The Final Voyage of the Nocturne

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The Final Voyage of the Nocturne
SS nocturnegaz.png
Category Story Event
Type Story
Linked to The Wreck of the Nocturne
Data ID 169506

The Final Voyage of the Nocturne is a Sunless Sea Story Event.

The Final Voyage of the Nocturne is located on The Wreck of the Nocturne and available during the story on Saviour's Rocks.

Trigger conditions[edit | edit source]

The Secret of the Nocturne is available if you have the following:

Story description[edit | edit source]

These supplies and a little zailor ingenuity will have her ready for the trip in no time.

Overview[edit | edit source]

We're approaching the end of the Saviour's Rocks story. We've come through Preparing for the Festival of Silk, The Web of Stone, A council of sorrow, The Secret of the Nocturne, a council of joy, through The Wreck of the Nocturne and here we are, The Final Voyage of the Nocturne. There's a Lorn-Fluke who's signed some sort of deal with the Spiders of Saviour's Rocks, but Spiders are unhappy about the deal, so the Spiders wants you kill it. Careful not to become their stooge.

Interactions[edit | edit source]

You lost 5 Crew on entering, and these represent your health, represented by Saviour's Rocks: Nocturne Integrity. It starts at 10. Try not to let it get to 0. If it's more than 4 towards the end of the fight, certain extra options will be available. There's also a timer, reflected by Saviour's Rocks: The Final Voyage of the Nocturne. Things will kick off when it hits 6.

Not much actually happens in this section, unless you count building tension (which you should), and you'll be kicked to the Battle with an Avaricious Lorn-Fluke to play out the actual fight.


Action Requirements Effects Notes
Repair the Nocturne "Ship-shape, Venderbight fashion" Start the timer and give you some health.
Slow sailing "The wake barely disturbs the zee" Different descriptions
Random Event (50%)
"The wake barely disturbs the zee"
A moment's reflection "His body is broken, but his mind remains sharp" Bonus flavour for having the Captain along for the ride.
Random Event (50%)
"He murmurs of a dream of tortures not yet complete"
Look out to the zee Failure Possibly bugged, since there's no check to succeed against.
"Was that something moving, out in the dark?"
Random Failed Event (50%)
"All is quiet"
Success
"A dark shape far away"
Look out to the zee Failure
"A basic patch job"
Success
"A swift, efficient repair"
A crewman yelps in sudden fright "A dark shape far away" It's random whether the zpooked zailor is a boy or girl.
Random Event (50%)
"Shadow, cap'n. Just a sha... Won't happen again."
A crew member screams in agony "A terror from the deep" It's random whether the zpooked zailor is a boy or girl.
Random Event (50%)
"A terror from the deep"
A monster from the depths! "Battle begins!"

Triggers Event: Battle with an Avaricious Lorn-Fluke

The Lorn-Fluke arrives, and gets some health.

Battle with an Avaricious Lorn-Fluke[edit | edit source]

Starting here, you have 10 health (represented by Saviour's Rocks: Nocturne Integrity) as does the Lorn-Fluke (represented by Saviour's Rocks: Avaricious Lorn-Fluke's Will). The goal is to knock down his health before he eats your face destroys the Nocturne. If either of you get to 0, The Tree of Ages will trigger. Damage is determined by skill checks against Hearts, Mirrors or Iron and you are free to repeat attacks.

If you saved the Captain during A council of joy, then you'll see this game note: The presence of the Captain of the Nocturne is providing a considerable boost to skill checks.

Action Requirements Effects Notes
Open fire! Failure Harder to succeed without a captain
"A miss!"
Random Failed Event (10%)
"It ignores it!"
Success
"A hit!"
Random Success Event (15%)
"A cracking of spines!"
Open fire! Failure Easier to hit, and easier to crit with the Captain of the Nocturne along for the ride.
"A miss!"
Random Failed Event (10%)
"It ignores it!"
Success
"A hit!"
Random Success Event (35%)
"A cracking of spines!"
Hold fast! Failure Attempt to brace for the Lorn-Fluke's attack. Harder without the captain.
"A hit!"
Random Failed Event (10%)
"A direct hit!"
Success
"The blow glances off!"
Random Success Event (20%)
"The Lorn-Fluke hits, but your crew is ready!"
Hold fast! Failure Attempt to brace for the Lorn-Fluke's attack. Captain increases chance of success and critical damage.
"A hit!"
Random Failed Event (10%)
"A direct hit!"
Success
"The blow glances off!"
Random Success Event (35%)
"The Lorn-Fluke hits, but your crew is ready!"
Mirrors Failure Attempt to outmanoeuvre it. Biggest chance of critical failure. Harder without the captain.
"Where did it go?"
Random Failed Event (15%)
"It dives, out of sight!"
Success
"Its evasion does it no good!"
Random Success Event (20%)
"It surfaces, straight into a barrage!"
Mirrors Failure Attempt to outmanoeuvre it.
"Where did it go?"
Random Failed Event (10%)
"It dives, out of sight!"
Success
"Its evasion does it no good!"
Random Success Event (35%)
"It surfaces, straight into a barrage!"
The Lorn-Fluke submerges! "Terror from the deep"
Random Event (50%)
"The Lorn-Fluke rises into the barrage"
Ramming speed! "A mighty crash!" Emergency measures. Available when your health is 3 or less. Gives you a 50/50 random chance of dealing or taking damage, which may be better odds than you otherwise have.
Random Event (50%)
"A mighty collision!"
The Lorn-Fluke hesitates... "Reinforcements from a nightmare!"

Triggers Event: The Tree of Ages

Oh yeah! A winner is you.
The Nocturne shudders "The Tree of Ages"

Triggers Event: The Tree of Ages

Oh noes. You have no health left.

The Tree of Ages[edit | edit source]

When either the Nocturne or the Lorn-Fluke have 0 health, this event triggers. Actions are determined by the current state of affairs.

Actions Requirements Effects Notes
Assist the Tree of Ages "The Lorn-Fluke screams"
Rare event (49%)
"The Lorn-Fluke screams, lashing out"

Stay out of the fight

"The Lorn-Fluke screams"
The zee is quiet once more "A boatload of questions"
Leave the Nocturne to its fate "You return alone" Regain your Crew (if applicable) and be returned to The Wreck of the Nocturne. You might like to head to the Saviour's Rocks after this, to check out the Festival.
Leave the Nocturne to its fate "At least some survived..."
Leave the Nocturne to its fate "At least a reasonable number survived..."
Leave the Nocturne to its fate "At least most of the crew survived..."
Leave the Nocturne to its fate "At least everyone survived..."


Template:Navbox The Wreck of the Nocturne story events Template:Navbox Saviour's Rocks story events

Story events
A New RecruitInvitation to a BeheadingAn Inspection by the Ministry of Public DecencyReturning to LondonThe First ClueThe House of the QuestionThe Revenue MenThe Rose and TigerThe Trouble with Tomb-ColonistsThe Vengeance of JonahThe Venturer's PassageThe Web of StoneThe Wisp-WaysYour Father's Bones: A Cold Trail (event)Your Father's Bones: the Next Step