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Determined Doctor
Determined Doctor
Position Surgeon
Effects

SS heartssmall +9 x Hearts
SS pensmall +3 x Pages
+1 x A Doctor Aboard

Promotions Disillusioned Doctor

Determined Doctor is a potential Surgeon crew member.

Character description[ | ]

"Now he has a cause."

Obtaining[ | ]

The Determined Doctor can be obtained by speaking to the Haunted Doctor and taking him to Khan's Shadow.

Promotions[ | ]

The Determined Doctor can be promoted to the Disillusioned Doctor by following his storyline and selecting one of the three options to change his beliefs.

Interactions[ | ]

Actions Requirements Effects Notes
Increase your Hearts

The Determined Doctor has read widely.
Game note: Spend a Secret to improve your Hearts, unless it's higher than 100.

A distracted lesson

"Eyes! What I could tell you about eyes!" As the subject bounces from that to politics, to the intricacies of sunlight, to the complex breeding cycle of sorrow-spiders, it becomes impossible to keep up.

Still, he is a man who intimately knows all of his subjects. You definitely leave feeling that you have learned something important, if perhaps not exactly what.

Dine with the Determined Doctor

He will bring the wine, he tells you. Do you happen to have any more of that delightful zee-trout? No matter!

Your sorbet slowly melts, untouched

"...and no, they are not restless elements!" He slams his hands down on the table. "Do you not see, Addressed as! Every year, the Bazaar... she devours us! From within! The rich dream honey-dreams, while the poor shovel lacre with their bare hands in the streets - just to earn a few Echoes to buy food... and above it all the Masters and the - "

He never does get around to answering your actual question, of whether he enjoyed his main course.

Check on the Determined Doctor

He has not caused any more trouble, but remains a cause for concern.

A man distracted

The guard reports that the Doctor has barely spoken since returning to work. He certainly has not smiled. He goes through the motions solely in the hope of being left alone, away from the scorn and suspicion of the crew. His patients leave mended, more or less, but their sutures are poorly stitched, their medications miscounted, and their bones carelessly set.

The crew grumbles. A word must be had.

A Long Talk: Cold Reality

His problem is that he lives in a fantasy world. A glimpse of life's complexity might show him his folly.

A realist is born...

It is not with anger but curiosity that you ask him what he hoped to achieve by betraying your trust. What plans could the anarchs have that would upend the very table where the Great Game is played? In the privacy of your cabin you let him in on your little corner of it. More. You give him your blessing to make use of anything he sees, if he truly believes it will achieve something worthwhile.

He looks up. Pushes away the offered intelligence... which of course still has to be burned, as protocol demands. Something in his eye has gone, possibly forever. "You are right, of course. I will return to my duties. There at least I can still hope to serve."

"Here. They gave me this in the Shadow. It is not fitting that I keep it. May you use it better than I would."

A Long Talk: Inner Emptiness

His problem is caring too much. In the blackest reaches of the zee, he will learn that such frivolities as hope and purpose are just night-lights for the naive.

A nihilist is born...

By the last greasy flickers of a dying candle, you stand on deck with the Doctor and stare into the abyss. The question is not whether anything stares back, but whether it will choose to remain hidden. As you talk, the fellow's shoulders sink. He leans against the rail, considering the depths. Any arguments he might have made are swallowed by the emptiness.

He looks up. Something in his eye has gone, possibly forever. "You are right, of course. I will return to my duties. There at least I can still hope to serve."

"Here. They gave me this in the Shadow. It is not fitting that I keep it. May you use it better than I would."

A Long Talk: For London!

His problem is that he keeps choosing unworthy causes. Perhaps he can be pushed to a worthy one for once.

A patriot is born...

Over a meal of zee-trout and wine, you do your best to bring him round. Is the world perfect? No. Neither Surface nor Neath will ever make that claim. Is all well in London? Hardly. He is not wrong there. However, you point out, he has a better chance than most to put his unquestioned skills to use in the name of all her people. And his regrets? Well, to do something terrible for one's country is barely a matter for shame at all!

He looks up. Something in his eye has gone, possibly forever. "You are right, of course. Perhaps I shall put about inquiries the next time we are in port. For now though, I will return to my duties. There at least I know that I can serve with a measure of honour."

"Here. They gave me this in the Shadow. It is not fitting that I keep it. May you use it better than I would."

Enough! His services are no longer required

He leaves the ship at the next suitable port.

A vacancy to fill

The Doctor finishes work on his final patient and walks himself to the brig without objection or recrimination. He leaves his fate in your hands, thanking you for having let him perform at least a little more good while here.

Answer questions about your past
You've kept your secrets long enough.
Game note: Unmask yourself! This will allow you to select a Past, Ambition, and form of preferred address - also providing you with a specialist ability bonus.

Other Interactions[ | ]

These are triggered elsewhere, but related to the Doctor.

Location & Event Name Requirements Choice Effects Notes
At Zee, random event.

Track down the Spy

Successful Event:

Note: This is technically two entirely separate events, and only one challenge will be presented per event. Carry both items to double your chances of the encounter.

Failed Event:

Track down the Spy

Successful Event:

Failed Event:

At Zee (immediately after completing A spy walks the ship!) Demand an explanation
His words mean nothing
Argue with the Determined Doctor -
Try to deal with the Determined Doctor -
Pass judgement on the Determined Doctor
The Doctor returns to work -
The Doctor leaves the ship
Varchas in The Charitable Hospital Offer the services of the Haunted Doctor You can only do this with either the Brisk Campaigner OR the Haunted Doctor. Pick Wisely. Also, he can still complete if he's been "promoted".


Video Guides[ | ]

Promotion Video:

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