Sunless Sea Wiki
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Station III again
SS stationIII portgaz
Category Story Event
Type Story
Linked to SS Locations Station III Station III
Data ID 182141

Station III again is a Sunless Sea Story Event.

Trigger conditions

Station III again is triggered when you dock in SS Locations Station III Station III and have the following:

Story description

"All is as it was. Machinery still hums behind high steel walls. The lamps, once more, are low."

Interactions

Actions Requirements Effects Notes
Deliver a Long-Box

The only way past the walls is an unimposing, but sturdy-looking, triple-locked gate of silvery metal. A sign beside it reads DELIVERIES

Game note: You'll need a Long-Box to enter Station III and explore further.
Put a blemmigan ashore

What will it do, in this place of oil and metal?

A creeping plague

The blemmigan sidles furtively into a pipe that protrudes from the wall. All is still. You see no more of it.

As you turn to go, greasy smoke puffs suddenly from the pipe's end. You smell burning grease. Nevertheless, perhaps, it survived.

Search Shed Twelve

A long, low building propped against the wall. Boarded windows. A rusting padlock.

Your bo'sun shatters the lock with a ball-pein hammer

Inside, your lamps reveal dust-choked workbenches strewn with discarded tools. Shelves of cardboard boxes filled with rivets and bolts, washers and screws. Blackboards, roughly scrubbed. Here is an old lunchbox - its half-eaten sandwiches encased in successive generations of exciting fungus.

In a rusted filing cabinet you find the documents you need: a folder of tea-stained research into zonar. You leave the rotting workshop quietly and return to your ship. The next time you sneeze, your handkerchief comes away black with the workshop dust that crept into your lungs.

Game note: Return to Port Carnelian to complete your zubmarine research.

Deliver the Lorn-Fluke and observe the Student's experiment

He is terribly excited, and requests your steadying presence - to ensure he maintains the appropriate scientific detachment.

After careful set up

The shed is empty, saving a writing desk and the gigantic mass of needles. The Anxious Student snaps off the tip of one and twirls it between his fingers. "I hypothesise that the flukes have a method of absorbing and storing our lived experiences. It follows, therefore, that there should exist a means of transmitting - reliving! - that experience. Like so!" He stabs the needle through his palm. His eyes dull.

"You heard Captain Harris, zailor. Target the Ogedei and fire torpedoes. And if you hit one of the Lorn Flukes then by God and Her Majesty I will put you out of the airlock and let the spiny b_____ds take you!"

He awakes from the reverie a moment later, beaming. "That will do, Addressed As. Pass me your notes; I'll carry on the experiment from here."

Station III story events
DELIVERIESAt the top of the stairsStation III againIce cold silverCaught in the actClay stevedoresUnder the SteepleInside the Little GateMeeting the Heartmetal SmithVisit to the Smith's EmporiumErrands for the AcolyteScavengers of Dark MatterQuestions for the AcolyteMedical details from the AcolyteThe Time BeforeFurther conversation with the acolyteThe Export in DarknessObserving the Latest AutopsiesSummons to the Low BuildingThe Other AutopsyShades of BlackPicnic with the AcolyteOnce more
Story events
A New RecruitInvitation to a BeheadingAn Inspection by the Ministry of Public DecencyReturning to LondonThe First ClueThe House of the QuestionThe Revenue MenThe Rose and TigerThe Trouble with Tomb-ColonistsThe Vengeance of JonahThe Venturer's PassageThe Web of StoneThe Wisp-WaysYour Father's Bones: A Cold Trail (event)Your Father's Bones: the Next Step
Advertisement