Treasure Valley

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Treasure Valley
SS junglegaz.png
Category Story Event
Type Story
Linked to Fountainhead Island

Treasure Valley is a Sunless Sea Story Event that recreates a Cartesian coordinate system using the story qualities Treasure Valley X and Treasure Valley Y, whose values represent your X and Y coordinates on the island.

Story description[edit | edit source]

"A promising bowl of thick trees and occasional bursts of space, as silent as lost gold and filled with hiding places. Be sure you have space in your hold for treasure."

Game note: You only have time for one dig attempt per visit. Every time you return to the Valley, you will begin at the correct point for finding the treasure.

Trigger conditions[edit | edit source]

Treasure Valley is triggered by doing the A Treasure Hunt action on Fountainhead Island in the Empire of Hands

Interactions[edit | edit source]

Actions Requirements Effects Notes
Consult the Map

What were its instructions again?

"The map reads as follows..."

North for each City the bats have brought down

Then east to the river where no man fears to drown

Venture south for each island the Empire can claim

And west for each bearer of the Emperor's name

Head straight for the Horizon, then take a step more

Letting west end your search, with a one, two, three...

In the shape of an X. find a seeker misled

Nothing but eternity belongs to the dead

Go North "North!"
Rare event (50%)
"North!"
Go East "East!"
Rare event (50%)
"East!"
Go South "South!"
Rare event (50%)
"South!"
Go West "West!"
Rare event (50%)
"West!"
Give up for now
"You roll up the map"
The ground here looks disturbed "You dig, but find nothing"
A tree trunk in the woods "You dig, but find nothing"
A marker of crossed bones "Treasure!"

Your shovel clinks against a box. Who buried this mountain of loot here? It is not your problem. If they ever come back, they will be sorely disappointed.

A small hill "You dig, but find nothing"
A ceremonial circle "You dig, but find nothing"
A patch of leaves "You dig, but find nothing"
A cluster of trees "You dig, but find nothing"
A wooden shrine "You dig, but find nothing"
A face drawn on the ground in chalk "You dig, but find nothing"
A dried up river bed "You dig, but find nothing"
A large stone idol "You dig, but find nothing"
A picturesque copse "You dig, but find nothing"
A place of history and terror "You dig, but find nothing"
The largest tree in the forest "You dig, but find nothing"
A circle of flowers "You dig, but find nothing"
A hidden grove "You dig, but find nothing"
An abandoned wild monkey nest "You dig, but find nothing"
A small marshy pool "You dig, but find nothing"
The starting point "An overly literal interpretation?"
A dark corner of the wood "You dig, but find nothing"
A forgotten grove "You dig, but find nothing"
A small spring of water "You dig, but find nothing"
Story events
A New RecruitInvitation to a BeheadingAn Inspection by the Ministry of Public DecencyReturning to LondonThe First ClueThe House of the QuestionThe Revenue MenThe Rose and TigerThe Trouble with Tomb-ColonistsThe Vengeance of JonahThe Venturer's PassageThe Web of StoneThe Wisp-WaysYour Father's Bones: A Cold Trail (event)Your Father's Bones: the Next Step