The Snuffer's Appetite

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The Snuffer's Appetite
SS masktannedgaz.png
Category Random Event
Type Zee
Linked to SS sailorgaz.png A Raggedy Fellow

SS masktannedgaz.png A Discarded Face

SS masktannedgaz.png So you're the only one who made it...

Data ID 149090

The Snuffer's Appetite is a Sunless Sea Random Event.

Trigger conditions[edit | edit source]

The Snuffer's Appetite is triggered at zee if you have the following:

Event description[edit | edit source]

Another crewman has gone missing. Another abandoned face found on deck, as if to taunt you.

Interactions[edit | edit source]

Actions Requirements Effects Notes
Have the ship's doctor examine your crew

Each eyes the other sidelong. Your physician can provide a more educated evaluation.

    SS heartssmall.png Hearts challenge ( 100 for 100% )

Failed event Advanced alteration value probably needs examination.

No sign

All are human, your physician reports. Most likely the Snuffer has escaped overboard. Unless it's still hiding somewhere in the ship. Unless your physician is the one who... no. You have to trust someone, and this is someone you know well.

Successful event

Snuffers are more malleable than men. This one has relocated its internal organs for its own convenience: your physician identifies an errant lung and shouts the alarm! Your crew beats the hissing horror to the deck. “That was Hilary!” yelps the bo'sun. In a terrified rage, they rearrange its organs more violently and permanently. The Snuffer is dead.

Use a ruse

Snuffers, the stories say, eat candles. They are too cunning to be caught by a bait of common candles, but if you could render down something rare...

Failed event Advanced alteration value probably needs examination.

An accident!

You try to render mauve quasi-amphibian fats into tallow. It does not go well. The doctor applies ointment and bandages, clucking sadly.

Successful event
A well-baited trap

You use the wax from the Catch's brain-cavity to form a drooping, but substantial, candle. Its aroma is remarkable - like ashy roses. You light it in your cabin, and wait in the wardrobe with the cabin door ajar.

Here comes the Snuffer, eyes aglow like covetous lamps through the holes in its stolen face, tip-toeing into your cabin. Step out behind it. Smash its horrible skull in with a gaff-hook. Have your crew fling it in the sea, in case it somehow revives. And there's an end of it.

(Unless there's a second Snuffer aboard.)

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