'Ask to speak with someone in authority' Requirement ≥ 1
Grand Geode 'Ask to speak with someone in authority' Default / Challenge Fail = 0
Grand Geode 'Ask to speak with someone in authority' Rare Event = 0
Frostfound 'Take tea with the squatters at the dock' Requirement ≥ 1
Frostfound 'Take tea with the squatters at the dock' Default / Challenge Fail = 0
Frostfound 'Ask the squatters about the Castle' Requirement ≥ 1
Frostfound 'Ask the squatters about the Castle' Default / Challenge Fail = 0
Frostfound 'Show the squatters your Navigator's sigil' Default / Challenge Fail = 0
Gaider's Mourn 'Explore the Mourn' Requirement ≥ 1 ≤ 15
Gaider's Mourn 'Explore the Mourn' Requirement ≥ 16 ≤ 30
Gaider's Mourn 'Explore the Mourn' Requirement ≥ 31 ≤ 50
Gaider's Mourn 'Explore the Mourn' Requirement ≥ 51 ≤ 70
Gaider's Mourn 'Explore the Mourn' Requirement ≥ 71 ≤ 85
Gaider's Mourn 'Explore the Mourn' Requirement ≥ 86 ≤ 100
Gaider's Mourn 'Another afternoon at the Arrant Limpet' Requirement ≤ 0
Gaider's Mourn 'A Gleaming Marauder is assembling an immense hoard of Drowning Pearls' Requirement ≥ 1
Gaider's Mourn 'A Gleaming Marauder is assembling an immense hoard of Drowning Pearls' Default / Challenge Fail = 0
Gaider's Mourn 'An evening at the Arrant Limpet' Requirement ≥ 1
Gaider's Mourn 'An evening at the Arrant Limpet' Default / Challenge Fail = 0
Khan's Heart 'Wander Khan's Heart' Requirement ≥ 1 ≤ 25
Khan's Heart 'Wander Khan's Heart' Default / Challenge Fail = 0
Khan's Heart 'Wander Khan's Heart' Requirement ≥ 26 ≤ 50
Khan's Heart 'Wander Khan's Heart' Default / Challenge Fail = 0
Khan's Heart 'Wander Khan's Heart' Rare Event = 0
Khan's Heart 'Wander Khan's Heart' Requirement ≥ 51 ≤ 75
Khan's Heart 'Wander Khan's Heart' Default / Challenge Fail = 0
Khan's Heart 'Wander Khan's Heart' Rare Event = 0
Khan's Heart 'Wander Khan's Heart' Requirement ≥ 76 ≤ 100
Khan's Heart 'Wander Khan's Heart' Default / Challenge Fail = 0
Khan's Heart 'Leave in haste' Requirement ≤ 0
Khan's Heart 'Seek intelligence' Requirement ≥ 1
Khan's Heart 'Seek intelligence' Default / Challenge Fail = 0
Khan's Heart 'Seek intelligence' Rare Event = 0
Khan's Heart 'Seek intelligence' Success = 0
Khan's Heart 'Seek intelligence' Rare Success = 0
Iron Republic '"Listen."' Requirement ≥ 1
Iron Republic '"Listen."' Default / Challenge Fail = 0
Iron Republic 'Allow your zailors time ashore' Requirement ≥ 1
Iron Republic 'Allow your zailors time ashore' Default / Challenge Fail = 0
Iron Republic 'Allow your zailors time ashore' Rare Event = 0
Iron Republic 'MARKET OF HUNGERS: the Calvary Doctrine' Requirement ≥ 1
Iron Republic 'MARKET OF HUNGERS: the Calvary Doctrine' Default / Challenge Fail = 0
Iron Republic 'MARKET OF HUNGERS: the Calvary Doctrine' Rare Event = 0
Iron Republic 'MARKET OF HUNGERS: the Gesundheit Conspiracy' Requirement ≥ 1
Iron Republic 'MARKET OF HUNGERS: the Gesundheit Conspiracy' Default / Challenge Fail = 0
Iron Republic 'MARKET OF HUNGERS: the Gesundheit Conspiracy' Rare Event = 0
Iron Republic 'MARKET OF HUNGERS: the Expulsus' Requirement ≥ 1
Iron Republic 'MARKET OF HUNGERS: the Expulsus' Default / Challenge Fail = 0
Iron Republic 'MARKET OF HUNGERS: the Expulsus' Rare Event = 0
Iron Republic 'Engage an Officer: the Irrepressible Cannoneer' Requirement ≥ 1
Iron Republic 'Engage an Officer: the Irrepressible Cannoneer' Default / Challenge Fail = 0
Irem 'The House of the Amber Sky' Requirement ≥ 1
Irem 'Sacrifice a Lamentable Relic' Requirement ≥ 1
Irem 'Sacrifice a Lamentable Relic' Default / Challenge Fail = 0
Khan's Glory 'Cruise past the clan palaces' Requirement ≤ 0
Khan's Glory 'Cruise past the clan palaces' Requirement ≥ 1
Khan's Glory 'Cruise past the clan palaces' Default / Challenge Fail = 0
Khan's Glory 'Cruise past the clan palaces' Success = 0
The Fathomking's Hold 'Descend to an audience with the Fathomking' Requirement ≥ 1
The Fathomking's Hold 'Permit shore leave' Rare Event = 0
The Fathomking's Hold 'Trade for Drowning-Pearls' Requirement ≥ 1
The Fathomking's Hold 'Trade for Drowning-Pearls' Default / Challenge Fail = 0
The Fathomking's Hold 'Trade for a White Mollyflower' Requirement ≥ 1
The Fathomking's Hold 'Trade for a White Mollyflower' Default / Challenge Fail = 0
Port Cecil 'Explore the coral knoll around Port Cecil' Requirement ≥ 1 ≤ 20
Port Cecil 'Explore the coral knoll around Port Cecil' Requirement ≥ 21 ≤ 40
Port Cecil 'Explore the coral knoll around Port Cecil' Requirement ≥ 41 ≤ 60
Port Cecil 'Explore the coral knoll around Port Cecil' Requirement ≥ 61 ≤ 80
Port Cecil 'Explore the coral knoll around Port Cecil' Requirement ≥ 81 ≤ 100
Port Cecil 'Gather Scintillack' Requirement ≥ 1
Port Cecil 'Gather Scintillack' Default / Challenge Fail = 0
Port Cecil 'Gather Scintillack' Success = 0
Port Cecil 'Gather Scintillack' Requirement ≥ 1
Port Cecil 'Gather Scintillack' Default / Challenge Fail = 0
Port Cecil 'Gather Scintillack' Success = 0
Hunter's Keep 'Present yourself at the house' Default / Challenge Fail = [d:100]
Hunter's Keep 'Luncheon with the sisters: Cynthia' Requirement ≥ 1
Hunter's Keep 'Luncheon with the sisters: Cynthia' Default / Challenge Fail = 0
Hunter's Keep 'Luncheon with the sisters: Lucy' Requirement ≥ 1
Hunter's Keep 'Luncheon with the sisters: Lucy' Default / Challenge Fail = 0
Hunter's Keep 'Luncheon with the sisters: Phoebe' Requirement ≥ 1
Hunter's Keep 'Luncheon with the sisters: Phoebe' Default / Challenge Fail = 0
Hunter's Keep 'Not receiving visitors?' Requirement ≤ 0
Hunter's Keep 'News! News!' Requirement ≤ 0
Hunter's Keep 'News! News!' Default / Challenge Fail = [d:100]
Visage 'Go ashore' Requirement ≥ 1
Quaker's Haven (RETIRED) 'Explore the shore' Requirement ≥ 1 ≤ 25
Quaker's Haven (RETIRED) 'Explore the shore' Requirement ≥ 26 ≤ 50
Quaker's Haven (RETIRED) 'Explore the shore' Requirement ≥ 51 ≤ 75
Quaker's Haven (RETIRED) 'Explore the shore' Requirement ≥ 86 ≤ 100
Quaker's Haven (RETIRED) 'Explore the shore' Requirement ≥ 76 ≤ 85
Quaker's Haven (RETIRED) 'Explore the shore' Requirement ≥ 86 ≤ 100
Quaker's Haven (RETIRED) 'Visit the hilltop above town' Requirement ≥ 1
Quaker's Haven (RETIRED) 'Visit the hilltop above town' Default / Challenge Fail = 0
Quaker's Haven (RETIRED) 'Visit the hilltop above town' Success = 0
Quaker's Haven (RETIRED) 'Visit the hilltop above town' Rare Success = 0
Quaker's Haven (RETIRED) 'A midnight ceremony?' Requirement ≥ 80 ≤ 100
Quaker's Haven (RETIRED) 'A midnight ceremony?' Default / Challenge Fail = 0
Quaker's Haven (RETIRED) 'A midnight ceremony?' Success = 0
The Mangrove College 'Eat, drink, be merry' Requirement ≥ 1
The Mangrove College 'Eat, drink, be merry' Default / Challenge Fail = 0
The Mangrove College 'Gather supplies' Requirement ≥ 1
The Mangrove College 'Gather supplies' Default / Challenge Fail = 0
The Mangrove College 'Go beachcombing' Requirement ≥ 1
The Mangrove College 'Gather supplies' Requirement ≥ 1
The Mangrove College 'Gather supplies' Default / Challenge Fail = 0
An Intriguing Smell 'Try the grilled troglodyte prawns' Default / Challenge Fail = 0
An Intriguing Smell '"Do you have anything more... robust?"' Default / Challenge Fail = 0
An Intriguing Smell 'Try something mysterious' Default / Challenge Fail = 0
An Intriguing Smell 'Try something mysterious' Success = 0
An Intriguing Smell 'Try the shredded jillyfish' Default / Challenge Fail = 0
An Intriguing Smell 'Try the shredded jillyfish' Success = 0
Salt Sculptures 'Your past' Default / Challenge Fail = 0
Salt Sculptures 'Yes' Default / Challenge Fail = 0
Salt Sculptures 'Neither' Default / Challenge Fail = 0
Rat Corsairs 'Give them what they want' Default / Challenge Fail = 0
Rat Corsairs 'Wretched Mog' Default / Challenge Fail = 0
Rat Corsairs 'Refuse the trade' Default / Challenge Fail = 0
Rat Corsairs 'Refuse the trade' Success = 0
Go up to the crater 'Back up the road' Default / Challenge Fail = 0
The Wistful Deviless 'Tea with the Deviless' Default / Challenge Fail = 0
The Wistful Deviless 'No, thank you' Default / Challenge Fail = 0
The Wistful Deviless 'A hesitant request' Default / Challenge Fail = 0
The Wistful Deviless 'Concede her your soul' Default / Challenge Fail = 0
The Wistful Deviless 'The Deviless disconsolate' Default / Challenge Fail = 0
The Wistful Deviless 'Give the Deviless the news from the Embassy, and the gift' Default / Challenge Fail = 0
The Wistful Deviless 'Give the Deviless the news from the Embassy, but not the gift' Default / Challenge Fail = 0
The Wistful Deviless 'Tell the Deviless it's time to go' Default / Challenge Fail = 0
The Wistful Deviless 'Warn the Wistful Deviless' Default / Challenge Fail = 0
The Wistful Deviless 'Refuse tactfully' Default / Challenge Fail = 0
The Wistful Deviless 'An awkwardness' Default / Challenge Fail = 0
Truth in Dreams? 'Listen to your dreams' Requirement ≥ 1 ≤ 25
Truth in Dreams? 'Listen to your dreams' Requirement ≥ 26 ≤ 50
Truth in Dreams? 'Listen to your dreams' Requirement ≥ 51 ≤ 75
Truth in Dreams? 'Listen to your dreams' Requirement ≥ 76
A Contest of Riddles 'Walk away' Default / Challenge Fail = 0
A Contest of Riddles 'Bet an Echo on one of the simpler riddles.' Default / Challenge Fail = 0
A Contest of Riddles 'Bet an Echo on one of the simpler riddles.' Success = 0
A Contest of Riddles 'Seek a real challenge, for ten Echoes' Default / Challenge Fail = 0
A Contest of Riddles 'Seek a real challenge, for ten Echoes' Success = 0
A Contest of Riddles 'Attempt one of the Riddles of Pearl' Default / Challenge Fail = 0
A Contest of Riddles 'Attempt one of the Riddles of Pearl' Success = 0
A Contest of Riddles 'Attempt one of the Great Riddles of Irem' Default / Challenge Fail = 0
A Contest of Riddles 'Attempt one of the Great Riddles of Irem' Success = 0
A Glittering Eye '"I - "' Default / Challenge Fail = 0
A Glittering Eye 'Turn the situation around.' Default / Challenge Fail = 0
A Glittering Eye 'Leave. Don't look back.' Default / Challenge Fail = 0
The Burning White Light of Varchas 'Tell the Guard you wish to enter' Requirement ≥ 1
Shadowy work in Khan's Heart 'Seek another opportunity' Requirement ≥ 1
Shadowy work in Khan's Heart 'Seek another opportunity' Default / Challenge Fail = 0
Beachcombing 'Driftwood?' Default / Challenge Fail = 0
Beachcombing 'Driftwood?' Rare Event = 0
Beachcombing 'Something glinting' Default / Challenge Fail = 0
Beachcombing 'Something glinting' Rare Event = 0
Beachcombing 'Something softly shining...' Requirement ≥ 99 ≤ 100
Beachcombing 'Something softly shining...' Default / Challenge Fail = 0
Beachcombing 'A nasty glob of goo' Default / Challenge Fail = 0
Beachcombing 'The remnants of a shipwreck!' Requirement ≥ 50 ≤ 70
Beachcombing 'The remnants of a shipwreck!' Default / Challenge Fail = 0
Beachcombing 'The remnants of a shipwreck!' Rare Event = 0
Your Comatose Ferret 'Play with your Ferret' Requirement ≤ 0
Your Comatose Ferret 'Play with your Ferret' Requirement ≥ 1 ≤ 50
Your Comatose Ferret 'Play with your Ferret' Requirement ≥ 51 ≤ 100
A Serpent-Image 'Leave it' Default / Challenge Fail = 0
A Serpent-Image 'The Genial Magician has a use for it' Default / Challenge Fail = 0
A Serpent-Image 'Take it anyway' Default / Challenge Fail = 0
A Serpent-Image 'Take it anyway' Success = 0
A Serpent-Image 'Take it, but reward the zailor' Default / Challenge Fail = 0
A Serpent-Image 'Take it, but reward the zailor' Success = 0
STATION III 'Search for signs of other visitors' Requirement ≥ 1 ≤ 25
STATION III 'Search for signs of other visitors' Default / Challenge Fail = 0
STATION III 'Search for signs of other visitors' Success = 0
STATION III 'Search for signs of other visitors' Rare Success = 0
STATION III 'Search for signs of other visitors' Requirement ≥ 26 ≤ 50
STATION III 'Search for signs of other visitors' Default / Challenge Fail = 0
STATION III 'Search for signs of other visitors' Success = 0
STATION III 'Search for signs of other visitors' Rare Success = 0
STATION III 'Search for signs of other visitors' Requirement ≥ 51 ≤ 75
STATION III 'Search for signs of other visitors' Default / Challenge Fail = 0
STATION III 'Search for signs of other visitors' Success = 0
STATION III 'Search for signs of other visitors' Rare Success = 0
STATION III 'Search for signs of other visitors' Requirement ≥ 76 ≤ 100
STATION III 'Search for signs of other visitors' Default / Challenge Fail = 0
STATION III 'Search for signs of other visitors' Success = 0
STATION III 'Search for signs of other visitors' Rare Success = 0
Emland Testing Storylet 'Give yourself All the Wide Zee at 80' Default / Challenge Fail = 20
Emland Testing Storylet 'Give yourself All the Wide Zee at 20' Default / Challenge Fail = 40
Emland Testing Storylet 'Give yourself All the Wide Zee at 40' Default / Challenge Fail = 60
Emland Testing Storylet 'Give yourself All the Wide Zee at 60' Default / Challenge Fail = 80
Observing the Latest Autopsies 'The Confessor' Requirement ≥ 1 ≤ 10
Observing the Latest Autopsies 'The Confessor' Default / Challenge Fail = 0
Observing the Latest Autopsies 'The Professor' Requirement ≥ 11 ≤ 20
Observing the Latest Autopsies 'The Professor' Default / Challenge Fail = 0
Observing the Latest Autopsies 'The drinker' Requirement ≥ 21 ≤ 30
Observing the Latest Autopsies 'The drinker' Default / Challenge Fail = 0
Observing the Latest Autopsies 'The sister' Requirement ≥ 31 ≤ 40
Observing the Latest Autopsies 'The sister' Default / Challenge Fail = 0
Observing the Latest Autopsies 'The wife' Requirement ≥ 41 ≤ 50
Observing the Latest Autopsies 'The wife' Default / Challenge Fail = 0
Observing the Latest Autopsies 'The Fashionable Lady' Requirement ≥ 51 ≤ 60
Observing the Latest Autopsies 'The Fashionable Lady' Default / Challenge Fail = 0
Observing the Latest Autopsies 'The Rubbery Man' Requirement ≥ 61 ≤ 70
Observing the Latest Autopsies 'The Rubbery Man' Default / Challenge Fail = 0
Observing the Latest Autopsies 'A historian' Requirement ≥ 71 ≤ 80
Observing the Latest Autopsies 'A historian' Default / Challenge Fail = 0
Observing the Latest Autopsies 'A foreigner' Requirement ≥ 81 ≤ 90
Observing the Latest Autopsies 'A foreigner' Default / Challenge Fail = 0
Observing the Latest Autopsies 'A young man' Requirement ≥ 91 ≤ 100
Observing the Latest Autopsies 'A young man' Default / Challenge Fail = 0
Errands for the Acolyte 'A present' Default / Challenge Fail = 0
Errands for the Acolyte 'Deliveries to the smith' Requirement ≥ 66 ≤ 100
Errands for the Acolyte 'Deliveries to the smith' Default / Challenge Fail = 0
Errands for the Acolyte 'A visit to Soothe and Cooper' Requirement ≥ 1 ≤ 32
Errands for the Acolyte 'A visit to Soothe and Cooper' Default / Challenge Fail = 0
Errands for the Acolyte 'Deliveries to the smith' Requirement ≥ 66 ≤ 100
Errands for the Acolyte 'Deliveries to the smith' Default / Challenge Fail = 0
Errands for the Acolyte 'A novel present' Default / Challenge Fail = 0
Errands for the Acolyte 'A novel present' Success = 0
Errands for the Acolyte 'Guarding the yard' Requirement ≥ 33 ≤ 65
Errands for the Acolyte 'Guarding the yard' Default / Challenge Fail = 0
Errands for the Acolyte 'Guarding the yard' Success = 0
In Amber 'Chip some of the amber away to sell' Default / Challenge Fail = 0
In Amber 'Examine the ruins' Default / Challenge Fail = 0
In Amber 'Examine the ruins' Success = 0
In Amber 'Examine the ruins' Rare Success = 0
Speak with your Navigator 'The ship's surgeon finds you' Requirement ≥ 1
A Patriotic Dispute 'Leave' Default / Challenge Fail = 0
A Patriotic Dispute 'Raise your own flag' Default / Challenge Fail = 0
A Patriotic Dispute 'Raise your own flag' Success = 0
A Patriotic Dispute 'Raise your own flag' Rare Success = 0
A Patriotic Dispute 'Side with the Khaganians' Default / Challenge Fail = 0
A Patriotic Dispute 'Side with the Khaganians' Success = 0
A Patriotic Dispute 'Side with the Chelonians' Default / Challenge Fail = 0
A Patriotic Dispute 'Side with the Chelonians' Success = 0
A Contretemps with Corsairs 'Unleash your Wretched Mog' Default / Challenge Fail = 0
A Contretemps with Corsairs 'Unleash your Wretched Mog' Success = 0
A Contretemps with Corsairs 'Fight!' Default / Challenge Fail = 0
A Contretemps with Corsairs 'Fight!' Success = 0
A Contretemps with Corsairs 'Flee...' Default / Challenge Fail = 0
A Contretemps with Corsairs 'Flee...' Success = 0
Questions for the Acolyte 'Ask where the corpses come from' Default / Challenge Fail = 0
Questions for the Acolyte 'Ask how the metal balls are formed' Default / Challenge Fail = 0
Questions for the Acolyte 'Ask what becomes of the contents of the balls' Default / Challenge Fail = 0
Questions for the Acolyte 'Ask how she came to be here' Default / Challenge Fail = 0
Questions for the Acolyte 'Ask why she sings' Default / Challenge Fail = 0
Visit to the Smith's Emporium 'Ask the smith about life on the island' Default / Challenge Fail = 0
Visit to the Smith's Emporium 'Ask the smith about how he got here' Default / Challenge Fail = 0
Visit to the Smith's Emporium 'Ask him about the heartmetal suit' Default / Challenge Fail = 0
Visit to the Smith's Emporium 'Search the place on your own' Default / Challenge Fail = 0
Visit to the Smith's Emporium 'Search the place on your own' Success = 0
Monumental Ruins 'Picnic' Default / Challenge Fail = 0
Monumental Ruins 'Picnic' Rare Event = 0
Monumental Ruins '-' Default / Challenge Fail = 0
Monumental Ruins 'Search warily' Default / Challenge Fail = 0
Monumental Ruins 'Search warily' Rare Event = 0
Monumental Ruins 'Search warily' Success = 0
Monumental Ruins 'Search warily' Rare Success = 0
-Scenario Template 'No' Default / Challenge Fail = 0
-Scenario Template 'Yes' Default / Challenge Fail = 0
-Scenario Template 'Neither' Default / Challenge Fail = 0
The Carmine Chapel 'Leave' Default / Challenge Fail = 0
The Carmine Chapel 'Make an offering' Default / Challenge Fail = 0
The Carmine Chapel 'Make an offering, with half-familiar rites' Default / Challenge Fail = 0
The Carmine Chapel 'Search the place' Default / Challenge Fail = 0
The Carmine Chapel 'Search the place' Success = 0
Déjà vu 'So what?' Default / Challenge Fail = 0
Déjà vu 'Refuse to cooperate' Default / Challenge Fail = 0
Déjà vu 'Refuse to cooperate' Success = 0
Phoebe the Arsoniste 'Watch...' Default / Challenge Fail = 0
Phoebe the Arsoniste 'Save Phoebe' Default / Challenge Fail = 0
Phoebe the Arsoniste 'Save Phoebe' Success = 0
A Buzzing Beggar 'Yes, you have zouls. Souls.' Default / Challenge Fail = 0
A Buzzing Beggar 'No zouls for you!' Default / Challenge Fail = 0
A Buzzing Beggar 'Refuse more politely' Default / Challenge Fail = 0
Inside the City-Walls 'The White-Cloaked Guard' Requirement ≥ 2 ≤ 100
Inside the City-Walls 'The White-Cloaked Guard' Default / Challenge Fail = 1
Inside the City-Walls 'The Fungus-Carter' Requirement ≥ 2 ≤ 100
Inside the City-Walls 'The Fungus-Carter' Default / Challenge Fail = 1
Hideaway 'Join a festival' Requirement ≤ 0
Hideaway 'Rejoin the festivals' Requirement ≥ 1
Hideaway 'Rejoin the festivals' Default / Challenge Fail = 0
Hideaway 'Join a festival' Requirement ≥ 1
Hideaway 'Join a festival' Default / Challenge Fail = 0
Shepherd Isles 'Tales of the Standing Stones' Requirement ≥ 1
Shepherd Isles 'Tales of the Standing Stones' Default / Challenge Fail = 0
Shepherd Isles 'Tales of the Standing Stones' Rare Event = 0
Shepherd Isles 'A picnic at the standing stones' Requirement ≥ 1
Shepherd Isles 'A picnic at the standing stones' Default / Challenge Fail = 0
Shepherd Isles 'A picnic at the standing stones' Rare Event = 0
Shepherd Isles 'Tales of the Three Graves' Requirement ≥ 1
Shepherd Isles 'Tales of the Three Graves' Default / Challenge Fail = 0
Shepherd Isles 'Tales of the Three Graves' Rare Event = 0
Shepherd Isles 'Tales of Thornwell Croft' Requirement ≥ 1
Shepherd Isles 'Tales of Thornwell Croft' Default / Challenge Fail = 0
Shepherd Isles 'Tales of Thornwell Croft' Rare Event = 0
Shepherd Isles 'The rest of the zee' Requirement ≥ 1
Shepherd Isles 'The rest of the zee' Default / Challenge Fail = 0
Shepherd Isles 'The rest of the zee' Rare Event = 0
Shepherd Isles 'A Retired Monster-Hunter wants something to remember his glory days' Requirement ≥ 1
Shepherd Isles 'A Retired Monster-Hunter wants something to remember his glory days' Default / Challenge Fail = 0
Abbey Rock 'Watch the Convent' Requirement ≥ 1
Abbey Rock 'Watch the Convent' Default / Challenge Fail = 0
Abbey Rock 'Watch the Convent' Rare Event = 0
Abbey Rock 'The Sisters need provisions for the Feast of St Neot' Requirement ≥ 1
Abbey Rock 'The Sisters need provisions for the Feast of St Neot' Default / Challenge Fail = 0
Khan's Shadow 'Have a One-Eyed Scrimshander carve something from your Hunting-Trophy ' Requirement ≥ 1
Khan's Shadow 'Have a One-Eyed Scrimshander carve something from your Hunting-Trophy ' Default / Challenge Fail = 0
The Fallen City of Varchas 'What's that?' Requirement ≥ 1
The Fallen City of Varchas 'What's that?' Default / Challenge Fail = 0
Evening in Varchas 'Dawn in Varchas' Default / Challenge Fail = 0
The Half-Empty City 'Time to leave' Default / Challenge Fail = 0
A Plague of Broken Mirrors 'Zail Away' Default / Challenge Fail = 0
Departure in Darkness '"You should go."' Default / Challenge Fail = 0
The Light of Mihir Shines Bright 'You nod' Default / Challenge Fail = 0
The Falling City 'A distant roar' Requirement ≥ 1
The Falling City 'A distant roar' Default / Challenge Fail = 0
The Purified City 'A new settlement' Requirement ≥ 1
The Purified City 'A new settlement' Default / Challenge Fail = 0
Returning to Varchas '"Welcome."' Requirement ≥ 1
Returning to Varchas '"Not yet, Taamas."' Requirement ≤ 0
Returning to Varchas '"Oh, it's you."' Requirement ≥ 1
Meg Test 'Something awaits you to 0' Default / Challenge Fail = 0
Meg Test 'saw to 10' Default / Challenge Fail +10
Tomb-Colonists in Polythreme 'Recruit a Bandage-Colony' Requirement ≥ 1 ≤ 50
The Isle of Codex 'Offer the shivering monkeys a Lamentable Relic' Requirement ≥ 1
The Isle of Codex 'Offer the shivering monkeys a Lamentable Relic' Default / Challenge Fail = 0
The Dogged Apprentice on a Break 'Pose for him' Default / Challenge Fail = 0
The Dogged Apprentice on a Break 'Give an audience to a short story' Default / Challenge Fail = 0
The Cumaean Canal Staging Area 'Travel to the Surface' Default / Challenge Fail = [d:100]
The Cumaean Canal Staging Area 'Listen for Surface gossip' Requirement ≥ 1
The Cumaean Canal Staging Area 'Listen for Surface gossip' Default / Challenge Fail = 0
The Cumaean Canal Staging Area 'Listen for Surface gossip' Rare Event = 0
Returning to London 'Collect messages from the Harbourmaster' Default / Challenge Fail = 0
Returning to London 'Collect messages from the Harbourmaster' Default / Challenge Fail = 0
The White-and-Golds 'Flee!' Default / Challenge Fail = 0
The White-and-Golds 'Flee!' Success = 0
A Stranger in Difficulties 'Assist him' Default / Challenge Fail = 0
A Stranger in Difficulties 'Assist him' Rare Event = 0
A Stranger in Difficulties 'Turn him in' Default / Challenge Fail = 0
The Uttershroom 'Visit the village' Requirement ≥ 51 ≤ 100
The Uttershroom 'Visit the village' Default / Challenge Fail = 0
The Uttershroom 'Visit the village' Requirement ≥ 1 ≤ 49
The Uttershroom 'Visit the village' Default / Challenge Fail = 0
The Uttershroom 'Experiment with your Strange Catch' Requirement ≥ 1
The Uttershroom 'Experiment with your Strange Catch' Default / Challenge Fail = 0
The Salt Lions 'Visit the Unmakers' Requirement ≥ 1
The Salt Lions 'Visit the Unmakers' Default / Challenge Fail = 0
The Salt Lions 'Salt's Rites' Requirement ≥ 1
The Salt Lions 'Salt's Rites' Default / Challenge Fail = 0
LIMBO'D - Saviour's Rocks Magic Cheat Menu 'Flask Of Opprobrium' Default / Challenge Fail = 1
Preparing for the Festival of Silk 'Meet with an Emissary of Spiders' Requirement ≥ 1
Preparing for the Festival of Silk 'Meet with an Emissary of Spiders' Default / Challenge Fail = 0
Preparing for the Festival of Silk 'Assist with festival preparations' Requirement ≥ 1
Preparing for the Festival of Silk 'Assist with festival preparations' Default / Challenge Fail = 0
Everything remains deathly quiet 'Investigate the Nativity' Default / Challenge Fail = 0
Burn the Tree of Seasons 'Yes! Burn the Tree of Seasons!' Default / Challenge Fail = 0
Burn the Tree of Seasons 'Yes! Burn the Tree of Seasons!' Success = 0
Port Cavendish 'A Walk in the Rose Garden' Requirement ≥ 1
Port Cavendish 'Buy a shipment of red honey' Requirement ≥ 1
Port Cavendish 'Buy a shipment of red honey' Default / Challenge Fail = 0
Visit Isery's Office 'Accept a new commission' Requirement ≥ 1
Visit Isery's Office 'Accept a new commission' Default / Challenge Fail = 0
Experiments in Red Honey 'A passion for science' Requirement ≥ 1
Experiments in Red Honey 'A passion for science' Default / Challenge Fail = 0
Experiments in Red Honey 'Perhaps not' Requirement ≥ 1
Experiments in Red Honey 'Perhaps not' Default / Challenge Fail = 0
Royal Prerogatives 'You agree to the courtesies' Requirement ≥ 1
Royal Prerogatives 'You agree to the courtesies' Default / Challenge Fail = 0
Royal Prerogatives 'You politely decline' Requirement ≥ 1
Royal Prerogatives 'You politely decline' Default / Challenge Fail = 0
Memories Stewed in Honey 'Take a sip' Default / Challenge Fail = 0
Memories Stewed in Honey 'Decline the taste' Default / Challenge Fail = 0
Ashore in Visage 'Check in at the Customs House' Requirement ≥ 1
Ashore in Visage 'Check in at the Customs House' Default / Challenge Fail = 0
The Garden of Roses and Cages 'Talk to the Lady of the Gardens' Requirement ≥ 1 ≤ 30
The Garden of Roses and Cages 'Talk to the Lady of the Gardens' Default / Challenge Fail = 0
The Garden of Roses and Cages 'A sip of red honey' Requirement ≥ 31 ≤ 70
The Garden of Roses and Cages 'A sip of red honey' Default / Challenge Fail = 0
The Garden of Roses and Cages 'An occluded vial' Requirement ≥ 71 ≤ 100
The Garden of Roses and Cages 'An occluded vial' Default / Challenge Fail = 0
The Throne-Cyst 'Witness an execution' Requirement ≥ 1 ≤ 25
The Throne-Cyst 'Witness an execution' Default / Challenge Fail = 100
The Throne-Cyst 'Watch a Crocodile-Masked Visitor make an offering' Requirement ≥ 26 ≤ 50
The Throne-Cyst 'Watch a Crocodile-Masked Visitor make an offering' Default / Challenge Fail = 0
The Throne-Cyst 'Listen to a Khaganian Emissary' Requirement ≥ 51 ≤ 75
The Throne-Cyst 'Listen to a Khaganian Emissary' Default / Challenge Fail = 0
The Throne-Cyst 'Listen to a Chelonate Envoy' Requirement ≥ 76 ≤ 99
The Throne-Cyst 'Listen to a Chelonate Envoy' Default / Challenge Fail = 0
The Throne-Cyst 'Ask a boon of the King' Requirement ≥ 1
The Throne-Cyst 'Ask a boon of the King' Default / Challenge Fail = 0
The Throne-Cyst 'Ask a boon of the King' Rare Event = 0
The Throne-Cyst 'Watch a Visager' Requirement ≥ 26 ≤ 50
The Throne-Cyst 'Watch a Visager' Default / Challenge Fail = 0
Fountainhead Island 'A Treasure Hunt' Requirement ≥ 1
Port Stanton 'Shore leave' Requirement ≥ 1 ≤ 20
Port Stanton 'Shore leave' Default / Challenge Fail = 0
Port Stanton 'Shore leave' Requirement ≥ 1 ≤ 20
Port Stanton 'Shore leave' Default / Challenge Fail = 0
Port Stanton 'Shore leave' Rare Event = 0
Port Stanton 'Shore leave' Requirement ≥ 61 ≤ 80
Port Stanton 'Shore leave' Default / Challenge Fail = 0
Port Stanton 'Shore leave' Requirement ≥ 81 ≤ 100
Port Stanton 'Shore leave' Default / Challenge Fail = 0
Port Stanton 'Shore leave' Requirement ≥ 41 ≤ 60
Port Stanton 'Shore leave' Default / Challenge Fail = 0
Port Stanton 'Shore leave' Requirement ≥ 21 ≤ 40
Port Stanton 'Shore leave' Default / Challenge Fail = 0
Port Stanton 'Shore leave' Requirement ≥ 21 ≤ 40
Port Stanton 'Shore leave' Default / Challenge Fail = 0
Port Stanton 'Poke around the shore' Requirement ≤ 0
ZLIMBO'D - TOOLS 'Reset Phase 1' Default / Challenge Fail = 1
Port Carnelian 'Seek intelligence' Requirement ≥ 1
Port Carnelian 'Seek intelligence' Default / Challenge Fail = 0
Port Carnelian 'Seek intelligence' Rare Event = 0
Port Carnelian 'Seek intelligence' Success = 0
Port Carnelian 'Seek intelligence' Rare Success = 0
Port Carnelian 'Pan for sapphires in the fungal jungle' Requirement ≥ 1
Port Carnelian 'Pan for sapphires in the fungal jungle' Default / Challenge Fail = 0
Port Carnelian 'Pan for sapphires in the fungal jungle' Success = 0
Port Carnelian 'Pan for sapphires in the fungal jungle' Rare Success = 0
The Salt Lions, after 'Pick over the encampment' Requirement ≥ 1
The Salt Lions, after 'Pick over the encampment' Default / Challenge Fail = 0
The Salt Lions, after 'Pick over the encampment' Rare Event = 0
The Salt Lions, after 'Salt's Rites' Requirement ≥ 1
The Salt Lions, after 'Salt's Rites' Default / Challenge Fail = 0
Carnelian Conspiracies 'Seek another opportunity' Requirement ≥ 1
Carnelian Conspiracies 'Seek another opportunity' Default / Challenge Fail = 0
The Wildweald Court 'A Visitor in Court' Requirement ≥ 1 ≤ 10
The Wildweald Court 'A Visitor in Court' Default / Challenge Fail = 0
The Wildweald Court 'A Visitor in Court' Requirement ≤ 0
The Wildweald Court 'A Visitor in Court' Requirement ≥ 21 ≤ 40
The Wildweald Court 'A Visitor in Court' Default / Challenge Fail = 0
The Wildweald Court 'A Visitor in Court' Rare Event = 0
The Wildweald Court 'A Visitor in Court' Requirement ≥ 41 ≤ 60
The Wildweald Court 'A Visitor in Court' Default / Challenge Fail = 0
The Wildweald Court 'A Visitor in Court' Rare Event = 0
The Wildweald Court 'A Visitor in Court' Requirement ≥ 61 ≤ 80
The Wildweald Court 'A Visitor in Court' Default / Challenge Fail = 0
The Wildweald Court 'A Visitor in Court' Rare Event = 0
The Wildweald Court 'A Visitor in Court' Requirement ≥ 81 ≤ 100
The Wildweald Court 'A Visitor in Court' Default / Challenge Fail = 0
The Wildweald Court 'A Visitor in Court' Rare Event = 0
The Wildweald Court 'A Visitor in Court' Requirement ≥ 41 ≤ 60
The Wildweald Court 'A Visitor in Court' Default / Challenge Fail = 0
The Wildweald Court 'A Visitor In Court' Requirement ≥ 11 ≤ 20
The Wildweald Court 'A Visitor In Court' Default / Challenge Fail = 0
Treasure Valley 'A marker of crossed bones' Requirement ≥ 1
Treasure Valley 'A marker of crossed bones' Default / Challenge Fail = 0
Treasure Valley 'A small spring of water' Requirement ≥ 1
Treasure Valley 'A small spring of water' Default / Challenge Fail = 0
Treasure Valley 'A tree trunk in the woods' Requirement ≥ 1
Treasure Valley 'A tree trunk in the woods' Default / Challenge Fail = 0
Treasure Valley 'A cluster of trees' Requirement ≥ 1
Treasure Valley 'A cluster of trees' Default / Challenge Fail = 0
Treasure Valley 'The starting point' Requirement ≥ 1
Treasure Valley 'A forgotten grove' Requirement ≥ 1
Treasure Valley 'A forgotten grove' Default / Challenge Fail = 0
Treasure Valley 'A ceremonial circle' Requirement ≥ 1
Treasure Valley 'A ceremonial circle' Default / Challenge Fail = 0
Treasure Valley 'A circle of flowers' Requirement ≥ 1
Treasure Valley 'A circle of flowers' Default / Challenge Fail = 0
Treasure Valley 'A dried up river bed' Requirement ≥ 1
Treasure Valley 'A dried up river bed' Default / Challenge Fail = 0
Treasure Valley 'The ground here looks disturbed' Requirement ≥ 1
Treasure Valley 'The ground here looks disturbed' Default / Challenge Fail = 0
Treasure Valley 'A small hill' Requirement ≥ 1
Treasure Valley 'A small hill' Default / Challenge Fail = 0
Treasure Valley 'A large stone idol' Requirement ≥ 1
Treasure Valley 'A large stone idol' Default / Challenge Fail = 0
Treasure Valley 'A place of history and terror' Requirement ≥ 1
Treasure Valley 'A place of history and terror' Default / Challenge Fail = 0
Treasure Valley 'A patch of leaves' Requirement ≥ 1
Treasure Valley 'A patch of leaves' Default / Challenge Fail = 0
Treasure Valley 'A dark corner of the wood' Requirement ≥ 1
Treasure Valley 'A dark corner of the wood' Default / Challenge Fail = 0
Treasure Valley 'An abandoned wild monkey nest' Requirement ≥ 1
Treasure Valley 'An abandoned wild monkey nest' Default / Challenge Fail = 0
Treasure Valley 'A face drawn on the ground in chalk' Requirement ≥ 1
Treasure Valley 'A face drawn on the ground in chalk' Default / Challenge Fail = 0
Treasure Valley 'A wooden shrine' Requirement ≥ 1
Treasure Valley 'A wooden shrine' Default / Challenge Fail = 0
Treasure Valley 'A picturesque copse' Requirement ≥ 1
Treasure Valley 'A picturesque copse' Default / Challenge Fail = 0
Treasure Valley 'A hidden grove' Requirement ≥ 1
Treasure Valley 'A hidden grove' Default / Challenge Fail = 0
Treasure Valley 'A small marshy pool' Requirement ≥ 1
Treasure Valley 'A small marshy pool' Default / Challenge Fail = 0
Treasure Valley 'The largest tree in the forest' Requirement ≥ 1
Treasure Valley 'The largest tree in the forest' Default / Challenge Fail = 0
The Mirror-Marches 'Rest, recover, dream' Requirement ≥ 1 ≤ 50
The Mirror-Marches 'Rest, recover, dream' Default / Challenge Fail = 0
The Mirror-Marches 'Rest, recover, dream' Requirement ≥ 51 ≤ 100
The Mirror-Marches 'Rest, recover, dream' Default / Challenge Fail = 0
The Mirror-Marches 'Retrieve a Serpent-Image' Default / Challenge Fail = 0
The Mirror-Marches 'Rarest fruit' Default / Challenge Fail = 0
The Mirror-Marches 'Rare fruit' Default / Challenge Fail = 0
Shiftwork in the Dead Letter Office 'Offer employment to the Postal Rat's niece' Requirement ≥ 1
Shiftwork in the Dead Letter Office 'Offer employment to the Postal Rat's niece' Default / Challenge Fail = 0
Shiftwork in the Dead Letter Office 'Claim a respectable envelope from the Dead Letter selection' Requirement ≥ 1 ≤ 24
Shiftwork in the Dead Letter Office 'Claim a respectable envelope from the Dead Letter selection' Default / Challenge Fail = 0
Shiftwork in the Dead Letter Office 'Pay for a parcel with postage due' Requirement ≥ 25 ≤ 49
Shiftwork in the Dead Letter Office 'Pay for a parcel with postage due' Default / Challenge Fail = 0
Shiftwork in the Dead Letter Office 'Accept responsibility for an envelope of heavy cream paper' Requirement ≥ 50 ≤ 74
Shiftwork in the Dead Letter Office 'Accept responsibility for an envelope of heavy cream paper' Default / Challenge Fail = 0
Shiftwork in the Dead Letter Office 'Lay claim to a parcel that clinks' Requirement ≥ 75 ≤ 100
Shiftwork in the Dead Letter Office 'Lay claim to a parcel that clinks' Default / Challenge Fail = 0
Shiftwork in the Dead Letter Office 'Man the collections window' Requirement ≥ 1
Shiftwork in the Dead Letter Office 'Man the collections window' Default / Challenge Fail = 0
Shiftwork in the Dead Letter Office 'Man the collections window' Success = 0
Shiftwork in the Dead Letter Office 'Man the collections window' Rare Success = 0
Shiftwork in the Dead Letter Office 'Make a study of what goes on in the back room' Requirement ≥ 1
Shiftwork in the Dead Letter Office 'Make a study of what goes on in the back room' Default / Challenge Fail = 0
Shiftwork in the Dead Letter Office 'Make a study of what goes on in the back room' Success = 0
Nuncio Beach 'Rescue a ticking parcel' Requirement ≥ 1 ≤ 24
Nuncio Beach 'Rescue a ticking parcel' Default / Challenge Fail = 0
Nuncio Beach 'Rescue a squashy parcel' Requirement ≥ 50 ≤ 74
Nuncio Beach 'Rescue a squashy parcel' Default / Challenge Fail = 0
Nuncio Beach 'Rescue a parcel that won't stop meowing' Requirement ≥ 75 ≤ 100
Nuncio Beach 'Rescue a parcel that won't stop meowing' Default / Challenge Fail = 0
Nuncio Beach 'Rescue a dripping parcel' Requirement ≥ 25 ≤ 49
Nuncio Beach 'Rescue a dripping parcel' Default / Challenge Fail = 0
Nuncio Beach 'Have your Rattus Faber take a look at the ticking parcel' Requirement ≥ 1 ≤ 24
Nuncio Beach 'Have your Rattus Faber take a look at the ticking parcel' Default / Challenge Fail = 0
Assist at an Animescence Hospital 'Ask the Brisk Campaigner to educate the monks' Default / Challenge Fail = 0
Assist at an Animescence Hospital 'Carry water in the Chapel of Pyres' Default / Challenge Fail = 0
Assist at an Animescence Hospital 'Carry water in the Chapel of Pyres' Success = 0
Assist at an Animescence Hospital 'Root out a reckless poet' Requirement ≥ 26 ≤ 75
Assist at an Animescence Hospital 'Root out a reckless poet' Success = 0
Assist at an Animescence Hospital 'Assist in the cloisters' Default / Challenge Fail = 0
Assist at an Animescence Hospital 'Assist in the cloisters' Success = 0
Attend a Funeral Feast 'Merely observe' Default / Challenge Fail = 0
Attend a Funeral Feast 'Sit at the table as a guest of honour' Requirement ≤ 25
Attend a Funeral Feast 'Sit at the table as a guest of honour' Default / Challenge Fail = 0
Attend a Funeral Feast 'Sit at the table as a guest of honour' Requirement ≥ 25 ≤ 50
Attend a Funeral Feast 'Sit at the table as a guest of honour' Default / Challenge Fail = 0
Attend a Funeral Feast 'Sit at the table as a guest of honour' Requirement ≥ 51 ≤ 75
Attend a Funeral Feast 'Sit at the table as a guest of honour' Default / Challenge Fail = 0
Attend a Funeral Feast 'Sit at the table as a guest of honour' Requirement ≥ 76
Attend a Funeral Feast 'Sit at the table as a guest of honour' Default / Challenge Fail = 0
Attend a Funeral Feast 'Steal scraps from the table' Default / Challenge Fail = 0
Attend a Funeral Feast 'Steal scraps from the table' Success = 0
The Dark Room 'Return to the Corridors of Frostfound' Default / Challenge Fail = [d:100]
The Iridescence 'Retrieve the Mechanic's Secret' Default / Challenge Fail = [d:100]
Snuffer Hunting 'The same way you entice any prey: with bait' Default / Challenge Fail = 0
A castaway 'Forewarned' Default / Challenge Fail = 0
A castaway 'Approach' Default / Challenge Fail = 0
A castaway 'Send a troublemaker to the rescue' Default / Challenge Fail = 0
A castaway 'Avoid' Default / Challenge Fail = 0
The Rise Of Pigmote Isle 'Help [q:Pigmote Isle: Mastery] resolve a dilemma' Requirement ≥ 1
The Rise Of Pigmote Isle 'A banquet in your honour' Requirement ≥ 1
The Rise Of Pigmote Isle 'A banquet in your honour' Default / Challenge Fail = 0
The Crossroads of Pigmote Isle 'Advocate for Independence' Default / Challenge Fail = 0
Open to the Public 'The History of Rosegate' Default / Challenge Fail = 0
Open to the Public 'How to Roll a Cigar' Default / Challenge Fail = 0
The Triumph of Pigmote Isle 'A new start' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Advocate mercy' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Insist an example be made of him' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'No half-measures!' Default / Challenge Fail = 0
Fireside Reflections 'Why pursue what is clearly impossible?' Default / Challenge Fail = 0
Fireside Reflections 'How many cigars has he made and tested? ' Default / Challenge Fail = 0
Chapter V: A Nation Rises 'The wide dark zee beckoned' Default / Challenge Fail = 0
Chapter V: A Nation Is Born 'The wide dark zee beckoned' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Suggest they raise conscription' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Recommend they accept the loss' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Advise an attack on their stronghold' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Advise an attack on their stronghold' Success = 0
A Dilemma on Pigmote Isle 'Advocate for his release' Default / Challenge Fail = 0
A Dilemma on Pigmote Isle 'Advocate for his arrest' Default / Challenge Fail = 0
A Dilemma on Pigmote Isle 'Preach tolerance' Default / Challenge Fail = 0
A Dilemma on Pigmote Isle 'Advocate stern measures' Default / Challenge Fail = 0
A Dilemma on Pigmote Isle 'Advocate stern measures' Success = 0
A Dilemma On Pigmote Isle 'Suggest they construct housing' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Have them build defences' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Let them enjoy this moment' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'An opportunity beckons' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Suggest appealing to their patriotism' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Suggest appealing to their patriotism' Success = 0
A Dilemma On Pigmote Isle 'Recommend a display of force' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Recommend a display of force' Success = 0
A Dilemma On Pigmote Isle 'Donate supplies' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Refuse' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Suggest razing the Chickenwoods' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Declare their fears superstition' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Declare their fears superstition' Success = 0
A Dilemma On Pigmote Isle 'Have them burn the infected part of town' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Recommend the sick be quarantined' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Recommend prohibition' Default / Challenge Fail = 0
A Dilemma On Pigmote Isle 'Recommend turning a blind eye' Default / Challenge Fail = 0
A Dream of Christmas 'Mr Sacks! Take my best regards.' Default / Challenge Fail = 15+[d:85]
A Dream of Christmas 'Mr Sacks! Take my wealth.' Default / Challenge Fail = 15+[d:75]
A Dream of Christmas 'Mr Sacks! Take my warmth.' Default / Challenge Fail = 15+[d:85]
A Dream of Christmas 'Mr Sacks! Take my teeth.' Default / Challenge Fail = 15+[d:85]
A Dream of Christmas 'Mr Sacks! Take my crew.' Default / Challenge Fail = 15+[d:85]
Testing Zubmariner Islands 'Give any test quality' Default / Challenge Fail = 1
Rosegate 'Attend a free public lecture' Requirement ≥ 1
Rosegate 'A cigar break' Requirement ≥ 1
Rosegate 'An hour's rest' Requirement ≥ 1
Heart of Snow 'A worried face' Default / Challenge Fail = 15+[d:85]
Heart of Snow 'The Snow Child is melting' Default / Challenge Fail = 15+[d:85]
Heart of Snow 'The inevitability of snow' Default / Challenge Fail = 15+[d:85]
Quaker's Haven 'Explore the shore' Requirement ≥ 1 ≤ 25
Quaker's Haven 'Explore the shore' Requirement ≥ 26 ≤ 50
Quaker's Haven 'Explore the shore' Requirement ≥ 51 ≤ 75
Quaker's Haven 'Explore the shore' Requirement ≥ 86 ≤ 100
Quaker's Haven 'Explore the shore' Requirement ≥ 76 ≤ 85
Quaker's Haven 'Explore the shore' Requirement ≥ 86 ≤ 100
Quaker's Haven 'Explore the shore ' Requirement ≥ 1
Quaker's Haven 'Visit the hilltop above town' Requirement ≥ 1
Quaker's Haven 'Visit the hilltop above town' Default / Challenge Fail = 0
Quaker's Haven 'A midnight ceremony?' Requirement ≥ 80 ≤ 100
Quaker's Haven 'A midnight ceremony?' Default / Challenge Fail = 0
Quaker's Haven 'A midnight ceremony?' Success = 0
Quaker's Haven 'Visit the hilltop above town' Requirement ≥ 1
Quaker's Haven 'Visit the hilltop above town' Default / Challenge Fail = 0
Quaker's Haven 'Visit the hilltop above town' Success = 0
Quaker's Haven 'Visit the hilltop above town' Rare Success = 0
The Fruits of the Zee 'The villagers are still hard at work' Requirement ≤ 0
The Fruits of the Zee 'Quaker's Haven is quiet' Requirement ≥ 1
Aigul 'Observe the First Mate with a Pilgrim' Requirement ≥ 1 ≤ 20
Aigul 'Observe the First Mate with a Pilgrim' Default / Challenge Fail = 0
Aigul 'Dine with the crew' Requirement ≥ 21 ≤ 40
Aigul 'Dine with the crew' Default / Challenge Fail = 0
Aigul 'Eavesdrop in the Kettle' Requirement ≥ 41 ≤ 60
Aigul 'Eavesdrop in the Kettle' Default / Challenge Fail = 0
Aigul 'Help pack the exports' Requirement ≥ 61 ≤ 80
Aigul 'Help pack the exports' Default / Challenge Fail = 0
Aigul 'Explore the depths of the Kettle' Requirement ≥ 81
Aigul 'Explore the depths of the Kettle' Default / Challenge Fail = 0
Aigul 'GEAR UP' Default / Challenge Fail = [d:100]
Aigul 'Roll only a new SAY' Default / Challenge Fail = [d:100]
Aigul 'Explore the supply rooms' Requirement ≥ 1 ≤ 33
Aigul 'Explore the supply rooms' Default / Challenge Fail = 0
Aigul 'Explore the supply rooms' Rare Event = 0
Aigul 'Observe the First Mate with a Pilgrim' Requirement ≥ 34 ≤ 65
Aigul 'Observe the First Mate with a Pilgrim' Default / Challenge Fail = 0
Aigul 'Drink with the crew' Requirement ≥ 66
Aigul 'Drink with the crew' Default / Challenge Fail = 0
Aigul 'Drink with the crew' Rare Event = 0
Aigul 'Help sort needles' Requirement ≥ 1
Aigul 'Help sort needles' Default / Challenge Fail = 0
Aigul 'A funereal atmosphere' Requirement ≥ 1
Aigul 'A funereal atmosphere' Default / Challenge Fail = 0
Aigul 'A honeymoon atmosphere' Requirement ≥ 1
Aigul 'A honeymoon atmosphere' Default / Challenge Fail = 0
Dahut 'Stay a while' Requirement ≥ 1
Dahut 'Stay a while' Default / Challenge Fail = 0
Dahut 'Consider attending the Midsummer Festival' Requirement ≤ 0
Dahut 'Consider attending the Midwinter Emptying of the Prison' Requirement ≤ 0
Dahut 'Testing Branch' Default / Challenge Fail = 1
Dahut 'Partake of the White Mollyflower' Requirement ≤ 0
Dahut 'Sing a Song of Broken Hulls' Requirement ≤ 0
Dahut 'Sing the Drownie Counterpoint Song' Requirement ≤ 0
Dahut 'Consume a Needle of Fortas' Requirement ≤ 0
Dahut 'Consider attending the Spring Rites with a Drownie' Requirement ≤ 0
Dahut 'Consider attending the Liturgy of Souls' Requirement ≤ 0
Dahut 'Wander, look, make no commitments' Requirement ≥ 1
Dahut 'Wander, look, make no commitments' Default / Challenge Fail = 0
Dahut 'Sing a Drownie Love-song' Requirement ≤ 0
Dahut 'Be fitted for clothes' Requirement ≤ 0
Dahut 'Sing a Drownie Hymn' Requirement ≤ 0
Dahut 'Ask after the prisoner you heard about in Wrack' Requirement ≤ 0
Dahut 'Inspect a twinkling patch' Requirement ≥ 1
Dahut 'Inspect a twinkling patch' Default / Challenge Fail = 0
Dahut 'The last of the sapphire blossoms' Requirement ≥ 1
Dahut 'The last of the sapphire blossoms' Default / Challenge Fail = 0
Dahut 'Search for the secret places of Dahut' Requirement ≤ 0
Dahut 'Accept a place at the meal' Requirement ≤ 0
Dahut 'Endure' Requirement ≤ 0
Dahut 'Observe the Bonfire' Requirement ≤ 0
Dahut 'Read an Unread Log entry on Dahut' Requirement ≤ 0
Dahut 'Look for other visitors' Requirement ≤ 0
Dahut 'Investigate the Crypt of the great Cathedral' Requirement ≤ 0
Dahut 'Investigate the Calendar' Requirement ≤ 0
Dahut 'Investigate the Crypt of the great Cathedral' Requirement ≤ 0
Dahut 'Investigate the Crypt of the great Cathedral' Requirement ≤ 0
The Escaped Composer 'The Escaped Composer's Song' Requirement ≥ 1
The Escaped Composer 'The Escaped Composer's Song' Default / Challenge Fail = 0
The Escaped Composer 'The Escaped Composer's Song' Requirement ≥ 1
The Escaped Composer 'The Escaped Composer's Song' Default / Challenge Fail = 0
The Escaped Composer 'Reset the Prisoner of Dahut' Default / Challenge Fail = 1
Nook 'Listen to the Hempen Man' Requirement ≥ 1
Nook 'Listen to the Hempen Man' Default / Challenge Fail = 0
Nook 'Head to the Lair of the Hempen Man' Requirement ≥ 1
Nook 'Head to the Lair of the Hempen Man' Default / Challenge Fail = 0
The Old Zailors 'Meditate on the Gant' Requirement ≥ 1
The Old Zailors 'Meditate on the Gant' Default / Challenge Fail = 0
Low Barnet 'Participate in another contest of stories' Requirement ≥ 1
Another Contest of Stories 'Tell a tale of Aigul...' Default / Challenge Fail = 0
Another Contest of Stories 'Tell a tale of Aigul...' Success = 0
Another Contest of Stories 'Tell a tale of Dahut...' Default / Challenge Fail = 0
Another Contest of Stories 'Tell a tale of Dahut...' Success = 0
Another Contest of Stories 'Tell a tale of the Gant Pole...' Default / Challenge Fail = 0
Another Contest of Stories 'Tell a tale of the Gant Pole...' Success = 0
An Audience with the King 'Approach the mirror' Requirement ≥ 1
An Audience with the King 'Approach the mirror' Default / Challenge Fail = 0
An Audience with the King 'Spend a night with your lover' Requirement ≥ 1
An Audience with the King 'Spend a night with your lover' Default / Challenge Fail = 0
An Audience with the King 'Drink with an old friend' Requirement ≥ 1
An Audience with the King 'Drink with an old friend' Default / Challenge Fail = 0
An Audience with the King 'Discuss business' Requirement ≥ 1
An Audience with the King 'Discuss business' Default / Challenge Fail = 0
An Audience with the King 'Get to know the King' Requirement ≥ 1
An Audience with the King 'Get to know the King' Default / Challenge Fail = 0
An Audience with the King 'Get to know the King' Rare Event = 0
The Undercrow 'Provide wine for a dead man's toast' Requirement ≥ 1 ≤ 20
The Undercrow 'Provide wine for a dead man's toast' Default / Challenge Fail = 0
The Undercrow 'Share a familiar flavor' Requirement ≥ 41 ≤ 60
The Undercrow 'Share a familiar flavor' Default / Challenge Fail = 0
The Undercrow 'Offer a momentary escape to an Almost Dead Man' Requirement ≥ 61 ≤ 80
The Undercrow 'Offer a momentary escape to an Almost Dead Man' Default / Challenge Fail = 0
The Undercrow 'Share tales of the outside with the Almost Dead Man' Requirement ≥ 21 ≤ 40
The Undercrow 'Share tales of the outside with the Almost Dead Man' Default / Challenge Fail = 0
The Undercrow 'Offer a memento mori' Requirement ≥ 81
The Undercrow 'Offer a memento mori' Default / Challenge Fail = 0
The Undercrow 'Share tales with the Incomparable Aurelian' Requirement ≥ 1
The Undercrow 'Share tales with the Incomparable Aurelian' Default / Challenge Fail = 0
The Undercrow 'Share tales with the Incomparable Aurelian' Rare Event = 0
Rosina's Chambers, in Health 'Seek healing from Rosina' Requirement ≥ 1
Rosina's Chambers, in Health 'Seek healing from Rosina' Default / Challenge Fail = 0
The Darkened Undercrow 'Search for fuel and supplies' Requirement ≥ 1
The Darkened Undercrow 'Search for fuel and supplies' Default / Challenge Fail = 0
The Darkened Undercrow 'Search for fuel and supplies' Success = 0
Scrimshander Centre 'Wander the halls' Requirement ≥ 51
Scrimshander Centre 'Wander the halls' Default / Challenge Fail = 0
Scrimshander Centre 'Assist an Ancient Chronicler' Requirement ≥ 1 ≤ 50
Scrimshander Centre 'Assist an Ancient Chronicler' Default / Challenge Fail = 0
Scrimshander Centre 'Assist an Ancient Chronicler' Success = 0
The Edge of Nook 'Descend naked into Nook' Default / Challenge Fail = 1
UNUSED Bacchanalia in Ivory 'Approach the Raven Haired Dotress' Default / Challenge Fail = 0
UNUSED Bacchanalia in Ivory 'Approach a Mischievous Eyed Gentleman ' Default / Challenge Fail = 0
UNUSED Bacchanalia in Ivory 'Approach the two lovers' Default / Challenge Fail = 0
Return From Nook 'Return to the crew' Default / Challenge Fail = 0
Return From Nook 'Return to the crew' Default / Challenge Fail = 0
Return From Nook 'Return to the crew' Default / Challenge Fail = 0
The Serrated Abyss 'Accept a scandalous invitation' Requirement ≥ 1
The Serrated Abyss 'Accept a scandalous invitation' Default / Challenge Fail = 0
Rosina's Chambers 'Provide a dry lecture on the social stratification of Visage' Requirement ≥ 1
Rosina's Chambers 'Provide a dry lecture on the social stratification of Visage' Default / Challenge Fail = 0

Interactions in Detail[edit | edit source]

Click Expand on the right for more.

Story Action Required Effect
Iron & Misery Company Funging Station Tea with the Factor Default:
Explore Demeaux Island
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1 ≤ 25

Default:
Explore Demeaux Island
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 26 ≤ 50

Default:
Explore Demeaux Island
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 51 ≤ 75

Default:
Explore Demeaux Island
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 76

Default:
Accept a volunteer
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1

    SS echosmall.png Echo ≥ 1

    SS crewsmall.png Crew

Default:
    SS crewsmall.png +1 x Crew

    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS echosmall.png -1 x Echo

Tea with the Factor Default:
Provide a respite from mushrooms Default:


Toolkit Something Awaits You None Default:
    SS gamekeeper cottagesmall.png Something Awaits You = [1-100]


_REUSE Salvo
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1 ≤ 40

Default:


The Revenue Men Talk your way out of the search Default:
Talk your way out of the search Default:


Mount Palmerston Explore the island
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1 ≤ 25

Default:
Explore the island
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 26 ≤ 50

Default:
Explore the island
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 51 ≤ 69

Default:
Explore the island
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 70 ≤ 85

Default:
Explore the island
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 86 ≤ 100

Default:


Auroral Rupture Look into the light Default:
    SS skullsmall.png +10 x Terror

    SS gamekeeper cottagesmall.png Something Awaits You = 0

Success:
Take cover None Default:
Carnelian Exile Default:
Look around you, but not directly at the light None Default:


A Raggedy Fellow Take him with you Default: Rare:
Leave him here Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

Rare:
A sudden apprehension Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

Success:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS jigsawsmall.png +50 x Fragment

No room Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS skullsmall.png -1 x Terror

Pay his passage home Default:


The View from Above Your sweetheart Default:
    SS skullsmall.png -10 x Terror

    SS gamekeeper cottagesmall.png Something Awaits You = 0

Your future Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS skullsmall.png -2 x Terror

Your past, as a scholar Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS mirrorssmall.png +5 x Mirrors

Prayer to the god called Salt Default:
Prayer to the god called Storm Default:
Prayer to the god called Stone Default:
Your past, as a street-urchin Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS veilssmall.png +5 x Veils

All the wide black zee None Default:
Your past, as a poet Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS pensmall.png +5 x Pages

Your past, as a soldier Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS ironsmall.png +5 x Iron

Your past, as a priest Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS heartssmall.png +5 x Hearts


An Oasis of Sorts Resupply, but keep away from the stream None Default:
Fish in the stream Default: Success:


A Privateer Encampment Attack Default: Success:
Creep close and eavesdrop Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS skullsmall.png +1 x Terror

Success:


A Concert Attend None Default:
Ascetic Monkey Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

Ignore None Default:
    SS skullsmall.png +1 x Terror

    SS gamekeeper cottagesmall.png Something Awaits You = [1-75]

Perform Default: Success:
Perform Default: Success:
Perform Default: Success:
Perform Default: Success:
Perform Default: Success:


A Shadowy Predator Wait, watch, and end it Default: Success:
Capture it alive Default: Success:
Retreat to the ship Default: Success:


A Blemmigan Colony Your Elegiac Cockatoo takes an interest Default:
Assault the colony Default:
    SS crewsmall.png +-[1-6] x Crew

    SS gamekeeper cottagesmall.png Something Awaits You = 0

Success:
    SS echosmall.png +30 x Echo

    SS gamekeeper cottagesmall.png Something Awaits You = 0

Observe the colony Default: Success:
    SS jigsawsmall.png +50 x Fragment

    SS gamekeeper cottagesmall.png Something Awaits You = 0


The Tomb-Colony of Venderbight Explore Venderbight
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 16 ≤ 30

Default:
Explore Venderbight
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 31 ≤ 45

Default:
Explore Venderbight
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 46 ≤ 60

Default:
Explore Venderbight
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 11 ≤ 15

Default:
Explore Venderbight
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 71 ≤ 75

Default:
Explore Venderbight
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 76 ≤ 80

Default:
Explore Venderbight
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 81 ≤ 85

Default:
Explore Venderbight
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 86 ≤ 90

Default:
Explore Venderbight
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 91 ≤ 95

Default:
    SS skullsmall.png -1 x Terror

    SS gamekeeper cottagesmall.png Something Awaits You = 0

Explore Venderbight
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 96 ≤ 100

Default:
Explore Venderbight Default:
Explore Venderbight Default:
Explore Venderbight
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1 ≤ 5

Default:
Explore Venderbight
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 6 ≤ 10

Default:


The Alarming Scholar A little chat with the Scholar Default:


Adam's Way Attend a funeral feast Default:
Return to your ship Default:


Whither Explore the town
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1 ≤ 40

Default:
Explore the town
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 41 ≤ 70

Default:
Whither Default:
Explore the Town
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 91 ≤ 100

Default:
Explore the town
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 71 ≤ 90

Default:


Aestival Gather supplies
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1

Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS suppliessmall.png +7+[1-4] x Supplies

Rare:
Go beachcombing
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1

Default:


Chapel of Lights Provide seasoning for their feasts Default:


The Chelonate Show off a Hunting Trophy Default:


Grand Geode Ask to speak with someone in authority
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1

Default: Rare:


Frostfound Take tea with the squatters at the dock
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1

Default:
Ask the squatters about the Castle
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1

Default:
Show the squatters your Navigator's sigil Default:


Gaider's Mourn Explore the Mourn
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1 ≤ 15

Default:
An evening at the Arrant Limpet Default:
Explore the Mourn
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 16 ≤ 30

Default:
Explore the Mourn
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 31 ≤ 50

Default:
Explore the Mourn
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 51 ≤ 70

Default:
Explore the Mourn
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 71 ≤ 85

Default:
Explore the Mourn
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 86 ≤ 100

Default:
Another afternoon at the Arrant Limpet
    SS gamekeeper cottagesmall.png Something Awaits You ≤ 0

Default:
A Gleaming Marauder is assembling an immense hoard of Drowning Pearls Default:


Khan's Heart Wander Khan's Heart Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS skullsmall.png -5 x Terror

Wander Khan's Heart Default: Rare:
    SS skullsmall.png -2 x Terror

    SS gamekeeper cottagesmall.png Something Awaits You = 0

Wander Khan's Heart Default: Rare:
Wander Khan's Heart Default:
Leave in haste
    -
Seek intelligence Default: Rare: Success: Rare Success:


Iron Republic "Listen."
    SS skullsmall.png Terror ≥ 70

    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1

Default:
Allow your zailors time ashore
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1

    SS echosmall.png Echo ≥ 50

Default: Rare:
MARKET OF HUNGERS: the Calvary Doctrine Default: Rare:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS skullsmall.png +1 x Terror

MARKET OF HUNGERS: the Gesundheit Conspiracy Default: Rare:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS hunger2small.png Hunger = 0

MARKET OF HUNGERS: the Expulsus Default: Rare:
Engage an Officer: the Irrepressible Cannoneer Default:


Irem The House of the Amber Sky Default:
Sacrifice a Lamentable Relic Default:


Khan's Glory Cruise past the clan palaces
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1

    SS veilssmall.png Veils (42 for 100%)

Default: Success:
Cruise past the clan palaces
    SS gamekeeper cottagesmall.png Something Awaits You ≤ 0

    -


The Fathomking's Hold Descend to an audience with the Fathomking Default:
Permit shore leave None Rare:
Trade for Drowning-Pearls Default:
Trade for a White Mollyflower Default:


Port Cecil Explore the coral knoll around Port Cecil
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1 ≤ 20

Default:
Explore the coral knoll around Port Cecil
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 21 ≤ 40

Default:
Explore the coral knoll around Port Cecil
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 41 ≤ 60

Default:
Explore the coral knoll around Port Cecil
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 61 ≤ 80

Default:
Explore the coral knoll around Port Cecil
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 81 ≤ 100

Default:
Gather Scintillack Default: Success:
Gather Scintillack Default:
    SS skullsmall.png -1 x Terror

    SS gamekeeper cottagesmall.png Something Awaits You = 0

Success:


Hunter's Keep Present yourself at the house Default:
Luncheon with the sisters: Cynthia Default:
Luncheon with the sisters: Lucy Default:
Luncheon with the sisters: Phoebe Default:
Not receiving visitors?
    -
News! News! Default:


Visage Go ashore
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1

Default:


Quaker's Haven (RETIRED) Explore the shore
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1 ≤ 25

Default:
Explore the shore
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 26 ≤ 50

Default:
Explore the shore
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 51 ≤ 75

Default:
A midnight ceremony?
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 80 ≤ 100

    SS veilssmall.png Veils (84 for 100%)

Default: Success:
Visit the hilltop above town
    SS pensmall.png Pages (33 for 100%)

    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1

Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS skullsmall.png -1 x Terror

Success: Rare Success:
    SS whispered secretsmall.png +1 x Secret

    SS gamekeeper cottagesmall.png Something Awaits You = 0

Explore the shore
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 86 ≤ 100

    SS crewsmall.png Crew ≥ 4

Default:
Explore the shore
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 76 ≤ 85

Default:
Explore the shore
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 86 ≤ 100

    SS crewsmall.png Crew ≤ 3

Default:


The Mangrove College Eat, drink, be merry
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1

Default:
Gather supplies Default:
    SS suppliessmall.png +1+[1-5] x Supplies

    SS gamekeeper cottagesmall.png Something Awaits You = 0

Go beachcombing
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1

Default:
Gather supplies Default:
    SS suppliessmall.png +1+[1-5] x Supplies

    SS gamekeeper cottagesmall.png Something Awaits You = 0


An Intriguing Smell Try the grilled troglodyte prawns None Default:
Try the shredded jillyfish Default: Success:
Try something mysterious Default: Success:
"Do you have anything more... robust?" Default:


Salt Sculptures Your past Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

Yes None Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

Neither None Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0


Rat Corsairs Give them what they want Default:
Refuse the trade
    SS ironsmall.png Iron (134 for 100%)

Default:
    SS crewsmall.png +-[1-4] x Crew

    SS gamekeeper cottagesmall.png Something Awaits You = 0

Success:
Wretched Mog Default:


Go up to the crater Back up the road Default:


The Wistful Deviless Tea with the Deviless Default:
No, thank you Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

A hesitant request Default:
Concede her your soul Default:
The Deviless disconsolate Default:
Give the Deviless the news from the Embassy, and the gift Default:
Give the Deviless the news from the Embassy, but not the gift Default:
Tell the Deviless it's time to go Default:
Warn the Wistful Deviless Default:
Refuse tactfully Default:
An awkwardness Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS skullsmall.png -2 x Terror


Truth in Dreams? Listen to your dreams
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1 ≤ 25

Default:
Listen to your dreams
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 26 ≤ 50

Default:
Listen to your dreams
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 51 ≤ 75

Default:
Listen to your dreams
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 76

Default:


A Contest of Riddles Bet an Echo on one of the simpler riddles. Default: Success:
Walk away None Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

Seek a real challenge, for ten Echoes Default: Success:
Attempt one of the Riddles of Pearl Default: Success:
Attempt one of the Great Riddles of Irem Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS echosmall.png -1000 x Echo

Success:


A Glittering Eye "I - " None Default:
Turn the situation around. Default:
Leave. Don't look back. None Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0


The Burning White Light of Varchas Tell the Guard you wish to enter
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1

Default:


Shadowy work in Khan's Heart Seek another opportunity
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1

Default:


Beachcombing Driftwood? None Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS jigsawsmall.png +5*[1-10] x Fragment

Rare:
Something glinting None Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS jigsawsmall.png +10*[1-10] x Fragment

Rare:
Something softly shining...
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 99 ≤ 100

Default:
A nasty glob of goo None Default:
The remnants of a shipwreck!
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 50 ≤ 70

Default:
    SS suppliessmall.png +1+[1-5] x Supplies

    SS gamekeeper cottagesmall.png Something Awaits You = 0

Rare:
    SS fuelsmall.png +2+[1-10] x Fuel

    SS gamekeeper cottagesmall.png Something Awaits You = 0


Your Comatose Ferret Play with your Ferret
    SS gamekeeper cottagesmall.png Something Awaits You ≤ 0

    -
Play with your Ferret
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1 ≤ 50

    -
Play with your Ferret
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 51 ≤ 100

    -


A Serpent-Image Take it anyway Default: Success:
Leave it Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS skullsmall.png -1 x Terror

Take it, but reward the zailor Default: Success:
The Genial Magician has a use for it Default:


STATION III Search for signs of other visitors
    SS mirrorssmall.png Mirrors (84 for 100%)

    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1 ≤ 25

Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

Success:
    SS jigsawsmall.png +10 x Fragment

    SS gamekeeper cottagesmall.png Something Awaits You = 0

Rare Success:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS jigsawsmall.png +20 x Fragment

Search for signs of other visitors
    SS mirrorssmall.png Mirrors (84 for 100%)

    SS gamekeeper cottagesmall.png Something Awaits You ≥ 26 ≤ 50

Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

Success:
    SS jigsawsmall.png +10 x Fragment

    SS gamekeeper cottagesmall.png Something Awaits You = 0

Rare Success:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS jigsawsmall.png +20 x Fragment

Search for signs of other visitors
    SS mirrorssmall.png Mirrors (84 for 100%)

    SS gamekeeper cottagesmall.png Something Awaits You ≥ 51 ≤ 75

Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

Success:
    SS jigsawsmall.png +10 x Fragment

    SS gamekeeper cottagesmall.png Something Awaits You = 0

Rare Success:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS jigsawsmall.png +20 x Fragment

Search for signs of other visitors
    SS mirrorssmall.png Mirrors (84 for 100%)

    SS gamekeeper cottagesmall.png Something Awaits You ≥ 76 ≤ 100

Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

Success:
    SS jigsawsmall.png +10 x Fragment

    SS gamekeeper cottagesmall.png Something Awaits You = 0

Rare Success:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS jigsawsmall.png +100 x Fragment


Emland Testing Storylet Give yourself All the Wide Zee at 80 None Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 20

Give yourself All the Wide Zee at 20 None Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 40

Give yourself All the Wide Zee at 40 None Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 60

Give yourself All the Wide Zee at 60 None Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 80


Observing the Latest Autopsies The Confessor
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1 ≤ 10

Default:
The Professor
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 11 ≤ 20

Default:
The drinker
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 21 ≤ 30

Default:
The sister
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 31 ≤ 40

Default:
The wife
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 41 ≤ 50

Default:
The Fashionable Lady
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 51 ≤ 60

Default:
The Rubbery Man
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 61 ≤ 70

Default:
A historian
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 71 ≤ 80

Default:
A foreigner
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 81 ≤ 90

Default:
A young man
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 91 ≤ 100

Default:


Errands for the Acolyte A present Default:
Guarding the yard
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 33 ≤ 65

    SS mirrorssmall.png Mirrors (42 for 100%)

Default: Success:
Deliveries to the smith Default:
A visit to Soothe and Cooper
    SS gamekeeper cottagesmall.png Something Awaits You ≥ 1 ≤ 32

Default:
A novel present Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

Success:
Deliveries to the smith Default:


In Amber Chip some of the amber away to sell None Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS echosmall.png +150+[1-100] x Echo

Examine the ruins Default: Success:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS jigsawsmall.png +20 x Fragment

Rare Success:


Speak with your Navigator The ship's surgeon finds you Default:


A Patriotic Dispute Side with the Khaganians Default: Success:
Side with the Chelonians Default: Success:
Raise your own flag
    SS ironsmall.png Iron (167 for 100%)

Default: Success: Rare Success:
Leave None Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS veilssmall.png +1 x Veils


A Contretemps with Corsairs Fight!
    SS ironsmall.png Iron (100 for 100%)

Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS crewsmall.png +-[1-3] x Crew

    SS skullsmall.png +5 x Terror

Success:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS echosmall.png +10+[1-20] x Echo

Flee... Default: Success:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

    SS skullsmall.png +3 x Terror

Unleash your Wretched Mog Default: Success:
    SS gamekeeper cottagesmall.png Something Awaits You = 0


Questions for the Acolyte Ask where the corpses come from Default:
Ask how the metal balls are formed Default:
Ask what becomes of the contents of the balls Default:
Ask how she came to be here Default:
Ask why she sings Default:


Visit to the Smith's Emporium Ask the smith about life on the island Default:
Ask the smith about how he got here Default:
Search the place on your own Default:
    SS gamekeeper cottagesmall.png Something Awaits You = 0

Success:
Ask him about the heartmetal suit Default:


Monumental Ruins Search warily