Wreckship

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Wreckship
SS Monsters Wreckship.png
Type Pirate
Stats Hull: 360

Crew: 25

Location Unter-Unterzee

Wreckships are hostile zubmarines found everywhere across the Unter-Unterzee. They resemble shipwrecks until they refloat, and the guns turn to unsuspecting captains.

Interactions[edit | edit source]

You have defeated a Wreckship[edit | edit source]

There. It makes a much more convincing wreck now you've finished with it.

Actions Requirements Effects Notes
Destroy them utterly
Perhaps they're still shamming. Perhaps you're in need of target practice. Perhaps you just haven't blown anything up in a while.
There's no such thing as too sure.

Whether or not they were playing dead, it's all moot now. There isn't much left, but you might be able to make some repairs using the smithereens. And besides, sometimes destruction is its own reward.

Send a boarding party
"Don't do anything I wouldn't do!"
    SS ironsmall.png Iron challenge (100 for 100%)

Failed event
Enemy territory

Your boarding party returns with blood in unexpected places, and longer stares than usual. They managed to swipe a few things of use, but it turns out these pirates have a nasty habit of playing dead in person too. When your back's turned they stick in the knife. Or the boathook. Or flood the whole compartment.

Successful event
Quick as you like

You can't prepare a boarding party; any plan goes out of the porthole the minute your boots touch the deck of a strange vessel. In this case, it seems these pirates liked to play dead in person as well. Fortunately, your crew aren't the kind to be fooled twice. They return with clean cutlasses and bloodied boots. Some are even smiling.

Rare successful event (20%)
A sackful of serendipity
You can't prepare a boarding party; any plan goes out of the porthole the minute your boots touch the deck of a strange vessel. In this case, it seems these pirates liked to play dead in person as well. Fortunately, your crew aren't the kind to be fooled twice. What's more, one of the not-quite-dead-yet pirates knew the combination to the captain's safe. Your boarders spare you the details of how they persuaded her to cooperate, and let the jingling of their sacks speak for them instead.