Terror

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Terror
SS skullsmall.png
Category Quality
Type Ship Conditions
Data ID 102025
Terror Levels
Level 0 Serene
Level 1-24 Wary
Level 25-49 Nervous
Level 50-74 Fearful
Level 75-99 Haunted
Level 100 Crazed

Terror is a statistic that influences your journey in Sunless Sea. It is also one of the Qualities in Sunless Sea.

Terror level is indicated by the progress bar labeled with a skull icon, and increases by one increment each time the dots encircling the skull icon are fully lit up. Orange dots light up at a rate of +1 per two seconds; red dots light up at a rate of +2 per two seconds. Green dots are slowly extinguished at a rate of -1 per five seconds. If your crew is below a quarter the ship's total crew capacity, twice as many dots will light up at a time.

Quality description[edit | edit source]

"The fear of the wide black zee, and the things beyond."

Game note: Reduce this with Shore Leave, especially in London. When you return to London after time at zee, your Terror will always drop to 50.

Gaining Terror[edit | edit source]

In order to play smoothly in Sunless Sea, you must keep an eye on your Terror since higher levels of it will result in negative events for you and your crew.

There are several ways your Terror can go up. These include:

  • Sailing without your ship's light enabled outside of lit areas;
  • Not being close shores;
  • Some attacks from enemies can deal Terror damage;
  • Certain interactions or events can give you Terror.

When your Terror reaches 100 points a mutiny is triggered and, if you fail either the Hearts or the Iron challenge, you will get killed and the game ends.

Losing Terror[edit | edit source]

On the other hand, keeping your level of Terror down is a complex task.

There are several ways to manage Terror. These include:

  • Sail with your lights (saves you about 5 terror per 1 fuel crate, one of the strongest methods, but can be problematic in far waters due to fuel storage and acquisition complications, does not work in fog) on and/or in lit areas;
  • Sail close to the shores (has to be really close, more often than not that's not an even an option) works best in combination with the lights.
  • Reducing the time spend at sea (not exploring, not fighting, and not taking detours), obviously very situational.
  • Many port interactions can reduce your Terror either for free or for a price.
  • Many port interactions can increase your terror as well. Knowing when to avoid them and when to take advantage of them is at the core of the terror management. So is planning the routes that let you use the right ports at the right times.
  • Having an affair with an officer. Although starting an affair with an officer can be saved for getting out of a tough spot.
  • Killing enemies.

Ports of note for reducing Terror

Videos[edit | edit source]

Ship Equipment
Forward Equipment
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Bridge equipment
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