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Sunlight-Filled Mirrorcatch Box
|Sunlight-Filled Mirrorcatch Box|
|Price||300 x Echo (Sell) at The Friendly Face|
Sunlight-Filled Mirrorcatch Box is considered a Trade goods item.
Item description[edit | edit source]
"It's very dangerous, but who cares when it's so pretty?"
Obtaining[edit | edit source]
A Sunlight-Filled Mirrorcatch Box can be obtained by taking an Empty Mirrorcatch Box to the Surface via the Cumaean Canal Staging Area, or by taking it to Aestival (However, filling Mirrorcatch Boxes at Aestival has a risk of increasing Wounds).
Usage[edit | edit source]
Shops[edit | edit source]
|Item location||Shop name||Buy price||Sell price|
|Gaider's Mourn||The Friendly Face||-||300 x Echo|
Interactions[edit | edit source]
- Selling Sunlight-Filled Mirrorcatch Box in the Isle of Cats in the Sell Sunlight action pays 400 x Echo and may not return an Empty Mirrorcatch Box. If the Empty Mirrorcatch Box is not returned, 500 x Echo is received instead.
- Selling Sunlight-Filled Mirrorcatch Box in London to the Blind Bruiser pays 400 x Echo and will always return an Empty Mirrorcatch Box. This is the most profitable method over time when collecting sunlight from the surface, as the Cumaean Canal Staging Area is always close to Fallen London.
- During Shiftwork in the Dead Letter Office in Nuncio, one can choose to "Descend into the basement with sunlight" for a small Terror reduction, a Searing Enigma, and 50x Fragments, the Empty Mirrorcatch Box will also be kept after the sunlight is spent.
- Trade a Sunlight-Filled Mirrorcatch Box in Nook for seven Caskets of Sappires, This will not give back an Empty Mirrorcatch Box. As each casket of sapphires is worth 99x Echoes at Uncle Ankle's Lean Place at the Chelonate, this nets a total profit of 443 echoes after subtracting the cost of the mirrorcatch box, making it the most profitable option per-unit. This method works best when harvesting sunlight from Aestival as it is pretty close to the Chelonate.
Sunlight Smuggling[edit | edit source]
As a captain's Menaces: Yearning, Burning increases, a series of Random Events will start triggering. Starting with The Man who Stole the Sun and The Man Who Was Determined to Steal the Sun, where members of their Crew will steal and open Sunlight-Filled Mirrorcatch Boxes. Should their Menaces: Yearning, Burning rise above 100, they'll start to trigger The Sun, the Sun and at 140 and above they will start triggering The Sun, the Sun!, where the captain starts uncontrollably opening the boxes themselves, losing boxes and inflicting wounds. At 180 and above, a much more rapid version of the events will start triggering, known as THE SUN! THE SUN!, until the captain's imminent death... unless they manage to fling every sunlight-filled boxes overboard before it's too late. If someone survive this ordeal, it might be a good idea for them to lay off the sunlight trade for a while, and rest frequently in their lodgings.