Under the Unterzee

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Under the Unterzee
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Category Quality
Type Misc
Data ID 125677

Under the Unterzee is considered a Misc Quality in Sunless Sea.


Qualities description[edit | edit source]

"You have access to the Zubmariner DLC expansion."

Obtaining[edit | edit source]

This quality is obtained by buying the Zubmariner DLC.

Interactions[edit | edit source]

Interactions in Brief[edit | edit source]

Click Expand on the right for more.

Interaction Action Result Type Change
Iron & Misery Company Funging Station 'Deliver Lorenzo's remains to the Factor' Requirement ≥ 1
Mount Palmerston 'Take note of a veiled woman' Requirement ≥ 1
The Tomb-Colony of Venderbight 'A weak call for help' Requirement ≥ 1
The Tomb-Colony of Venderbight 'Assist a specialised collector' Requirement ≥ 1
Adam's Way 'Bid farewell to the departing Aurelian' Requirement ≥ 1
The Chelonate 'An opportunity from a Redolent Fleshmerchant' Requirement ≥ 1
The Chelonate 'Supply the Redolent Fleshmerchant' Requirement ≥ 1
The Chelonate 'Supply the Redolent Fleshmerchant' Requirement ≥ 1
The Chelonate 'Agree to a proud request' Requirement ≥ 1
Grand Geode 'Break into Shed XVI' Requirement ≥ 1
Gaider's Mourn 'Deliver a message from the Gant Pole' Requirement ≥ 1
Khan's Heart 'A panicked wave' Requirement ≥ 1
Khan's Glory 'Take a meeting concerning a matter of no importance' Requirement ≥ 1
Khan's Glory 'Deliver a report from Anthe' Requirement ≥ 1
The Fathomking's Hold 'Trade for a White Mollyflower' Requirement ≥ 1
Port Cecil '"Excuse me, Captain."' Requirement ≥ 1
Kingeater's Castle 'The Sixth Witness' Requirement ≥ 1
Kingeater's Castle 'The Sixth Witness' Requirement ≥ 1
Hunter's Keep 'Inspect the Lorn-Fluke with the Anxious University Student' Requirement ≥ 1
Visage 'A Wandering Parson' Requirement ≥ 1
Quaker's Haven (RETIRED) 'A Wandering Parson' Requirement ≥ 1
The Mangrove College 'An intent stare ' Requirement ≥ 1
Choose an Ambition 'Immortality' Requirement ≥ 1
STATION III 'Search Shed Twelve' Requirement ≥ 1
Hideaway 'Inform the Sprightly Visionary that the Seven Against Nidah have returned' Requirement ≥ 1
Hideaway 'Search for the Fierce Philanthropist's husband' Requirement ≥ 1
Hideaway: Alone 'Inform the Sprightly Visionary that the Seven Against Nidah have returned' Requirement ≥ 1
Hideaway: Alone 'Search for the Fierce Philanthropist's husband' Requirement ≥ 1
Hideaway: Together 'Inform the Sprightly Visionary that the Seven Against Nidah have returned' Requirement ≥ 1
Hideaway: Together 'Search for the Fierce Philanthropist's husband' Requirement ≥ 1
Shepherd Isles 'Deliver a Wandering Parson' Requirement ≥ 1
Abbey Rock 'Deliver a Wandering Parson' Requirement ≥ 1
Godfall 'Speak with the monks about their newest member' Requirement ≥ 1
Khan's Shadow 'Approach the man staring at you' Requirement ≥ 1
Khan's Shadow 'Plunder the decommissioned remains of the Stone Turtle' Requirement ≥ 1
Inside the Little Gate 'Search Shed Twelve' Requirement ≥ 1
The Isle of Codex 'Agree to a damp request' Requirement ≥ 1
Port Cavendish 'Ambition: Discuss the Well-Travelled Notary's memories' Requirement ≥ 1
Port Cavendish 'Ambition: Discuss the Well-Travelled Notary's memories' Requirement ≥ 1
Port Cavendish 'Invite Isery to join the seven Against Nidah' Requirement ≥ 1
Port Cavendish 'Invite Isery to join the seven Against Nidah' Requirement ≥ 1
An Offer of Patronage 'Discuss the Well-Travelled Notary's memories' Requirement ≥ 1
An Offer of Patronage 'Invite Isery to join the seven Against Nidah' Requirement ≥ 1
The Voracious Diplomat 'Convince the Diplomat to join the Seven Against Nidah' Requirement ≥ 1
You've defeated a Behemoustache 'Let the beast go' Requirement ≥ 1
You've defeated a Behemoustache 'Let the beast go' Requirement ≥ 1
Port Stanton 'A weak call for help' Requirement ≥ 1
Port Carnelian 'Assist a specialised collector' Requirement ≥ 1
Port Carnelian 'Recruit a new Healer to the Seven' Requirement ≥ 1
Station III again 'Search Shed Twelve' Requirement ≥ 1
Testing Zubmariner Islands 'Give any test quality' Default / Challenge Fail +1
Quaker's Haven 'A Wandering Parson' Requirement ≥ 1
You have defeated a Triskelegant 'Let the beast go' Requirement ≥ 1
You have defeated a Triskelegant 'Let the beast go' Requirement ≥ 1
You have defeated a Beloved 'Let the beast go' Requirement ≥ 1
You have defeated a Beloved 'Let the beast go' Requirement ≥ 1
You have defeated a Midnight Whale 'Let the beast go' Requirement ≥ 1
You have defeated a Thalatte 'Let the beast go' Requirement ≥ 1
You have defeated a Thalatte 'Let the beast go' Requirement ≥ 1
Dahut 'Testing Branch' Default / Challenge Fail = 1
The Undercrow 'Ask the Almost Dead Man to rejoin the Seven Against Nidah' Requirement ≥ 1
Speak with the Cladery Heir 'Give her your White Mollyflower' Requirement ≥ 1
Rosina's Chambers 'Ask Rosina to rejoin the Seven Against Nidah' Requirement ≥ 1

Interactions in Detail[edit | edit source]

Click Expand on the right for more.

Story Action Required Effect
Iron & Misery Company Funging Station Deliver Lorenzo's remains to the Factor Default:


Toolkit All Testing Qualities None Default:


Mount Palmerston Take note of a veiled woman Default:


The Tomb-Colony of Venderbight A weak call for help Default:
Assist a specialised collector Default:


Adam's Way Bid farewell to the departing Aurelian Default:


The Chelonate An opportunity from a Redolent Fleshmerchant Default:
Supply the Redolent Fleshmerchant Default:
Supply the Redolent Fleshmerchant Default:
Agree to a proud request Default:


Grand Geode Break into Shed XVI Default:


Gaider's Mourn Deliver a message from the Gant Pole Default:


Khan's Heart A panicked wave Default:


Khan's Glory Take a meeting concerning a matter of no importance Default:
Deliver a report from Anthe Default:


The Fathomking's Hold Trade for a White Mollyflower Default:


Port Cecil "Excuse me, Captain." Default:


Kingeater's Castle The Sixth Witness Default:
The Sixth Witness Default:


Hunter's Keep Inspect the Lorn-Fluke with the Anxious University Student Default:


Visage A Wandering Parson Default:


Quaker's Haven (RETIRED) A Wandering Parson Default:


The Mangrove College An intent stare Default:


Choose an Ambition Immortality
    SS submarineblacksmall.png Under the Unterzee ≥ 1

Default:


STATION III Search Shed Twelve
    SS submarineblacksmall.png Under the Unterzee ≥ 1

    SS submarineblacksmall.png Acquiring a Zubmarine = 20 [Retrieve zonar schematics from Station III or Khan's Shadow]

Default:


Hideaway Search for the Fierce Philanthropist's husband Default:
Inform the Sprightly Visionary that the Seven Against Nidah have returned Default:


Hideaway: Alone Search for the Fierce Philanthropist's husband Default:
Inform the Sprightly Visionary that the Seven Against Nidah have returned Default:


Hideaway: Together Search for the Fierce Philanthropist's husband Default:
Inform the Sprightly Visionary that the Seven Against Nidah have returned Default:


Shepherd Isles Deliver a Wandering Parson Default:


Abbey Rock Deliver a Wandering Parson Default:


Godfall Speak with the monks about their newest member
    -


Khan's Shadow Approach the man staring at you Default:
Plunder the decommissioned remains of the Stone Turtle
    SS submarineblacksmall.png Under the Unterzee ≥ 1

    SS submarineblacksmall.png Acquiring a Zubmarine = 20 [Retrieve zonar schematics from Station III or Khan's Shadow]

Default:


Inside the Little Gate Search Shed Twelve
    SS submarineblacksmall.png Under the Unterzee ≥ 1

    SS submarineblacksmall.png Acquiring a Zubmarine = 20 [Retrieve zonar schematics from Station III or Khan's Shadow]

Default:


The Isle of Codex Agree to a damp request Default:


Port Cavendish Ambition: Discuss the Well-Travelled Notary's memories Default:
Ambition: Discuss the Well-Travelled Notary's memories Default:
Invite Isery to join the seven Against Nidah Default:
Invite Isery to join the seven Against Nidah Default:


An Offer of Patronage Discuss the Well-Travelled Notary's memories Default:
Invite Isery to join the seven Against Nidah Default:


The Voracious Diplomat Convince the Diplomat to join the Seven Against Nidah Default:


You've defeated a Behemoustache Let the beast go Default:
Let the beast go Default:


Port Stanton A weak call for help Default:


Port Carnelian Assist a specialised collector Default:
Recruit a new Healer to the Seven Default:


Station III again Search Shed Twelve
    SS submarineblacksmall.png Under the Unterzee ≥ 1

    SS submarineblacksmall.png Acquiring a Zubmarine = 20 [Retrieve zonar schematics from Station III or Khan's Shadow]

Default:


Testing Zubmariner Islands Give any test quality None Default:


Quaker's Haven A Wandering Parson Default:


You have defeated a Triskelegant Let the beast go Default:
Let the beast go Default:


You have defeated a Beloved Let the beast go Default:
Let the beast go Default:


You have defeated a Midnight Whale Let the beast go Default:


You have defeated a Thalatte Let the beast go Default:
Let the beast go Default:


Dahut Testing Branch Default:


The Undercrow Ask the Almost Dead Man to rejoin the Seven Against Nidah Default:


Speak with the Cladery Heir Give her your White Mollyflower Default:


Rosina's Chambers Ask Rosina to rejoin the Seven Against Nidah
    -


Triggered Events[edit | edit source]

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Story Requirements Type Location
Rosegate

Random Event (Always :50%) Rosegate
Aigul

Story Event (Always :100%) Aigul
Dahut

Story Event (Always :100%) Dahut
Anthe

Story Event (Always :100%) Anthe
Where the Zee Goes to Die

Story Event (Always :100%) Gant Pole
Low Barnet

Story Event (Always :100%) Low Barnet
A Zubmariner Tutorial

Story Event (Always :100%) Anywhere
Wrack

Story Event (Always :100%) Wrack
A Tingle in the Spine

Story Event (Always :100%) Fallen London
Zubmariner: the Fierce Philanthropist

Story Event (Always :100%) Port Carnelian
The Hidden Workshop

Story Event (Always :100%) Port Carnelian
Ambition: an Additional Sherry with the Fierce Philanthropist

Story Event (Always :100%) Port Carnelian
The Undercrow

Story Event (Always :100%) Underwater entrance to Crow
Rosina's Chambers, in Health

Story Event (Always :100%) Limbo
The Garden of the Sharpest

Story Event (Always :100%) Limbo
Entering Scrimshander

Story Event (Always :100%) Scrimshander
The Edge of Nook

Story Event (Always :100%) Nook
An Abyss...

Story Event (Always :100%) Anywhere
The Pursuit of Sharpness

Story Event (Always :100%) Limbo
Ambition: Death Hath No More Dominion

Story Event (Always :100%) Fallen London
The Seven Statues

Story Event (Always :100%) Limbo
Mariam

Story Event (Always :100%) Limbo
Engineering the Downfall of Nidah

Story Event (Always :100%) Limbo
A Deal with Isery

Story Event (Always :100%) Limbo
An Invitation for Isery

Story Event (Always :100%) Limbo
A Taste of You

Story Event (Always :100%) Limbo
The Voracious Diplomat, Hounded

Story Event (Always :100%) Fallen London
The Voracious Diplomat, in Hiding

Story Event (Always :100%) Fallen London
Recruit the Banded Prince

Story Event (Always :100%) Limbo
THE EYE

Story Event (Always :100%) Anywhere
Under Sunless Skies

Story Event (Always :100%) Limbo
Qualities
A Cache of CuriositiesA Knight Out of HabitA New FaceA Proposal from a Man of BusinessAddressed AsAmbitionAn Admiralty CommissionAn Infernal FateAnother Day: Where The Wood WasEverything is Probably Perfectly All RightPhoebe's FateQuality of LodgingsSalt's CurseSojourning with the SistersSomeone Back HomeSomething Awaits YouVenturer's DesireYour Own Sweet SkinYour Past