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Pigmote Isle
Pigmote Isle (Map)
SS Locations Pigmote Isle Map
Pigmote Isle (Gazetteer)
SS generic portgaz
Located in The Snares
Ports Saints-Haven
Shops No
Shipyard No
Data ID 146633

Pigmote Isle is a remote island in The Snares that appears to be deserted. Or is it?

Port description[ | ]

"Two houses, both alike in dignity."

Port interactions[ | ]

SS On A Lonely Desert Beach On A Lonely Desert Beach[ | ]

Location description[ | ]

"There is no habitation in sight, no market, very little in the way of a maintained dock. A stretch of sand thickens into damp, black earth, from which sprout stunted... Palms? Not quite: tall fungal growths with frond-like caps, as if someone sculpted the idea of a tree from a mushroom.

Trigger Conditions[ | ]

This interaction is only available while SS Pigmote Isle Mastery Pigmote Isle: Mastery ≤ 0, that is, until you choose the Disembark action.

Interactions[ | ]

Interaction Requirements Effects
Disembark

See what awaits you.

War?

As you step on to the quay, you hear clamour, shouts, and shooting; you can see, off in the distance, smoke rising from beyond the hill, and dots of fire flecking the horizon. Two tiny figures stand a little further down the quay. Unmoving. As if awaiting your approach.



SS The Rise Of Pigmote Isle The Rise Of Pigmote Isle[ | ]

Location description[ | ]

"Hail Cavia! The Neath's most adorable nation scurries around your legs. Scintillack harvesters drag heavy bags of the island's bounty to their silos. Industrious rodents work hard on towering edifices, some of them almost neck-high. (London will never believe a b____y word of this.)"

Trigger Conditions[ | ]

Pigmote Isle requires:

Which are obtained after you complete the events starting with SS bookbloodgaz A Literary Interlude. You might lose the requirements if you perform the Steal the Lady's Eye or Steal the Rat's Star actions, and SS Pigmote Isle Mastery Pigmote Isle: Mastery will also change as eventually other nations will arrive and seal the fate of the rodents, for better or worse.

Interactions[ | ]

Interaction Unlocked by Effects Notes
Help [Pigmote Isle name] resolve a dilemma

An aide runs over. "Hairless Adviser, you return to us! Praise the tide. We need your wisdom once again!"

The action name is calculated using the current journal description of Pigmote Isle: Mastery (Cavia, United Murinia etc.)


The Pigmote Isle: A Dilemma value, chosen randomly, decides which dilemma will be triggered.

Request repairs

These rats will board even a sinking ship. Provided the crew is willing to carry some of the heavier tools.

Restored to order

The rats do an excellent job, patching the leaks and beating the hull into shape. All shall be well, as they say on Wolfstack Docks.

Game note: Raise Pigmote Isle's Civilisation for better prices
Purchase scintillack

The Cavies' nets glimmer with fresh treasure.

The zee's bounty

The cavies twitch their whiskers with pride as you cast your eye across their harvest and select the finest pieces.

Game note: Raise Pigmote Isle's Civilisation for better prices
Visit the Cavy Ghetto

Murinia has not been kind to its enemies.

Visit the Rat Ghetto

The House of Cavy has not been gracious in victory.

Release a blemmigan

What's one more critter on this island?

Later, deep in the Chickenwoods

"Charge!" squeaks a rodent soldier, gleefully leading his eager recruits against the latest mushroom incursion. The farmers stare dolefully at the remains of their crops.

During their nation development period this works much like a predictable Dilemma, afterwards this makes Scintillack purchase or Hull repair more expensive.
Trade with the Fathomking's Ambassador

The rodents have little use for his drowning pearls. He promises an excellent rate of exchange.

Clammy treasures

His Complexity's blessings be upon you," wheezes the Drownie, counting the little pearls into a small oilskin bag. You pick it up by the drawstrings, careful not to touch its puckered flesh.

This is really quite a good price; a mere 5 echoes per pearl. The only two other reliable sources of drowning-pearls are from the The Fathomking's Hold, (requiring Something Awaits You and 7 Scintillack), and Dahut at 30 echoes.


If you want to curry favor in Khan's Glory, this is the option you want.

Trade with the Visage Ambassador

She earned her crocodile mask for sharing too many secrets. She has nothing to lose by selling one more.

Revelations

The ambassador lifts her mask to whisper. The exchange made, she savours a breath of air through unencumbered lips before returning to her true face.

A banquet in your honour

King Gracegnaw and First Minister Edgar invite you and the crew to share Pigmote's bounty.

A meal fit for emperors

You have to kneel at the long table, but none rise without eating their fill. [Pigmote Isle name] is flourishing. London may laugh at its new neighbours, but other powers have sent envoys to negotiate for scintillack.

Spiced soup is followed by glistening haunches of meat wrapped in tender chickenwood strips. Both are merely appetisers. By dessert, you fear having to be rolled back aboard ship. The Seneschal orders the leftovers delivered to the hold.

Compile a Port Report

You may as well, while you're here.

Fuel for the Admiral's fireplace

'Captain Whiskers', the Admiralty calls you, so you've heard. At least they pay to laugh at your reports.

A delivery for Mr Sacks

This is far enough from London. It will suffice.

A hunger that can never be satiated

Pigmote's stored food diminishes quickly. Hungry rats and cavies stare at each other, a new glint passing from eye to eye as the cravings and stomach pangs spread. They stop to watch you in silence as you go past, mouths salivating. In the middle of the small town, a few of the hungriest begin digging a well.

Steal the Rat Star

Blue scintillack! The rats guard it fiercely, but there may be a way. Or less direct alternatives, perhaps.

Failed event Game note: Lower Pigmote Isle's Might to make this easier
"Sound the ala-!"

You silence the guard before its screaming can draw too much attention. Its desperate thrashing cuts deep, drawing blood, before you finish throttling the life from it. D__n. More Murinians will be here soon to check on the disturbance. The Rat Star will have to wait.

Rare failed event (25% chance)
"Sound the alarm! The Advisor betrays us!"

Caught red-handed. D__n. There is no talking your way out of this one. The trial is short. The sentence is death, reduced to mere exile after a pointed reminder of the guns aboard your ship. You are escorted back in silence, your name never to be spoken here again.

Successful event
"Sound the alarm! The Advisor betrays us!"

The guards are spread thin. You have little trouble defeating the young and largely untrained rodents between you and the brilliant blue treasure. The few that rush to respond to their screams can only watch as you race back to the ship, clutching your prize tight.

Steal the Lady's Eye

Blue scintillack! The Cavies guard it fiercely, but there may be a way. Or less direct alternatives, perhaps.

Failed event Game note: Lower Pigmote Isle's Might to make this easier
"Sound the ala-"

You silence the guard before its screaming can draw too much attention. Its desperate thrashing cuts deep, drawing blood, before you finish throttling the life from it. D__n. More Cavians will be here soon to check on the disturbance. The Lady's Eye will have to wait.

Rare failed event (25% chance)
"Sound the alarm! The Advisor betrays us!"

Caught red-handed. D__n. There is no talking your way out of this one. The trial is short. The sentence is death, reduced to mere exile after a pointed reminder of the guns aboard your ship. You are escorted back in silence, your name never to be spoken here again.

Successful event
"Sound the alarm! The Advisor betrays us!"

The guards are spread thin. You have little trouble defeating the young and largely untrained rodents between you and the brilliant blue treasure. The few that rush to respond to their screams can only watch as you race back to the ship, clutching your prize tight.


SS masks visagegaz The Crossroads of Pigmote Isle[ | ]

Location description[ | ]

"Two vessels are docked at Saints-Haven. From the island of Visage comes a commandeered pirate ship. Its figurehead is a dying bull, transfixed with a spear. Next to it floats a decaying wreck barely held together by barnacles. Tales of Pigmote Isle have spread, and the powers of the zee have taken notice."

Trigger Conditions[ | ]

The Crossroads of Pigmote Isle is available when all the following conditions are met:

Interactions[ | ]

Interaction Unlocked by Effects Notes
Between two empires

A rotting Drownie and a woman in a crocodile mask stand on the docks. Both loom over the rodents deciding [Pigmote Isle name]'s response.

Caught in the middle

"Hairless Adviser! Your timing is impeccable. Please, grant us your counsel one last time! They both demand our treasure in exchange for their protection. We cannot decide what would be for the best." The rodents surround you, noses pressed to the dock in supplication. "Guide us!"

Support the Fathomking's claim

The Drownie bows. "His Complexity's blessings upon you. My lord will be pleased to see the glorious Thalassine returned to the deeps. In gratitude, he will reach his soggy hand over Pigmote, in justice and protection." He looks expectantly first at you, then at the rodents.

Praise the Fathomking!

With the handing over of the 'Thalassine', Pigmote Isle accepts His Complexity's protection. Celebrations are muted. Many citizens squeak quietly in disappointment. The loss, of their light and their dreams of independence, is a bitter one. But the deal is done, and at least for the moment, Pigmote's future is assured.",

Support the Visage claim

The ambassador bows. "The Left Eye of Flourishing-of-Years called to us from across the waves. It is ours by birthright and ours to claim, yet let none say we are not generous. In exchange for its return, we offer both our friendship and our wisdom. Secrets, Captain, that can guarantee the prosperity of a nation."

Hail Visage!

With the handing over of the 'Left Eye', Pigmote Isle accepts Visage's offer. Celebrations are muted. Many citizens squeak quietly at both the loss of their treasure and the Ambassador's decision to stay and work towards what she will only refer to as 'other interests'. But the deal is done, and at least for the moment, Pigmote's future is assured.

Advocate for Independence

Great rewards demand great risks. But they are ready.

The die is cast

The Drownie returns to his vessel, his bloated feet squelching with each angry step. The Visage ambassador is silent behind her mask. Neither of their masters will let this insult go unanswered.

Game note: This is a gamble. The higher Pigmote Isle's Might, Civilisation and Spirit, the better its chances.

Aiming for Independence[ | ]

Achieving independence is a somewhat hard goal: As seen on The Ruins of Pigmote Isle and The Triumph of Pigmote Isle, success requires Pigmote Isle: Progress Of A Nation ≥ 47. You start here with 30, so according to the Interaction table above, the result of:

Must be at least +17 for independence. That's more than 5 for each attribute, and the dice roll on Spirit will, on average, halve it.


Good luck, "Hairless Adviser"!


SS ironrepublicgaz The Struggle For Pigmote Isle[ | ]

Location description[ | ]

The gates of town are closed. Two rodents stand guard. One of them, a rat, is trying to light a cigarette. The other, a guinea-pig, holds the rat's whiskers back from the waxy match flame.

Both yelp as they see you approach. "A thousand apologies, Hairless Adviser, but this is our fight. We must fight it alone." They exchange a nod and escort you respectfully but firmly away from the gate.

Trigger Conditions[ | ]

The Struggle For Pigmote Isle happens right after the events in The Crossroads of Pigmote Isle, if you advised the rodents to fight for their independence, ie, support neither Visage nor The Fathomking.

It triggers when all the following conditions are met:

This is a temporary condition only until you acquire SS Something Awaits You Something Awaits You, after which will be lead to either The Triumph of Pigmote Isle or The Ruins of Pigmote Isle depending on successful was your challenge on The Crossroads of Pigmote Isle, ie, how high is SS Pigmote Isle Progress Of A Nation Pigmote Isle: Progress Of A Nation after combining Pigmote Isle: Civilization, Might, Spirit and rolling the dice.

Interactions[ | ]

Interaction Unlocked by Effects
Return to the ship

It is not safe to be here at the moment. The zee bubbles angrily around the hull. The air crackles with hate.

Squeals in the night

You've done all you can. It's up to the rodents now.



SS meteors redgaz The Triumph of Pigmote Isle[ | ]

Location description[ | ]

Pigmote is bloodied, but victorious. Their victory over the invaders has united rats and cavies. King Gracegnaw and the Chief Engineer greet the returning ambassadors, here to end hostilities with a non-aggression pact.

The Visage ambassador is the first to sign, her feelings hidden by her mask. The Fathomking's man merely sucks his thumb and presses it to the vellum, leaving an inky fingerprint."

Trigger Conditions[ | ]

The Triumph of Pigmote Isle is available when all the following conditions are met:

Note the last condition, Pigmote Isle: Progress Of A Nation ≥ 47, is somewhat hard to meet. See Aiming for Independence for details.

Interactions[ | ]

Action Requirements Effects
A new start

Fireworks light the roof of the Neath. Happy squeaks raise in anticipation of the future.

Gratitude

The celebrations last three days. Afterwards, bloated with meat and ale, you are summoned to the ruling council. King Gracegnaw and First Minister Edgar tend their new court together.

"Hairless Adviser! A thousand gratitudes!" declares King Gracegnaw, raising a paw. A chorus of rats begins chanting 'thank you'. You do not keep count, but it seems they intend to go the full distance.

The First Minister's gratitude is less symbolic. He gestures, and a cart pulled by both a rat and a cavy wheels in Pigmote's treasure - the Rat Star, the Lady's Eye, the Thalassine... goodness only knows how many other names this glowing scintillack might have.

"From now on we light our own path," says the First Minister. "Take it." He rubs his head wearily. "B____y thing's caused us nothing but trouble anyway."

With your reward in hand, the zee beckons once again. Perhaps one day it will lead you to your own Kingdom. If so, this experience will certainly be valuable.


SS Exiled From Pigmote Isle Exiled From Pigmote Isle[ | ]

Location description[ | ]

The gates of the port are closed. Your welcome has been rescinded.

Trigger Conditions[ | ]

SS Pigmote Isle Mastery Pigmote Isle: Mastery = 95

As the result of trying to steal the Lady's Eye from the Cavies or the Rat's Star from the Rats in The Rise Of Pigmote Isle, regardless if successfully or not, you will get permanently banned.

Interactions[ | ]

Interaction Unlocked by Effects
Force your way in

How can mere rodents hope to keep you out?

Strength in numbers

A small but determined battalion of angry rodents answers your return with steely resolve.

Compile a Port Report

It will mostly be about closed gates.

"Grave foreign threat. Recommend immediate invasion."

The Admiralty is unlikely to come and trounce the uppity little buggers. Still, it's worth a try.

Release a blemmigan

One more pest can hardly make a difference in this place.

The blemmigan scampers away

Straight to the food silos. Oh, how very unfortunate.

A delivery for Mr Sacks

This should be far enough from London.

Turned away

You cannot get into town to make your delivery. You will have to take it to Khan's Heart instead.



SS generic unterzee3 The Ruins of Pigmote Isle[ | ]

Location description[ | ]

"A few survivors still scavenge through the remnants, hissing whenever you approach. They have little worth protecting. Raiders, pirates and other opportunists have wasted no time picking Pigmote to the bones."

Trigger Conditions[ | ]

The Ruins of Pigmote Isle is available when all the following conditions are met:

Interactions[ | ]

Interaction Unlocked by Effects
Compile a Port Report

This will not take long.

Notes on a wasteland

A sad tale of failed ambition.

Release a blemmigan

Perhaps mushrooms will thrive where the rodents couldn't?

A feeding frenzy

The blemmigan scampers away, chirruping happily. The remnants of the town provide an abundance of potential nests and food for its propagation. Fully content with its new home, it begins its feast by sinking its beak deep into the nearest rat carcass.

Search for the blue scintillack

It may have survived the island's fall.

Detritus

Tiny glimmers mark where the rodents' treasure met its end. What pieces remain are too small to be worth collecting, even as souvenirs.

A delivery for Mr Sacks

This should be far enough from London.

Redirected

Pigmote Isle is in no state to receive this or any other delivery. You will have to take it to Khan's Heart instead.

Gallery[ | ]

Pigmote Isle story events
A Literary InterludeChapter II: Alike In DignityChapter III: A Rat In The MakingChapter III: A Knight Out Of HabitChapter IV: A Vital EnterpriseChapter IV: An Urgent VentureChapter V: A Nation Is BornChapter V: A Nation RisesA Dilemma On Pigmote IsleThe Rat GhettoThe Cavy Ghetto
Locations
Ports Abbey RockAdam's WayAestivalAigulAntheAvid HorizonChapel of LightsChelonateCodexCumaean Canal Staging AreaDahutDemeaux IslandEmpire of HandsFallen LondonThe Fathomking's HoldFrostfoundGaider's MournGant PoleGodfallGrand GeodeHideawayHunter's KeepIremIron RepublicIsle of CatsKhan's GloryKhan's HeartKhan's ShadowKingeater's CastleLow BarnetMangrove CollegeMount PalmerstonMutton IslandNookNuncioPigmote IslePolythremePort CarnelianPort CecilRosegateSalt LionsScrimshanderShepherd IslesStation IIIThe UndercrowThe UttershroomVarchasVenderbightVisageWhitherWisdomWrack
Places of Interest An Abyss...The Admiralty Survey OfficeAvernusThe Brass EmbassyDawn MachineDrydockThe EyeThe Forgotten QuarterThe House of the QuestionLight-ShipNaplesQuaker's HavenRoser's WharfSurfaceThe UniversityViennaWolfstack DocksThe Wreck of the NocturneYour Lodgings
Characters Blind BruiserMerchant VenturerThe Dark-Spectacled AdmiralThe FathomkingThe First Curator
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