Way Upstream

From Sunless Sea Wiki
Jump to: navigation, search

This article is a stub. You can help Sunless Sea Wiki by expanding it.

Way Upstream
SS amber redgaz.png
Category Story Event
Type Story
Data ID 171852

Way Upstream is a Sunless Sea Story Event.

Story description[edit | edit source]

"They say that only the captain of a living ship can dare the waters of Adam's Way. But they've never met you."

Trigger conditions[edit | edit source]

When you sail off South off the Map near Adam's Way.

Note[edit | edit source]

Using Cladery Heart appears to allow you to skip the veils check.

Interactions[edit | edit source]

Actions Requirements Effects Notes
The Mountain's Blood

Upstream, up the red river into the Continent's heart. With every mile, the red is deeper. Your ship groans like calving ice.

Note: There seems to be an issue where if you didn't have full Hull when you started sailing down the river, even if you pass the Veils check your Hull still ends up zero and you die. Make sure your Hull is at maximum before trying.
    SS veilssmall.png Veils challenge (125 for 100%)

Failed event
A brave end

Blue Prophets cry the names of those about to die. This morning, the name they cried was yours. At noon, your Chief Engineer begins to pace the deck, chanting in the tongues of the Elder Continent. He refuses to return below. At four o'clock by the ship's chronometer, the ship begins to speak to you. It apologises for what will happen next. Only you can hear it. At seven o'clock, the engine bursts like a heart. The hull shatters. You are lost in the tides of the Mountain's Blood, stained and avid. Your bones will grow in the muds of the river's shore.

Successful event
Forests unseen

In London, they never imagine what grows here. Orchards of bones. Iron upright as aspens. Flint pillars, fecund with faceted apples. Gemmed faces turn to watch you from the rock. Your crew are entranced. They begin to leave you, one by one, slipping ashore when you moor, or giving themselves to the river. You are almost alone when you arrive at Caution, that hundred-tongued city. Its flowers shine like fruited ice. The Pilgrim-Wakers condescend to meet with you. They give you gifts: an egg, and a knife. "Turn back," they tell you. "The Presbyter will not meet with you. You have not lived enough."

How right they were; how right they were. You stand at the docks of the port at the river's mouth, and look upon your empty ship, its scabbed sides, its paper-thin hull. In your left hand, you hold a knife; in your right, an egg.

Story events
A New RecruitInvitation to a BeheadingAn Inspection by the Ministry of Public DecencyReturning to LondonThe First ClueThe House of the QuestionThe Revenue MenThe Rose and TigerThe Trouble with Tomb-ColonistsThe Vengeance of JonahThe Venturer's PassageThe Web of StoneThe Wisp-WaysYour Father's Bones: A Cold Trail (event)Your Father's Bones: the Next Step