After the Festival | |
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After the Festival (Gazetteer) | |
Located in | Mutton Island |
Ports | No |
Shops | Harbour Provisioners |
Shipyard | No |
After the Festival is one of four possible port outcomes for the story of Mutton Island.
Location description[ | ]
Mutton Island rests, silently, under the false-stars. No smoke rises from the chimneys. No feet tread the streets. No ruddy-cheeked locals trade rustic aphorisms on the jetty. What has happened?
Availability[ | ]
The permanent port interaction for Mutton Island when Mutton Island: The Airs Of Mutton Island ≥ 25 and ≤ 29.
Available after completion of the Last-Minute Preparations and The Fruits of the Zee story events at Mutton Island.
Interactions[ | ]
Actions | Requirements | Effects | Notes |
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Investigate the Cock and Magpie
It was the heart of the village, once. |
Drunk dry
Most of the brasses still hang on the beams, but now they are joined by an incongruous studding of barnacles. Behind the bar, the floor is littered with empty bottles. You test the beer kegs - also empty. The cellar is flooded with three feet of zeewater. Drowned rats float slowly across the surface.
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Investigate the hill
A hunched shape looms on the hilltop. |
The effigy
The hill is strewn with dead fish. Silvery scales shine under your lamp; glassy eyes glint. You come across the old stone well, and peer in. The water is high. A salt reek rises from it. On the hilltop, a wicker figure stands. When it was built, it must have been ten feet high; now it is slumped and sagging. The papier-mâché of its skin has sloughed away, but it still wears a knobbly crown of coral.
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Explore the village
You wander through the empty, winding streets. Zeeweed hangs from windowsills. Thatches are sodden. Drenched bunting hangs, limply, from the eaves. |
No one's home
You check house after house, and don't find a soul. The carpets squelch underfoot, oozing zeewater. The curtains drip. No valuables have been left behind - no jewellery, no heirlooms. But there is still cutlery in the drawers; plates and bowls stacked in the damp-stinking cupboards. Something rattles in a coal scuttle. You tip it over, and a crab crawls out. It peers around, clearly lost.
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Explore the shore
What's that on the beach? |
Laces and soles
Shoes litter the length of the shore and bob in the sighing surf. Sunday-best boots; solid farmers' shoes studded with hobnails; small, neat children's shoes with gleaming buckles. Wherever the inhabitants went, they went barefoot.
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Entertain your crew's terrified speculations
Each of them has a theory about what happened on the island. |
Unlikely tales
A Sprightly Deckhand blames Storm. “'e's always gustin' and blusterin' round 'ere. The islanders must 'ave angered 'im!” A Craggy Crewman shakes his head. “No. It were that well of theirs. There was something waiting in the bottom of it, and it finally climbed out.” "Pssh," scoffs a Solemn Stoker. “Mark my words: this is the work of the Fathomking. And His complexity only takes what's offered.”
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This trades 3 x Zee-ztory for 4 x Tale of Terror!! and 2 x Terror. | |
Compose a Port Report
Brief though it might be. |
Little to report
Still here. Still sodden. Empty as a politician's promises.
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Put a blemmigan ashore
Even boggier than usual: Mutton Island is perfect blemmigan country. |
A soggy kingdom
It scuttles gleefully into the twisty streets, climbs a wall, and roosts in a sodden thatch. It clicks its beak happily.
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