The Sun beneath the Sea

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The Sun beneath the Sea
SS steamerdarkgaz.png
Category Story Event
Type Story
Linked to The East
Data ID 175583

The Sun beneath the Sea is a Sunless Sea Story Event.

Trigger Conditions[edit | edit source]

Sail past the east border of the map when not submerged with a zubmarine to trigger this event.

Story description[edit | edit source]

We will sail East, and the islands will fall behind. The zee will be troubled by greater waves. The false-stars will pale, until the Neath-roof grows invisible above. New scents will prickle the air: something like spice and something like pine.

Interactions[edit | edit source]

Actions Requirements Effects Notes
The light below

At first, the sea will still be the colour of night behind glass, but then we'll see the light below. The colour of the water will change: rain-wet slate, then darkest jade, then deep rich green. Green as fresh emeralds. Green as remembered rivers.

The death of words

It will be silent, that place where the sun lies beneath the sea. The engines will toil without sound. Words will issue from our mouths and puff into vapours. The silence will be too much, and the scrutiny of the golden light rising beneath us. We will have no choice to turn back, to Irem, where the world becomes real.

Rare event (50%)
The death of words

It will be silent, that place where the sun lies beneath the sea. The engines will toil without sound. Words will issue from our mouths and puff into vapours. The silence will be too much, and the scrutiny of the golden light rising beneath us. We will have no choice to turn back, to Kingeater's Castle, where the world ends.

Once again, the light below

Once again, the colour of night behind glass, then rain-wet slate, then darkest jade, then deep rich green. Emerald-green, river-green.

Salt's Song

Your zailors line the rail. All are silent, until the bo'sun raises his voice in song.

Your SS heartssmall.png Hearts are left intact.


Given that every other captain stat and all wealth are obliterated, you probably want to plan to choose the Shipmate Legacy, and to pass on your Hearths and an Officer. Note that if you don't care about stats (or simply because your Hearts got too low to grant any real bonus because of the Eastern storyline), the only other Legacy that makes any sense here is the Rival (as you can keep your Memento Mori that way, although no Iron bonus will be given). Other legacies would either give you nothing (Salvager, Pupil) or simply (in case of Correspondent) rob you of discovery Fragments but offer you no Pages in return.

Story events
A New RecruitInvitation to a BeheadingAn Inspection by the Ministry of Public DecencyReturning to LondonThe First ClueThe House of the QuestionThe Revenue MenThe Rose and TigerThe Trouble with Tomb-ColonistsThe Vengeance of JonahThe Venturer's PassageThe Web of StoneThe Wisp-WaysYour Father's Bones: A Cold Trail (event)Your Father's Bones: the Next Step