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Your Lodgings

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Your Lodgings
SS lodgingsgaz.png
Category Story Event
Type Story
Data ID 143503

Your Lodgings is a Sunless Sea Story Event. Your Lodgings is where you read your correspondence, rest and, eventually, retire. It is located in London.

Location description[edit | edit source]

Here you may catch up with your correspondence, rest, or retire altogether from sea-faring life. The better your Lodgings, the better the quality of your retirement. Naturally.

Interactions[edit | edit source]

Actions Requirements Effects Notes
Read the morning papers

The Unexpurgated Gazette, the Magazine Formerly Known as the London Magazine, the Spiteful Trumpeter. News.

News from home

The Echo Bazaar, that enigmatic marketplace, has increased its tax on love stories. The Traitor Empress has forbidden singing in the street outside her palace. The anarchists of the Calendar Council have inexplicably dynamited a drinking-fountain. The Ministry of Public Decency has located and destroyed a nest of gallblighter wasps...

Rare event (50%)
News from abroad

The Khanate is threatening war. (They always are.) London's colonies on the Carnelian Coast want independence. (They always do.) The Unterzee, the papers report, has undergone another Alteration. (Not yet it hasn't: you'd know.) Oho! A promotional coupon from Mrs Plenty's Provisioners for a half-cask of salt herring. You could use that.

Visit your Study

Game note: Once your Lodgings are large enough to support a study, you can create items, such as an Ironclad Will, a Whispering Trophy-Case, or the Zong of the Zee.
See your Child

Where is the little creature?

See Trouble, and romance.
Time with your Family

Your sweetheart comes and goes. They have their own, complicated business. But they always return to your shared home, and your child.

Rest in a Room Above the Blind Helmsman

If you don't have the Echoes to go out roistering, best stay at home.

The rats keep you awake of nights with their muttering and skirmishing, but the bed is warm and the door has a lock...

Game note: This will reduce your Terror, heal a Wound, and give you a Restful Night.
Purchase an Elegant Townhouse

A good address on Hollow Street. It won't be cheap.

Zailors' service

You have your crew cart your things from the Blind Helmsman to your new address. If anyone respectable calls, they'll pass as servants.

Game note: Resting is now more expensive, but more effective.
Rest in your Elegant Townhouse

A pleasant interlude.

Sleep early, rise late

Take the air in Tyrant's Gardens. Take coffee at Caligula's Coffee House. Take advantage of a zee-captain's reputation. You could get used to this.

Game note: Resting here will reduce your Terror, heal two Wounds, and give you two Restful Nights.
Sell your Townhouse

Times are hard. Perhaps you should return to a simpler life.

A lesson in humility

Penstock's Land Agency processes the paperwork and remits you your payment. A room at the Blind Helmsman awaits. It smells like onions.
Game note: This will sell your Townhouse: after moving expenses and fees, you'll be 500 Echoes richer. You must also sell off any Heirlooms first.
Purchase a Zeeside Mansion

Something up by the Prickfinger Wastes, but not too near the Carnival. Something with a view.

Grand estateThe mansion has fallen on sad times, but your crew get it ship-shape: painting walls, polishing floors, rousting out the occasional nest of eye-stealing sorrow-spiders.

This will allow you to pass on a greater number of Heirlooms: 16 instead of 12.
Rest in your Zeeside Mansion

Game note: Resting here is expensive, but effective. It will reduce Terror, heal all Wounds and give you three Restful Nights.
Sell your Mansion

Do you really need a Mansion? You don't have so very many things, do you?

A simpler life

Penstock, the land agent, looks over the Mansion with a gloomy eye. “Roof's going,” he suggests. “But it's a good size, I suppose.”
Game Note: This will sell your Townhouse: after moving expenses and fees, you'll be 7500 Echoes richer. You must have no more than 12 Heirlooms - that's all you can fit in a Townhouse.
Long-awaited prize money

Spend it on something nice

Sell off an Heirloom

"A necessary measure"

Game note: You will usually get less than the item was originally worth. Warning! If you die without a Will in place, your next character will not inherit these.
Consider Retiring from Zeefaring Life

Game note: This allows you to review options which will end the game. You can safely scrutinise them without choosing one.
Back to the rest of the city

    Game note: Or you could click the London! card on the right.
    A calling card

    Available when you've brought the Wistful Deviless to London from the Mount Palmerston Crater.
    Peruse your Comprehensive Port Report in private "Much to sift through" Game note: This will give you a single Secret rather than a fee.
    An invitation to Benthic College

    The Delightful Adventuress

    A chance to accept if you previously refused.
    A neatly wrapped brown paper package Gratitude You acquire Nuncio: Deliverance in Nuncio at The Inky Blotter
    Reconsider Serving Mr Sacks Triggers event: SS sacksgaz.png A Visit from Mr Sacks Restarts the Mr Sacks event if you refused to help it earlier.
    The Incarnadine Robe of Mr Sacks HO HO HO Completing this interaction ends the possibility of obtaining the Snow Child at Avid Horizon. Be sure to acquire the Snow Child first.
    A delivery from a grateful friend Game note: Have 10 spaces of cargo clear before collecting this.
    Locations
    Ports Abbey RockAdam's WayAestivalAigulAntheAvid HorizonChapel of LightsChelonateCodexCumaean Canal Staging AreaDahutDemeaux IslandEmpire of HandsFallen LondonThe Fathomking's HoldFrostfoundGaider's MournGant PoleGodfallGrand GeodeHideawayHunter's KeepIremIron RepublicIsle of CatsKhan's GloryKhan's HeartKhan's ShadowKingeater's CastleLow BarnetMangrove CollegeMount PalmerstonMutton IslandNookNuncioPigmote IslePolythremePort CarnelianPort CecilRosegateSalt LionsScrimshanderShepherd IslesStation IIIThe UndercrowThe UttershroomVarchasVenderbightVisageWhitherWisdomWrack
    Places of Interest An Abyss...The Admiralty Survey OfficeAvernusThe Brass EmbassyDawn MachineDrydockThe EyeThe Forgotten QuarterThe House of the QuestionLight-ShipNaplesQuaker's HavenRoser's WharfSurfaceThe UniversityViennaWolfstack DocksThe Wreck of the NocturneYour Lodgings
    Characters Blind BruiserMerchant VenturerThe Dark-Spectacled AdmiralThe FathomkingThe First Curator