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Inside the Little Gate
SS blackgaz
Category Story Event
Type Story
Linked to SS Locations Station III Station III
Data ID 152551

Inside the Little Gate is a Sunless Sea Story Event.

Trigger conditions[ | ]

Inside the Little Gate is triggered when you dock in SS Locations Station III Station III and have the following:

Story description[ | ]

"The inner port is open to you, now, although it is clear that your welcome is conditional. Don't cause trouble."

Interactions[ | ]

Actions Requirements Effects Notes
Deliver a Long-Box to the Acolyte

More secrets of the heart.

A faint smile

It's difficult to read her expression behind those goggles. Perhaps she's pleased to see you, or perhaps she's only eager to continue her work.

Surrender a Long-Box for payment

The Acolyte is gone, but her colleagues will supply suitable payment.

A fair exchange

You are paid with a fresh Bazaar-draft. What connection does this place have with the Echo Bazaar in London?

Exchange a Long-Box for a Heartmetal Ingot

What use is heartmetal to you? But then, what use is a Long-Box? (Perhaps you imagine the whisper at shoulder - 'What use, indeed, is a heart?'. When you turn, there's only the ragged flirting of the wind.)

A fair exchange

The legalities of trading in heartmetal are vague. If its existence were acknowledged by laws, it might be forbidden. Put it somewhere out of the way.

Put a blemmigan ashore

What will it do, in this place of oil and metal?

A creeping plague

The blemmigan sidles furtively into a pipe that protrudes from the wall. All is still. You see no more of it.

As you turn to go, greasy smoke puffs suddenly from the pipe's end. You smell burning grease. Nevertheless, perhaps, it survived.

Find assistance for the Snow Child

"A heartmetal heart? Not sure you've the measure of the d__n stuff." The Heartmetal Smith shrugs. "No skin off my nose. Bring us an ingot, I'll shape it for you.\"

For the snolem, a heart

The Smith hammers the ingot into a rough heart shape, leaving it to cool in a bucket of water. Not much time remains. Sacks and Snow: The Snow Child's Name drips constantly now, leaving puddles as it paces up and down outside the Gate.

Fitting the heart is an unpleasant matter for all concerned, but what must be done is soon finished. At first, nothing seems to have happened. Soon, though, the drips stop. The wound heals. Sacks and Snow: The Snow Child's Name looks up at you, something new behind its crystal eyes. "I think it worked."

Sacks and Snow: The Snow Child's Name smiles at you. It is time for its journey to begin, at Irem, where all journeys East must depart.

Search Shed Twelve

A long, low building propped against the wall. Boarded windows. A rusting padlock.

Your bo'sun shatters the lock with a ball-pein hammer

Inside, your lamps reveal dust-choked workbenches strewn with discarded tools. Shelves of cardboard boxes filled with rivets and bolts, washers and screws. Blackboards, roughly scrubbed. Here is an old lunchbox - its half-eaten sandwiches encased in successive generations of exciting fungus.

In a rusted filing cabinet you find the documents you need: a folder of tea-stained research into zonar. You leave the rotting workshop quietly and return to your ship. The next time you sneeze, your handkerchief comes away black with the workshop dust that crept into your lungs.

Game note: Return to Port Carnelian to complete your zubmarine research.

Deliver the Lorn-Fluke and observe the Student's experiment

He is terribly excited, and requests your steadying presence - to ensure he maintains the appropriate scientific detachment.

After careful set up

The shed is empty, saving a writing desk and the gigantic mass of needles. The Anxious Student snaps off the tip of one and twirls it between his fingers. "I hypothesise that the flukes have a method of absorbing and storing our lived experiences. It follows, therefore, that there should exist a means of transmitting - reliving! - that experience. Like so!" He stabs the needle through his palm. His eyes dull.

"You heard Captain Harris, zailor. Target the Ogedei and fire torpedoes. And if you hit one of the Lorn Flukes then by God and Her Majesty I will put you out of the airlock and let the spiny b_____ds take you!"

He awakes from the reverie a moment later, beaming. "That will do, Addressed As. Pass me your notes; I'll carry on the experiment from here."

Return later

Other acolytes move between the buildings, singing softly, but none of them seems inclined to speak to you at this moment.

    -
Back to the dock

Down the steep stairs. The song of the acolytes fades behind you, but still you find yourself humming their odd melodies. Perhaps there will be more to do here another time.

Station III story events
DELIVERIESAt the top of the stairsStation III againIce cold silverCaught in the actClay stevedoresUnder the SteepleInside the Little GateMeeting the Heartmetal SmithVisit to the Smith's EmporiumErrands for the AcolyteScavengers of Dark MatterQuestions for the AcolyteMedical details from the AcolyteThe Time BeforeFurther conversation with the acolyteThe Export in DarknessObserving the Latest AutopsiesSummons to the Low BuildingThe Other AutopsyShades of BlackPicnic with the AcolyteOnce more
Story events
A New RecruitInvitation to a BeheadingAn Inspection by the Ministry of Public DecencyReturning to LondonThe First ClueThe House of the QuestionThe Revenue MenThe Rose and TigerThe Trouble with Tomb-ColonistsThe Vengeance of JonahThe Venturer's PassageThe Web of StoneThe Wisp-WaysYour Father's Bones: A Cold Trail (event)Your Father's Bones: the Next Step
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