The Abyss of Graves

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The Abyss of Graves
SS blackgaz.png
Category Story Event
Linked to An Abyss
Data ID 168550

The Abyss of Graves is a Sunless Sea Story Event.

Trigger conditions[edit | edit source]

The Abyss of Graves will be triggered by 3 or 4 of the 15 Unterzee abysses when you do the Dive action in the An Abyss event. The abysses leading to The Abyss of Graves are randomly determined for each new captain.

Story description[edit | edit source]

Shelves have been cut into the rock walls. Some are large enough to hold ancient, waterlogged ships, crusted with long-dead barnacles. Others are smaller, holding pairs of clay coffins and a smattering of grave goods: jugs and bowls.

Interactions[edit | edit source]

Actions Requirements Effects Notes
Forsake the Rite of the Hearth

So that you may partake in a different one.

Your bo'sun mutters a rapid prayer to Salt, off whom blessings and curses alike slide. The St Brendan's fire in your lights gutters and dies. Game note: You may only benefit from one rite at a time.
Forsake the Rite of Feasting

So that you may partake in a different one.

Your bo'sun mutters a rapid prayer to Salt, off whom blessings and curses alike slide. There is no immediate effect, but that night you dream of being vehemently, vigorously sick. You wake in a pensive mood. Game note: You may only benefit from one rite at a time.
Forsake the Rite of Greeting

So that you may partake in a different one.

Your bo'sun mutters a rapid prayer to Salt, off whom blessings and curses alike slide. Your vigorous coughing fit is unquestionably a coincidence. You are hoarse for the rest of the day, but swiftly recover. Game note: You may only benefit from one rite at a time.
Forsake the Rite of Solace

So that you may partake in a different one.

Your bo'sun mutters a rapid prayer to Salt, off whom blessings and curses alike slide. There is no effect, of course. But that night you do not dream of a woman clad in black. Her absence is as notable as a missing tooth. Game note: You may only benefit from one rite at a time.
Depart

You've seen what you came to see.

Away

You drift steadily up and out of the maw.

Rest in one of the graves

A true zailor will find the zee as comfortable as any bed, it is said.

Failed event Game note: This Rite will increase your Veils by 20 but decrease your Hearts by 10. You may only benefit from one Rite at a time.
You don your diving gear

You lie in an empty shelf cut from the stone. Your crew will watch over you in seven minute shifts. They'll have you out before twenty one. You close your eyes. The zee weighs heavy. It takes till the seven minute bell before you slip into sleep.

She lies next to you. The black hem of her skirt drifts like clouds of ink. In the dark, you can just make out her pale lips. She speaks. Invisible fingers tighten in your hair. You beg release. She laughs.

The strident clanging of a bell jolts you awake - the twenty-one minute warning rings wantonly. A zailor drags you into the safety of your hull.

Successful event
You don your diving gear

You lie in an empty shelf cut from the stone. Your crew will watch over you in seven minute shifts. They'll have you out before twenty one. You close your eyes. The zee weighs heavy; it pulls you down.

She lies next to you. The black hem of her skirt curls like clouds of ink. In the dark, you can just make out her pale lips. Her fingers stroke your hair. She speaks. You respond. She asks your name. She tells you her own.

You awaken back on your zubmarine. The ship doctor holds your wrist in one hand, and a stopwatch in the other. He shows you the face. Twenty minutes exactly.

Dive deeper

There is something even further down in the darkness.

Failed event
Deeper still

Your helmsman obeys the order silently, driving the vessel even deeper down. Soon, the zubmarine creaks against the pressure. The weight of the zee is crushing, and though your shell can hold, it suffers.

Your zubmarine's pinprick of light shines onto a cliff side, illuminating only a spot of a vast, inverted cathedral: a Fathomless Church.

Successful event
Deeper still

Your helmsman's response is unjustifiably foul-mouthed, but she assents.

Your zubmarine's pinprick of light shines onto a cliff side, illuminating only a spot of a vast, inverted cathedral: a Fathomless Church.

Perform the Ritual of Solace

A procession of statues lines the zee-floor, facing away from the Church. They carry coffins on their shoulders. Their march ends at a precipice, descending into a further abyss.

You don your diving gear

Retrieving a clay coffin from a wall-niche and bringing it on board, you lie within. Your zailors bore a hole for your air-hose, feed it through, then lower the lid into place. The last thing you hear is them muttering about abyssal heathenry.

The coffin is manoeuvred out into the deeps, affixed to a winch, and lowered into the chasm. At seven minutes, the darkness stirs. At fourteen minutes, all sound ceases: even your breath. Even your heart.

At twenty one minutes, there is a sudden bang. Another. Something is knocking on your coffin's lid. They wrench it free.

Game note: Performing the abyssal rituals in the correct order will lead to a discovery.
Ascend

You have seen enough of darkness for now.

Rising

With every yard climbed the possibility of meeting an untimely death declines.