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The Trouble with Tomb-Colonists (Storylet)

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This guide is dedicated to the completion of the The Trouble with Tomb-Colonists storylet.

Overview[edit | edit source]

This storylet starts in Fallen London by picking up a Tomb-Colonist and delivering it to Venderbight. It then progresses into The Last Tour, which will make you transport 12 x Tomb-Colonist around the Unterzee, until you come back to Venderbight for 1 x Judgements' Egg and 1500 x Echo as a reward.

Storylet requirements[edit | edit source]

You need the following items to successfully complete this storyline.

Common requirements:

Conditional requirements:

If you lose a Tomb-Colonist, there is a chance to buy one in Tomb-Colonists in Polythreme (not available if you were assigned to Khan's Glory instead)

Repeat requirements:

Rewards[edit | edit source]

If you complete this storylet, you will gain the following:

With 12 x Tomb-Colonist:

With 2 to 11 x Tomb-Colonist:

With 1 x Tomb-Colonist:

With 0 x Tomb-Colonist:

Starting the storylet[edit | edit source]

To begin this storylet, you need to go to Fallen London and do the following action:

Actions Requirements Effects Notes
Offer passage to a Tomb-Colonist

Game note: The tomb-colonist is in your hold. Take them north to the colony of Venderbight, and sell them there.

Once you arrive in Venderbight you will trigger automatically The Trouble with Tomb-Colonists event. This choices available depend directly on Your Past choice. The guide will follow each past until all paths converge to the Last Tour.

Past choice[edit | edit source]

A Past Wreathed in Shadows[edit | edit source]

If you have chosen A Past Wreathed in Shadows as Your Past, you will have the following actions:

Actions Requirements Effects Notes
Watch carefully

"A soft explosion"

After this action you can start The Last Tour in Venderbight.

A Street-Urchin[edit | edit source]

If you have chosen A Street-Urchin as Your Past, you will have the following actions:

Actions Requirements Effects Notes
Make no promise of discretion

"Exposure"
Help out an immigrant

"Muffled oars"

After this action you can start The Last Tour in Venderbight.

A Poet[edit | edit source]

If you have chosen A Poet as Your Past, you will have the following actions:

Actions Requirements Effects Notes
Days of Shrooms and Roses

"A plan!" Game note: Bring ten units of Mushroom Wine to Venderbight, and perhaps they'll have something for you.

After you have chosen the action, the Provide what you have promised event will trigger. You will need 10 x Cask of Mushroom Wine to proceed.

Actions Requirements Effects Notes
Provide wine

"Muted satisfaction"
Provide wine, and join the celebration

"A hiatus"

After any action you can start The Last Tour in Venderbight.

A Soldier[edit | edit source]

If you have chosen A Soldier as Your Past, you will have the following actions:

Actions Requirements Effects Notes
One Last Fight

Failed event
"A defeat!"
Successful event
"An effortless defence"

After any action you can start The Last Tour in Venderbight.

A Fallen Priest[edit | edit source]

If you have chosen A Fallen Priest as Your Past, you will have the following actions:

Actions Requirements Effects Notes
The New Jonah

"A fisherman's tale"

After you have chosen the action, the Provide what you have promised event will trigger but you will need to find and kill an Albino Moray before continuing.

Actions Requirements Effects Notes
The New Jonah

"Slice it open!"

You will need to return to Venderbight and choose one of the following actions in the Provide what you have promised event.

Actions Requirements Effects Notes
Provide a family reunion

"Reunion"
Never mind what he means

"Reunion"

After any action you can start The Last Tour in Venderbight.

A Natural Philosopher[edit | edit source]

If you have chosen A Natural Philosopher as Your Past, you will have the following actions:

Actions Requirements Effects Notes
An Absent Friend

"A vague commission"

After you have chosen the action, the Provide what you have promised event will trigger but you will need to go to Mangrove College before continuing.

Actions Requirements Effects Notes
Pick up an Absent Friend for Venderbight

You will need to return to Venderbight and choose one of the following actions in the Provide what you have promised event.

Actions Requirements Effects Notes
Reassure the Shady Sort

"More tact than truth"
Tell the Shady Sort the truth

"Silence"

After any action you can start The Last Tour in Venderbight.

The Last Tour[edit | edit source]

The objective of the Last Tour is to travel across the Unterzee with your 12 x Tomb-Colonist and return all of them safely to Venderbight. To begin the Last Tour, you need to go to Venderbight, have 12 x Supplies and choose the following action:

Actions Requirements Effects Notes
The Last Tour Operator

"They'd like to go to Shepherd's Wash" Game note: This will replace 12 Supplies with 12 Tomb-Colonists, who you'll need to take to three destinations in the Unterzee. Mouse over your Objective: Tomb-Colonists quality to learn the destination for each visit.
Rare event (50%)
"They'd like to go to the Corsair's Forest"

This action will either send you to Shepherd Isles or Gaider's Mourn. This guide will cover all possible destinations.

SS tombcolonistgaz.png Tomb-Colonists in Shepherd's Wash[edit | edit source]

Once you arrive to the Shepherd Isles, the Tomb-Colonists in Shepherd's Wash event will trigger. To avoid losing Tomb-Colonists, you need 1 x Cask of Mushroom Wine and 2 x Supplies

Actions Requirements Effects Notes
A picnic at the Stones

"Too quiet?"
A visit to the Three Graves
    -
"Sombre silence"
Rare event (50%)
"Chattering excitedly"

After you have chosen any action, your next location could be either Khan's Glory or Polythreme.

SS tombcolonistgaz.png Tomb-Colonists in Gaider's Mourn[edit | edit source]

Once you arrive to the Gaider's Mourn, the Tomb-Colonists in Gaider's Mourn event will trigger. To avoid losing Tomb-Colonists, you need at least 5 x Crew and a Hearts value of 168.

Actions Requirements Effects Notes
Let them out on their own
    -
"A spot of excitement" If your Hearts < 84, it's probably more sensible to select this if you want to return with 12 Tomb-Colonists.
Rare event (50%)
"They were fine"
Send crew to watch them

Failed event If your Hearts > 84, you have more chance not to lose Tomb-Colonists by choosing this option.
"A commotion"
Successful event
"Wide eyes"

After you have chosen any action, your next location could be either Khan's Glory or Polythreme.

SS tombcolonistgaz.png Tomb-Colonists in Khan's Glory[edit | edit source]

Once you arrive to the Khan's Glory, the Tomb-Colonists in Khan's Glory event will trigger. To avoid losing Tomb-Colonists, you need Favours: Leopard's Condescension ≥ 2.

Actions Requirements Effects Notes
Let them tour the palaces
    -
"Enthusiasm!"
Rare event (50%)
"Free enterprise"
Use your influence with the Leopard

"Tea and spiced toast"
Rare event (50%)
"Unusual confidences"

After you have chosen any action, your next location could be either Irem, The Chelonate or Polythreme.

SS tombcolonistgaz.png Tomb-Colonists in Polythreme[edit | edit source]

Once you arrive to Polythreme, the Tomb-Colonists in Polythreme event will trigger. To avoid losing Tomb-Colonists, you need 100 x Echo or 20 x Echo and Something Awaits You value ≥ 1 and ≤ 50.

Actions Requirements Effects Notes
Arrange a fine meal at a restaurant ashore

"The well-fed dead"
Let them go off and purchase new bandages
    -
"The gladdest of rags"
Rare event (50%)
"Voices raised in song"
Recruit a Bandage-Colony

"A furtive conversation"
Rare event (50%)
"A furtive conversation"

After you have chosen any action, your next location could be either Irem or The Chelonate.

SS tombcolonistgaz.png Tomb-Colonists in Irem[edit | edit source]

Once you arrive to Irem, the Tomb-Colonists in Irem event will trigger. To avoid losing Tomb-Colonists, choose the Encourage them to purchase Parabola-Linen Bandages action.

Actions Requirements Effects Notes
The Colonists will look East
    -
"Their bandages will be soaked with tears"
Rare event (25%)
"Their eyes will be flushed with light."
Encourage them to purchase Parabola-Linen Bandages
    -
"They will thank you"

After you have chosen any action, your next location is Venderbight.

SS tombcolonistgaz.png Tomb-Colonists in the Chelonate[edit | edit source]

Once you arrive to The Chelonate, the Tomb-Colonists in the Chelonate event will trigger. To avoid losing Tomb-Colonists, choose the Send the tomb-colonists to visit Storm's Temple action.

Actions Requirements Effects Notes
Send the tomb-colonists to visit Storm's Temple

"Distant thunder"
Rare event (35%)
"Possibly a fracas"
Let them go hunting with Chelonites

"Disappointment"
Rare event (25%)
"Delight!"
A Bandage-Colony Reveal'd!

"Shouts of rage"

After you have chosen any action, your next location is Venderbight.

Finishing the storylet[edit | edit source]

Once you return to Venderbight, if you have 12 x Tomb-Colonist, you can receive a Judgements' Egg. In Venderbight you have the following available actions:

Actions Requirements Effects Notes
The End of the Tour: a Full Complement

"One by one"
The End of the Tour: What Remains

"At last" 100 x Echo for each Tomb-Colonist delivered.
The End of the Tour: I Alone Was Saved

"A solitary departure"
The Tour: How Embarrassing

"Apologies? Excuses?"

Restarting the storylet[edit | edit source]

This storylet is repeatable, that means, if you have the requirements you can restart the Last Tour and gain another Judgements' Egg. In Venderbight you have to choose the following action:

Actions Requirements Effects Notes
Inspire wanderlust

"A happy Operator"