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Sunless Sea Wiki
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Terror
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{{Infobox journal |image = SS skullsmall.png |category = [[Qualities|Quality]] |type = [[Qualities#Misc|Ship Conditions]] |linked = |id = 102025 }} {| class="ss-table" align="right" ! colspan=2| Terror Levels |- | Level 0 | Serene |- | Level 1-24 | Wary |- | Level 25-49 | Nervous |- | Level 50-74 | Fearful |- | Level 75-99 | Haunted |- | Level 100 | Crazed |} '''{{PAGENAME}}''' is a statistic that influences your journey in [[Sunless Sea]]. It is also one of the [[Qualities]] in [[Sunless Sea]]. '''{{PAGENAME}}''' level is indicated by the progress bar labeled with a skull icon, and increases by one increment each time the dots encircling the skull icon are fully lit up. Orange dots light up at a rate of +1 per two seconds; red dots light up at a rate of +2 per two seconds. Green dots are slowly extinguished at a rate of -1 per five seconds, but this will not remove full points of terror, only remove dots of progress to the next point of terror. If your [[crew]] is below a quarter the ship's total crew capacity, twice as many dots will light up at a time. ==Quality description== ''"The fear of the wide black zee, and the things beyond."'' ''Game note: <span style="color:teal;">Reduce this with Shore Leave, especially in London. When you return to London after time at zee, your Terror will always drop to 50.</span>'' ==Gaining Terror== In order to play smoothly in [[Sunless Sea]], you must keep an eye on your '''{{PAGENAME}}''' since higher levels of it will result in negative events for you and your [[crew]]. There are several ways your '''{{PAGENAME}}''' can go up. These include: * Sailing without your ship's light enabled outside of lit areas; * Not zailing close to shore; * Some attacks from enemies can deal '''{{PAGENAME}}''' damage; * Certain interactions or events can give you '''{{PAGENAME}}'''. When your '''{{PAGENAME}}''' reaches 100 points a [[MUTINY!|mutiny]] is triggered and, if you fail either the [[Hearts]] or the [[Iron]] challenge, you will be killed and the game ends. ==Losing Terror== On the other hand, keeping your level of '''{{PAGENAME}}''' down is a complex task. There are several ways to manage '''{{PAGENAME}}'''. These include: * Sail with your lights on (saves you about 5 terror per 1 fuel crate, one of the strongest methods, but can be problematic in far waters due to fuel storage and acquisition complications, does not work in fog) *Sail in lit areas such as near buoys or within a lighthouse's rotating cone of light. * Sail close to the shores (has to be really close, more often than not that's not an even an option) works best in combination with the lights. *Combining any two of the above options (sailing with the lamp lit, sailing near light sources, or sailing near shore) will set the terror level to green, gradually reducing progress to the next point of terror. * Reducing the time spend at sea (not exploring, not fighting, and not taking detours), obviously very situational. * Many port interactions can reduce your '''{{PAGENAME}}''' either for free or for a price. * Many port interactions can increase your terror as well. Knowing when to avoid them and when to take advantage of them is at the core of the terror management. So is planning the routes that let you use the right ports at the right times. * Having an affair with an officer. Although starting an affair with an officer can be saved for getting out of a tough spot. *Killing enemies will immediately remove 10% of your current terror. Ports of note for reducing '''{{PAGENAME}}''' * [[Rosegate]] ("Sample a high quality cigar") [[File:SS skullsmall.png|23px]] <span style="color:green;">-3</span> x [[Terror]] for 12 [[echo]]. The best place to reduce terror, at 1 point per four echoes. No SAY limits. Requires Zubmarine. * [[Frostfound]] ("Take tea with the squatters at the dock" interaction) [[File:SS skullsmall.png|23px]] <span style="color:green;">-10</span> x [[Terror]]. Requires [[Something Awaits You|SAY]]. * [[Mangrove College]] ("Eat, drink, be merry" interaction) [[File:SS skullsmall.png|23px]] <span style="color:green;">-10</span> x [[Terror]]. Requires [[Something Awaits You|SAY]]. * [[Salt Lions]] ("Visit the Unmakers" interaction) [[File:SS skullsmall.png|23px]] <span style="color:green;">-5</span> x [[Terror]]. Requires [[Something Awaits You|SAY]]. * [[Kingeater's Castle]] ("An act of burning faith" interaction, requires [[Terror]] 50+, 1 x [[Fuel]] and 1 x [[Supplies]]) [[File:SS skullsmall.png|23px]] <span style="color:green;">-25</span> x [[Terror]] * [[Pigmote Isle]] ("A banquet in your honour" interaction, requires you to have {{link icon|Pigmote Isle: Mastery}} at 51 or 52.) [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-5</span> x [[Terror]]. Requires [[Something Awaits You|SAY]]. * [[Visage]] ("End your performance and leave the island" interaction, requires you to have [[File:SS masksmall.png|23px]] [[Visage: Expertise in Parts]] β₯ 7, [[File:SS gleamsmall.png|23px]] [[Visage: Ritual Participant]] β₯ 0, and to not have been kicked off the island.) [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-10</span> x [[Terror]]. Requires [[Something Awaits You|SAY]]. Though that's the ONLY way to use your [[Something Awaits You|SAY]] in Visage and the terror reduction is only a small part of what you get out of it. * [[Port Carnelian]] [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-5</span> x [[Terror]] for 20 [[echo]], doesn't require [[Something Awaits You|SAY]]. (That's a better deal than sleeping in [[Fallen London|London]], unless you have other menaces to deal with or need restful nights.) * '''[[The Chelonate]] [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-15</span> x [[Terror]]''' for 30 [[echo]] and, unless you pass the 167 [[iron]] check - 1 [[crew]]. Doesn't require [[Something Awaits You|SAY]] either. * And of course [[London]], where you can: **[[Returning to London|Turn all your terror above 50 into nightmares]]'''. Ouch!''' ** '''[[Fallen London|Carouse in Wolfstack Docks]]''' once per SAY for: *** 20% chance of [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-3</span> x [[Terror]] for 10 E. *** 56% chance of [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-5</span> x [[Terror]] for 30 E. *** 24% chance of [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-5</span> x [[Terror]] for 10 E and Romance. ** Spend [[Time with your Family]] for [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-20</span> x [[Terror]] once per SAY. ** Rest (depending on your house quality) as many times as you want to at the rate of: ***[[File:SS skullsmall.png|30x30px]] <span style="color:green;">-1</span> x [[Terror]] for 10 E. (Room) *** [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-15</span> x [[Terror]] for 100 E. (House) *** [[File:SS skullsmall.png|30x30px]] <span style="color:green;">-20</span> x [[Terror]] for 100 E. (Mansion) ==Videos== {{#ev:youtube|enBHhrXi63Y}} {{Ship Systems}} {{Navbox qualities}} [[Category:Sunless Sea qualities]] [[Category:Sunless Sea ship statistics]]
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