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The Name-Which-Burns

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The Name-Which-Burns
SS correspondence2gaz.png
Category Random Event
Type Zee
Linked to SS boxwhitesmall.png Sunlight-Filled Mirrorcatch Box, SS bazaarsunsmall.png Menaces: Yearning, Burning

The Name-Which-Burns is a Sunless Sea Zee Story Event.

Trigger conditions[edit | edit source]

The Name-Which-Burns is triggered when you choose the "TRAVELLER RETURNING" story in the Dark Room in the Corridors of Frostfound.

Event description[edit | edit source]

You are acquiring a Name. If you have a name, it must be yours. But who are you? This place crushes many identities into a single point. Who were you? Who will you be?

Interactions[edit | edit source]

Actions Requirements Effects Notes
Abandon the effort

You will lose the Name, and all your progress so far.

Your hand falls

Your fingertips will always carry the scars, but the Name is gone.

The fifth letter: the White

Recall who sent you here. That fierce old thing in the dark.

In utmost secrecy

"Find her," he said to you, "and you will find the treasures. Go down. You need only take a little. My aid is cheap. You will have what I promised." The light of his nimbus guttered, as if he were laughing. You knew nothing of the Neath, then. Perhaps you would never have come, if you did. Five letters. You remember the starlight.

The fifth letter: Vienna

Recall who sent you here. That fierce old thing in the dark.

In utmost secrecy

"Find her," he said to you, "and you will find the treasures. Go down. You need only take a little. My aid is cheap. You will have what I promised." The gas-light guttered, as it were were laughing. You knew nothing of the Neath, then. Perhaps you would never have come, if you did. Five letters. You remember the scent of the winter air. The chime of a clock.

The sixth letter: woods in winter

Recall that place of white and black, so cold after its season of heat.

Latticed shadows

You walked a while, considering his offer. The wind tugged at your sleeves; vapours swirled at your feet. The Neath was far from everything you had done and known. You might never return home. But that need, that need... Six letters. Look up. Hard gemmy lights in the black of the endless sky.

The sixth letter: a palace of poisoned crystal

Recall that place of white and black, so cold after its season of heat.

Latticed corridors

You walked a while, considering his offer. Radiations tugged at your sleeves; vapours swirled at your feet. The Neath was far from everything you had done and known. You might never return home. But that need, that need... Six letters. Look up. Hard gemmy lights in the black of the endless sky.

The last letter: the East

The traveller is always returning. One who does not is no traveller.

In utmost secrecy

The Name is yours. Perhaps it always was - perhaps you're only coming home. The memories of your voyages are torn and blurred like a map in the rain. Other memories of other voyages press in on you - or emerge like mountains from your core.

You could almost go East. The way is written on the secret skin of your soul. But there are too many of you now. You must kill nearly all that you are. There's only one place in the Neath where you can do that.

Game note: You have found a secret victory condition. Go to Kingeater's Castle for the next step... and take the Carnelian Exile with you.
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