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==Port interactions== ===[[File:SS Interactions Frostfound.png|42px]] Frostfound=== <p></p><span style="color:white;">Towers and ramps and galleries and stairs of ice, raised and spun like an architect's honey-dream. No spider ever wove so complex a web. The towers are utterly pristine, untouched by human life, but a pitiable encampment squats by the dock.</span> {| class="ss-table" style="width:100%;" !style="width:16%;"|Actions !style="width:18%;"|Requirements !style="width:18%;"|Effects !style="width:10%;"|Notes |- | <span style="color:white;">'''Engage an Officer: the Tireless Mechanic'''</span> Afternoon. Ready to offer my services. I'm an engineer. Finest you'll ever hire. Treat engines like my own children. Not that I have children. Too busy. Usually busy. | <p></p><ul> [[File:SS Officers Chief Engineer L Tireless Mechanic.png|23px]] 0 x [[Tireless Mechanic]]<p></p> [[File:SS echosmall.png|23px]] 20 x [[Echo]]<p></p> </ul> | <span style="color:white;">'''Welcome aboard!'''</span> "Spot of rust, spot of rust. Soon see to that. You there! Help me with this spot of rust." <ul> [[File:SS echosmall.png|23px]] <span style="color:red;">-20</span> x [[Echo]]<p></p> [[File:SS Officers Chief Engineer L Tireless Mechanic.png|23px]] <span style="color:green;">+1</span> x [[Tireless Mechanic]]<p></p> </ul> | ''Game note: <span style="color:teal;">The Tireless Mechanic increases [[Veils]] and [[Fuel Efficiency]].</span>'' |- | <span style="color:white;">'''Take tea with the squatters at the dock'''</span> Some of them wear the robes of Iremi Riddlefishers; some look like Whithern folk, but even more ragged. But they do seem a little more practical than either of those peoples. | <p></p><ul> [[File:SS gamekeeper_cottagesmall.png|23px]] [[Something Awaits You]] β₯ 1<p></p> </ul> | <span style="color:white;">'''A surprisingly warm welcome'''</span> "We're keeping the steps for the Game of Truths," a Helpful Riddlefisher explains, as she fills your cup for the third time. "Every year, the people of Irem and Whither meet here, for - " she pauses. "Contests," she finished vaguely. "The difference between a question and a riddle. One day, someone will prove themselves enough to enter the castle." You spend a pleasant few hours, while the tea is supplemented with Iremi liqueurs, pale Whithern beer, and something the Riddlefisher describes blandly as 'snake cake'. They offer you fuel and supplies before you leave. "We keep enough to spare," the Riddlefisher grins. "From time to time a captain gets lost and comes up here, and we always feel bad for them." <ul> [[File:SS skullsmall.png|23px]] <span style="color:green;">-10</span> x [[Terror]]<p></p> [[File:SS fuelsmall.png|23px]] <span style="color:green;">+1</span> x [[Fuel]]<p></p> [[File:SS suppliessmall.png|23px]] <span style="color:green;">+1</span> x [[Supplies]]<p></p> [[File:SS gamekeeper_cottagesmall.png|23px]] [[That's all for now]]<p></p> </ul> | |- | <span style="color:white;">'''Ask the squatters about the castle'''</span> You notice they avoid looking at it directly. | <p></p><ul> [[File:SS gamekeeper_cottagesmall.png|23px]] [[Something Awaits You]] β₯ 1<p></p> </ul> |<span style="color:white;">'''"If you can enter... you should not."'''</span> "We get enthusiasts here, from time to time. Yes, you might be able to enter the castle before the appointed time. You might even find something of value there. But you'd be despoiling sacred ground, my friend. It will take your stories from you. It will take your essence, your self. And if you survive that, you'll likely anger the gods of the zee. Yes, they're real. As real as the corridors of Frostfound are. Stay away, my friend, stay away." <ul> [[File:SS scaryeyesmall.png|23px]] <span style="color:green;">+1</span> x [[Tale of Terror!!]]<p></p> [[File:SS gamekeeper_cottagesmall.png|23px]] [[That's all for now]]<p></p> </ul> | |- | <span style="color:white;">'''Enter Frostfound'''</span> A long flight of stairs rises glistening to a sheer tower. There is no door. Your reflection hangs in the cloudy ice. | <p></p><ul> [[File:SS skullsmall.png|23px]] [[Terror]] β€ 20<p></p> [[File:SS mirrorssmall.png|23px]] [[Mirrors]] β₯ 50<p></p> </ul> | <span style="color:white;">'''Face the wall'''</span> "You probably shouldn't do that," one of the squatters advises. Ignore her. Face the wall. Examine your cloudy reflection. Close your eyes. Step forward. Shiver. Frostfound radiates both cold, and a subtler chill of the heart. Did you move at all? Or is it your reflection that moved? You are inside Frostfound. <ul> [[File:SS skullsmall.png|23px]] [[Terror]] = 20<p></p> <span style='color:teal;'>'''Triggers event:'''</span> [[File:SS frostfound interiorgaz.png|23px]] [[The Corridors of Frostfound]] </ul> | ''Game note: <span style="color:teal;">You cannot enter Frostfound if your [[Terror]] is greater than 20; and you should not enter Frostfound without a good reason.</span>'' |- | <span style="color:white;">'''Allow the Sly Navigator to examine the tower'''</span> He climbs the steps, panting eagerly. "This is the zee, you see?" he calls back. "The zee risen to become land. Ice is the zoul of the zee. In ice, we find the zee at her most exemplary - " And he's off again. You leave him to examine the tower, staring up at the battlements, his breath dragon-huffing. | <p></p><ul> [[File:SS fence2gaz.png|23px]] 1 x [[Sly Navigator]]<p></p> </ul> | <span style="color:white;">'''Where is he?'''</span> Only a few minutes later, you glance back, and the Navigator is gone. You climb the steps to examine the spot where you saw him last. His coat lies in the snow. His footprints end at the tower wall. You poke through his coat and find a brass telescope from the Khanate, a much-annotated chart, tobacco, an alarming quantity of lice. But the Navigator is gone. You never see him again. <ul> [[File:SS fence2gaz.png|23px]] <span style="color:red;">-1</span> x [[Sly Navigator]]<p></p> [[File:SS guisemalesmall.png|23px]] <span style="color:green;">+1</span> x [[Outlandish Artefact]]<p></p> [[File:SS chartsmall.png|23px]] <span style="color:green;">+1</span> x [[Revelatory Chart]]<p></p> </ul> | |- | <span style="color:white;">'''Put a blemmigan ashore'''</span> Snow, ice, a few squatters. A harsh environment for vegetation. But blemmigans are adaptable. | <p></p><ul> [[File:SS blemmigansmall.png|23px]] 1 x [[Docile Blemmigan]]<p></p> </ul> | <span style="color:white;">'''Not that adaptable'''</span> Its moist tendrils freeze to the icy ground as soon as it's off the gang-plank. It squeals, speeding back into the ship to huddle in the engine-room. It's made its opinions on Frostfound very clear. | |- | <span style="color:white;">'''Show the squatters your Navigator's sigil'''</span> A Plucky Researcher recognises it. "I know it well! I can show you, but the way isn't easy. I'll not take anyone frail. You'll need ropes, crampons, skins, tents. And I'll want paying, of course - my bursary is wearing rather thin." | <p></p><ul> [[File:SS guisemalesmall.png|23px]] 1 x [[Outlandish Artefact]]<p></p> [[File:SS suppliessmall.png|23px]] 5 x [[Supplies]]<p></p> [[File:SS bloodstainsmall.png|23px]] [[Menaces: Wounds]] β€ 1<p></p> [[File:SS sigilriddennavigatorsmall.png|23px]] [[Learning About: The Sigil-Ridden Navigator]] = 20 <span style="color:teal;">'''['''</span><span style="color:white;">''The Chapel of Lights has directed your Sigil-Ridden Navigator to Frostfound.''</span><span style="color:teal;">''']'''</span><p></p> | <span style="color:white;">'''Almost Never Remembered'''</span> Your Navigator approaches it warily. The sigil on his temple sparks with blue fire. He reaches out, his fingers touching those of his reflection in the ice - and his reflection lunges forward, whispering something in his ear. The Navigator crumples into the snow. "Oh." The Plucky Researcher says. "Damn. We're going to have a devil of a time getting him back to the ship." You do. But you manage it. Back in your cosy cabin you imbibe mulled rum. Will you ever be warm again? <ul> [[File:SS suppliessmall.png|23px]] <span style="color:red;">-5</span> x [[Supplies]]<p></p> [[File:SS guisemalesmall.png|23px]] <span style="color:red;">-1</span> x [[Outlandish Artefact]]<p></p> [[File:SS bloodstainsmall.png|23px]] <span style="color:red;">+1</span> x [[Menaces: Wounds]]<p></p> [[File:SS sigilriddennavigatorsmall.png|23px]] [[Learning About: The Sigil-Ridden Navigator]] = 30 <span style="color:teal;">'''['''</span><span style="color:white;">''Speak to your Sigil-Ridden Navigator to learn what he saw at Frostfound.''</span><span style="color:teal;">''']'''</span><p></p> [[File:SS gamekeeper_cottagesmall.png|23px]] [[That's all for now]]<p></p> </ul> | |- | <span style="color:white;">'''Create a Port Report'''</span> What are the squatters up to? | <p></p><ul> [[File:SS frostfound portsmall.png|23px]] 0 x [[A Port Report: Frostfound]]<p></p> | <span style="color:white;">'''Bickering amiably'''</span> Not all are Iremi or Whithern. There's the odd researcher, the occasional deranged ice-sculptor. Now and then a very cold, very sad Rubbery Man. But for the most part, an atmosphere of friendly rivalry reigns. <ul> [[File:SS frostfound portsmall.png|23px]] <span style="color:green;">+1</span> x [[A Port Report: Frostfound]]<p></p> </ul> | |- | rowspan="4"| <span style="color:white;">'''Speak to your Iremi contact'''</span> A Riddlefisher is wearing the blue-and-red scarf that marks him as a contact. It would be a Riddlefisher. What are the odds he'll give you a straight answer? | rowspan="4"| <p></p><ul> [[File:SS mirrorssmall.png|23px]] [[Mirrors]] challenge (<span style="color:teal;">'''126'''</span> for 100%)<p></p> [[File:SS papers5small.png|23px]] [[Objective: An Admiralty Commission]] = 13 <span style="color:teal;">'''['''</span><span style="color:white;">''Retrieve Strategic Information from Frostfound, in the North''</span><span style="color:teal;">''']'''</span><p></p> </ul> | style="border-bottom: solid 1px #1D4952; background: #002020;" align="center" |<span style="color:white;">Failed event</span> | rowspan="4"| |- | style="border-bottom: solid 1px #1D4952;" | <span style="color:white;">'''When will the towers topple?'''</span> "Which Troy was drowned?" "How many battles until the Irridescence?" "Who went East?" Perhaps the Riddlefisher is trying to help. Perhaps they're trying to drive you out of your mind. You are forced to give up. The mission is a failure. <ul> [[File:SS papers5small.png|23px]] [[Objective: An Admiralty Commission]] = 0 <span style="color:teal;">'''['''</span><span style="color:white;">''You've completed your Commission - return to the Admiralty.''</span><span style="color:teal;">''']'''</span><p></p> </ul> |- | style="border-bottom: solid 1px #1D4952; background: #002020;" align="center" |<span style="color:white;">Successful event</span> |- | <span style="color:white;">'''When will the towers topple?'''</span> The Riddlefisher shares a series of linked riddles with you. You identify the linking factor: it's a prediction about who will win the Contest between questions and riddles, next year. Perhaps the Admiralty will find it useful. It's the closest thing to information about the balance of power, this far north. <ul> [[File:SS wilmotsendsmall.png|23px]] <span style="color:green;">+1</span> [[Strategic Information]]<p></p> [[File:SS papers5small.png|23px]] [[Objective: An Admiralty Commission]] = 0 <span style="color:teal;">'''['''</span><span style="color:white;">''You've completed your Commission - return to the Admiralty.''</span><span style="color:teal;">''']'''</span><p></p> </ul> |- | rowspan="4"| <span style="color:white;">'''Speak to a Whithern contact instead'''</span> Interestingly, a Whithern dock-squatter is also wearing a red-and-blue scarf. What are the odds she'll give you an answer at all? | rowspan="4"| <p></p><ul> [[File:SS pensmall.png|23px]] [[Pages]] challenge (<span style="color:teal;">'''126'''</span> for 100%)<p></p> [[File:SS papers5small.png|23px]] [[Objective: An Admiralty Commission]] = 13 <span style="color:teal;">'''['''</span><span style="color:white;">''Retrieve Strategic Information from Frostfound, in the North''</span><span style="color:teal;">''']'''</span><p></p> </ul> | style="border-bottom: solid 1px #1D4952; background: #002020;" align="center" |<span style="color:white;">Failed event</span> | rowspan="4"| |- | style="border-bottom: solid 1px #1D4952;" | <span style="color:white;">'''Why would such a ship come here?'''</span> "Who questions the questioner?" "What is the name of your employer?" "Why do you think I would know?" Is she being obtuse? Are these code-phrases you don't recognise? Has the Khanate employed a counter-agent to bewilder you? Will these questions ever end? You are forced to give up. The mission is a failure. <ul> [[File:SS papers5small.png|23px]] [[Objective: An Admiralty Commission]] = 0 <span style="color:teal;">'''['''</span><span style="color:white;">''You've completed your Commission - return to the Admiralty.''</span><span style="color:teal;">''']'''</span><p></p> </ul> |- | style="border-bottom: solid 1px #1D4952; background: #002020;" align="center" |<span style="color:white;">Successful event</span> |- | <span style="color:white;">'''Why would such a ship come here?'''</span> The Whithern is even more elliptical than most of her kind. You realise quickly that she's trying to warn you off. There must be an enemy agent here. Take that information back to London. Sometimes the absence of an answer is an answer in itself. <ul> [[File:SS wilmotsendsmall.png|23px]] <span style="color:green;">+1</span> [[Strategic Information]]<p></p> [[File:SS papers5small.png|23px]] [[Objective: An Admiralty Commission]] = 0 <span style="color:teal;">'''['''</span><span style="color:white;">''You've completed your Commission - return to the Admiralty.''</span><span style="color:teal;">''']'''</span><p></p> </ul> |- | rowspan="4"| <span style="color:white;">'''Extract the Cladery Heart'''</span> The Cladery Heir leans over the deck rail. "There! In the ice!" The searchlight catches what might be a hull, or might be a very large gizzard. | rowspan="4"| <ul>[[File:SS claderyheirsmall.png|23px]] [[Cladery Heir]] = 1<p></p> [[File:SS claderyheirsmall.png|23px]] [[Learning About: The Cladery Heir]] = 110 <span style='color:teal;'>[</span><span style='color:white;'>Looking for the Cladery Heart in Frostfound</span><span style='color:teal;'>]</span><p></p> [[File:SS mirrorssmall.png|23px]] [[Mirrors]] challenge (<span style="color:teal;">'''80-(20*[[Investigating with the Cladery Heir]])'''</span> for 100%)</ul> | style="border-bottom: solid 1px #1D4952; background: #002020;" align="center" |<span style="color:white;">Failed event</span> | rowspan="4"| |- | <span style="color:white;">'''The light glances off again'''</span> The Cladery Heir turns away from the shape in the ice. "No, it's just a boulder," she says. "Probably we won't find it here. It doesn't matter, of course." <ul>[[File:SS skullsmall.png|23px]] <span style='color:green;'>+1</span> x [[Terror]]<p></p> [[File:SS magnifyingglasssmall.png|23px]] <span style='color:green;'>+1</span> x [[Investigating with the Cladery Heir]]</ul> |- | style="border-bottom: solid 1px #1D4952; background: #002020;" align="center" |<span style="color:white;">Successful event</span> |- | <span style="color:white;">'''Preparing an approach'''</span> The Cladery Heir presents herself on deck. She carries a bag full of sharp blades and serrated blades, short strong blades, toothed blades like saws, long-handled shears, knives whose edges are invisible. She is ready to cut with glass, or with diamond, or with fire, as required. <ul><span style='color:teal;'>'''Triggers event:'''</span> [[File:SS Locations Frostfound.png|23px]] [[Frostfound#The Cladery Heart in the Ice|The Cladery Heart in the Ice]]</ul> |} ===The Cladery Heart in the Ice=== ====Event description==== <span style="color:white;">The Cladery Heir has sliced away great blocks of Frostfound ice and piled them into a wall. Behind them, the shape of the Cladery Heart is evident, but the hull-flesh is blue with cold.</span> ====Interactions==== {| class="ss-table" style="width:100%;" !style="width:15%;"|Actions !style="width:18%;"|Requirements !style="width:18%;"|Effects !style="width:10%;"|Notes |- | <span style="color:white;">'''Give up on cutting the ice for now'''</span> There is still some ice between you and the Cladery Heart. Who knows how much longer this would take? | | <span style="color:white;">'''Perhaps some other time'''</span> The Cladery Heir packs away her implements and shows no disappointment on her face. There is one blade that has been ruined by the ice and salt. She flings it away into the ocean. <ul><span style='color:teal;'>'''Goes to:'''</span> [[File:SS Locations Frostfound.png|23px]] [[Frostfound]]</ul> | |- | rowspan="4"| <span style="color:white;">'''Bring it back to health'''</span> "It is shocked," she says. "And numb. It will need a cure." | rowspan="4"| <ul>[[File:SS heartssmall.png|23px]] [[Hearts]] challenge (<span style="color:teal;">'''80-(20*[[Investigating with the Cladery Heir]])'''</span> for 100%)</ul> | style="border-bottom: solid 1px #1D4952; background: #002020;" align="center" |<span style="color:white;">Failed event</span> | rowspan="4"| {{game note|For now, the Cladery Heart awaits in Port Carnelian. If you wish to make it your ship, you will have to go there, and come to some agreement with the Heir.}} |- | <span style="color:white;">'''Inert'''</span> The Cladery Heir pummels the hull-flesh with her fists. She scrapes away accumulated ice with a strigil. She breathes on it, and lays her cheek next to it. The Cladery Heart doesn't stir. <ul>[[File:SS skullsmall.png|23px]] <span style='color:green;'>+1</span> x [[Terror]]<p></p> [[File:SS claderyheirsmall.png|23px]] <span style='color:green;'>+1</span> x [[Learning About: The Cladery Heir]]</ul> |- | style="border-bottom: solid 1px #1D4952; background: #002020;" align="center" |<span style="color:white;">Successful event</span> |- | The Cladery Heir builds a fire. She whistles an infuriating popular tune. She massages the hull-flesh with brandy, and piles otter pelt over its raw frostbitten flanks. She speaks to it in the native tongue of the First City, a language cluttered with velar stops. In the fifth hour of these rituals, the Heart begins to thrum again. It wants to be free of the ice. It wants to move. It wants to swim. "South," says the Heir. "Wait for us in Port Carnelian. It isn't safe to change ships here." The Heart beats twice before taking a new heading. <ul>[[File:SS claderyheirsmall.png|23px]] [[Learning About: The Cladery Heir]] = 115</ul> |} {{Navbox locations}} [[Category:Sunless Sea ports]] [[Category:Sunless Sea locations]]
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