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The Final Voyage of the Nocturne
SS nocturnegaz
Category Story Event
Type Story
Linked to The Wreck of the Nocturne
Data ID 169506

The Final Voyage of the Nocturne is a Sunless Sea Story Event.

Trigger conditions[ | ]

The Secret of the Nocturne is triggered after selecting the The Final Voyage of the Nocturne action on The Wreck of the Nocturne.

Overview[ | ]

We're approaching the end of the Saviour's Rocks story. We've come through Preparing for the Festival of Silk, The Web of Stone, A council of sorrow, The Secret of the Nocturne, a council of joy, through The Wreck of the Nocturne and here we are, The Final Voyage of the Nocturne. There's a Lorn-Fluke who's signed some sort of deal with the Spiders of Saviour's Rocks, but Spiders are unhappy about the deal, so the Spiders wants you kill it. Careful not to become their stooge.

Story description[ | ]

You'd never get her back to Fallen London, but she might just survive the trip to Saviour's Rocks.

Interactions[ | ]

You lost 5 Crew on entering, and these represent your health, represented by Saviour's Rocks: Nocturne Integrity. It starts at 10. Try not to let it get to 0. If it's more than 4 towards the end of the fight, certain extra options will be available. There's also a timer, reflected by Saviour's Rocks: The Final Voyage of the Nocturne. Things will kick off when it hits 6.

Not much actually happens in this section, unless you count building tension (which you should), and you'll be kicked to the Battle with an Avaricious Lorn-Fluke to play out the actual fight.


Action Requirements Effects Notes
Repair the Nocturne

These supplies and a little zailor ingenuity will have her ready for the trip in no time.

Ship-shape, Venderbight fashion

Water drips into the cargo hold, the engine screams in protest, and most of the guns are too rusted over to fire. Still, she's ready to sail, if treated gently.

Slow sailing

If you didn't know better, you'd think you weren't even moving.

The wake barely disturbs the zee

Bringing supplies was wise. A good book might have been wiser.

Rare event (50%)
The wake barely disturbs the zee

Things seem calm. So why is there an increasingly unspoken fear that something is coming?

A moment's reflection

The Former Captain of the Nocturne sits in his one-time cabin, remembering the taste of mushroom wine.

His body is broken, but his mind remains sharp

For now, at least. Wrapped in fresh bandages to cover his hollow eyes and his borrowed clothes hanging off his emaciated arms, he looks like the kind of corpse even a tomb colonist would think twice to be seen with. Being in his old cabin however does appear to be soothing what pain the wine cannot. He will be ready, if trouble strikes.

Rare event (50%)
He murmurs of a dream of tortures not yet complete

Wrapped in fresh bandages to cover his hollow eyes and with borrowed clothes hanging off his emaciated arms, he looks like the kind of corpse even a tomb colonist would think twice to be seen with. When it comes to his ship though, his mind is still firm. He will be a great help should things go awry.

Look out to the zee

The Nocturne's lights are low, but the creatures of the zee can see even tiny glimmers without squinting.

Failure Possibly bugged, since there's no check to succeed against.
Was that something moving, out in the dark?

No, it's nothing. Or not something to worry about anyway. Perhaps the ripples of a fallen stalactite.

Rare failed event (50%)
All is quiet

Just the friendly lingering terror of the zee. Occasionally, a half-heard echo of somebody else's problems far away. A few relaxing moments to savour.

Success
A dark shape far away

How long has that been there? You squint, but it dives beneath the waves too quickly to identify. Perhaps it was never even there at all.

A leak in the cargo bay!

It's small, but persistent.

Failure
A basic patch job

There's still a drip, but it's under control.

Success
A swift, efficient repair

It won't hold, but it doesn't have to. Not for long.

A crewman yelps in sudden fright

It's probably nothing. Probably...

"Shadow, cap'n. Just a sha... Won't happen again."

He shuffles to the engine room, still shivering.

Rare event (50%)
"Shadow, cap'n. Just a sha... Won't happen again."

She shuffles to the engine room, still shivering.

A crew member screams in agony

It echoes through the empty corridors.

A terror from the deep

"The spiders- the duplicitous spiders will pay their due - " he whispers, nails digging deep enough into his skull to draw blood. "Abandon the vessel. Absolve yourself in the depths. This shall be your only... your only warn - "

He collapses, unconscious. Outside, a heavy wave sends the Nocturne rolling. The cracking of its hastily patched hull echoes as it strains to keep out the water.

Rare event (50%)
A terror from the deep

"The spiders - the duplicitous spiders will pay their due - " she whispers, nails digging deep enough into her skull to draw blood. "Abandon the vessel. Absolve yourself in the depths. This shall be your only... your only warn - "

She collapses, unconscious. Outside, a heavy wave sends the Nocturne rolling. The cracking of its hastily patched hull echoes as it strains to keep out the water.

A monster from the depths!

It rises, the Avaricious Lorn-Fluke. Encrusted with weeds and long-forgotten treasures, it heads towards the Nocturne with a singular purpose.

There is no talking it down.

Battle begins!

Battle with an Avaricious Lorn-Fluke[ | ]

SS fluke topgaz

Battle with an Avaricious Lorn-Fluke

Starting here, you have 10 health (represented by Saviour's Rocks: Nocturne Integrity) as does the Lorn-Fluke (represented by Saviour's Rocks: Avaricious Lorn-Fluke's Will). The goal is to knock down his health before he eats your face destroys the Nocturne. If either of you get to 0, The Tree of Ages will trigger. Damage is determined by skill checks against Hearts, Mirrors or Iron and you are free to repeat attacks.

Description[ | ]

Something has awakened its enigmatic enmity. It turns its full attention upon the Nocturne.

(If you saved the Captain during A council of joy) The presence of the Captain of the Nocturne is providing a considerable boost to skill checks.

Interactions[ | ]

Action Requirements Effects Notes
Open fire!

The guns of the Nocturne still have some kick.

Failure
A miss!

The Lorn-Fluke lashes back with an attack of pure spite.

Rare failed event (10%)
It ignores it!

The Lorn-Fluke absorbs the attack, hitting back hard enough to crack the side of the hull.

Success
A hit!

The Lorn-Fluke is winded, if not wounded.

Rare successful event (15%)
A cracking of spines!

The electric terror in the air breaks, interrupted by a scream beyond human hearing or comprehension.

Open fire!

The guns of the Nocturne still have some kick.

Failure Game note: The presence of the Captain of the Nocturne is providing a considerable boost to skill checks, though this is still a formidable opponent.
A miss!

The Lorn-Fluke lashes back with an attack of pure spite.

Rare failed event (10%)
It ignores it!

The Lorn-Fluke absorbs the attack, hitting back hard enough to crack the side of the hull.

Success
A hit!

The Lorn-Fluke is winded, if not wounded.

Rare successful event (35%)
A cracking of spines!

The electric terror in the air breaks, interrupted by a scream beyond human hearing or comprehension.

Hold fast!

It's hold your own or be cast into the deeps!

Failure
A hit!

The Nocturne trembles with the force of something beyond a mere impact. A blinding light behind your vision whispers dire promises of the future.

Rare failed event (10%)
A direct hit!

The Nocturne shudders. She can't take much more of this punishment.

Success
The blow glances off!

No damage! But the Nocturne can't take much more of this punishment.

Rare successful event (20%)
The Lorn-Fluke hits, but your crew is ready!

Before a drop of water can make it through the hull, they're repairing the damage.

Hold fast!

It's hold your own or be cast into the deeps!

Failure Game note: The presence of the Captain of the Nocturne is providing a considerable boost to skill checks, though this is still a formidable opponent.
A hit!

The Nocturne trembles with the force of something beyond a mere impact. A blinding light behind your vision whispers dire promises of the future.

Rare failed event (10%)
A direct hit!

The Nocturne shudders. She can't take much more of this punishment.

Success
The blow glances off!

No damage! But the Nocturne can't take much more of this punishment.

Rare successful event (35%)
The Lorn-Fluke hits, but your crew is ready!

Before a drop of water can make it through the hull, they're repairing the damage.

Mirrors

Out-fight it? Impossible. Out-think it? Perhaps!

Failure
Where did it go?

The lights flicker, losing the target. Just for a moment. Long enough for it to strike.

Rare failed event (15%)
It dives, out of sight!

Where is it? You've lost it! Wait, it's-

Success
Its evasion does it no good!

Was that the crack of a spine breaking off as it brushed against the hull?

Rare successful event (20%)
It surfaces, straight into a barrage!

The blackness of the zee is your constant companion as well. It will take more than that to outflank you.

Mirrors

Out-fight it? Impossible. Out-think it? Perhaps!

Failure The presence of the Captain of the Nocturne is providing a considerable boost to skill checks.
Where did it go?

The lights flicker, losing the target. Just for a moment. Long enough for it to strike.

Rare failed event (10%)
It dives, out of sight!

Where is it? You've lost it! Wait, it's-

Success
Its evasion does it no good!

Was that the crack of a spine breaking off as it brushed against the hull?

Rare successful event (35%)
It surfaces, straight into a barrage!

The blackness of the zee is your constant companion as well. It will take more than that to outflank you.

The Lorn-Fluke submerges!

Try to out-flank it and land a hit!

Terror from the deep

Burning light! Fear! The crash of hull against rock!

Rare event (50%)
The Lorn-Fluke rises into the barrage

Its terror attack is drowned out by the pounding of the guns!

Ramming speed!

Desperate times call for desperate action!

A mighty crash!

But it's the Nocturne that takes the worst of it, crippling herself on the spines!

Rare event (50%)
A mighty collision!

And the Avaricious Lorn-Fluke takes the worst of it, its shattered spines falling like starlight.

The Lorn-Fluke hesitates...

You haven't beaten it, but you have surprised it.

Reinforcements from a nightmare!

The uncertainty only lasts for a second, before the ancient and angry Lorn-Fluke loses all entertainment in its sport and moves in for the kill. The buzzing air sings of the Correspondence, of terror that drives men to a watery grave with a sense of gratitude. It-

An ambush! Focused on its prey, the Lorn-Fluke misses the other ship entirely as it speeds out of the dark; a webbed octomaran seething with legs and life. By the time it senses it, it is too late. The hideous vessel is bearing down on it too fast and too hard to be evaded.

The Tree of Ages has it right where it wanted it.

The Nocturne shudders

She can't take much more of this!

The Tree of Ages

Sensing victory, the Lorn-Fluke moves in for the kill. The buzzing air sings of the Correspondence, and terror that drives men to a watery grave in gratitude. It-

An ambush! Focused on its prey, the Lorn-Fluke misses the other ship entirely as it speeds out of the dark; a webbed octomaran seething with legs and life. By the time it realises, it is too late. The hideous vessel is bearing down on it too fast and too hard to be evaded.

The Tree of Ages has it right where it wanted it.

The Tree of Ages[ | ]

SS nocturnegaz

When either the Nocturne or the Lorn-Fluke have 0 health, this event triggers. Actions are determined by the current state of affairs.

Description[ | ]

No longer just a legend. The cursed octomaran has come for blood, its silk sails blazing the purest red and its webbed hull alive with crawling sorrow-spiders.

Interactions[ | ]

Actions Requirements Effects Notes
Assist the Tree of Ages

There's enough fight left in you, and they are allies. Of a sort. For the moment. You have to hope.

The Lorn-Fluke screams

Your guns pound into it from one side. Cultists attack from the other. Sorrow-spiders digging into their minions' eyes guide them as they sink in serrated harpoons tied to silken ropes, wound tightly around their ship. The Avaricious Lorn-Fluke fights, pitting all its power against the Tree of Ages' might, but it is no good. It cannot submerge. It cannot escape!

Thousands... perhaps even more... of vicious sorrow-spiders flock onto its back, tearing at its spines and sinking in their poisonous teeth. The Lorn-Fluke shrieks and buckles but can do nothing to stop the onslaught. Finally, exhausted, it can do nothing but be dragged towards whatever fate awaits it in the dark coves of Saviour's Rocks.

There is a splash as one of the cultists throws a small token of appreciation for your extra assistance.

Rare event (49%)
The Lorn-Fluke screams, lashing out

Your guns pound into it from one side. Cultists attack from the other. Sorrow-spiders digging into their minions' eyes guide them as they sink in serrated harpoons tied to silken ropes, wound tightly around their ship. The Avaricious Lorn-Fluke fights, pitting all its power against the Tree of Ages' might, but it is no good. It cannot submerge. It cannot escape!

Thousands... perhaps even more... of vicious sorrow-spiders flock onto its back, tearing at its spines and sinking in their poisonous teeth. The Lorn-Fluke shrieks and buckles but can do nothing to stop the onslaught. Finally, exhausted, it can do nothing but be dragged irresistibly towards whatever fate awaits it in the dark coves of Saviour's Rocks.

There is a splash as one of the cultists throws a small token of appreciation for your extra assistance.

Stay out of the fight

This is not your ship, or your battle. The Nocturne is barely holding together as it is.

The Lorn-Fluke screams

There is no need for your assistance. Cultists aboard the Tree of Ages soon have it pinned with vicious, serrated harpoons fired deep into its flesh. Sorrow-spiders in their hollow eyes guide their movements as the silken ropes drag on the Lorn-Fluke and pit its power against the Tree of Ages' mighty engines, preventing its escape.

Thousands... perhaps even more... of vicious sorrow-spiders flock onto its back, tearing at its spines and sinking in their poisonous teeth. The Lorn-Fluke shrieks and buckles but to no avail. Finally, exhausted, it can do nothing but be dragged towards whatever fate awaits it in the dark coves of Saviour's Rocks.

The zee is quiet once more

All is still. All is well. A relief. The Nocturne would not survive another encounter.

A boatload of questions

So much for the sorrow-spiders being interested in the Nocturne. If it had any secrets, surely they would be acquiring them now. It must be about the Lorn-Fluke. But why?

In any event, the Nocturne will never make it to Saviour's Rocks in its current condition. Its original resting place seems as fitting a grave as any, and is close enough to rendezvous with the rest of the crew.

Leave the Nocturne to its fate

Return to the ship

You return alone

You have to hope the crew who came with you on this voyage didn't die for nothing. Or worse, for something the whole Neath will regret.

Regain your Crew (if applicable) and be returned to The Wreck of the Nocturne. You might like to head to the Saviour's Rocks after this, to check out the Festival.
Leave the Nocturne to its fate

Return to the ship with the surviving crew.

At least some survived...

You have to hope they didn't die for nothing. Or worse, for something the whole Neath will regret.

Leave the Nocturne to its fate

Return to the ship with the surviving crew.

At least a reasonable number survived...

You have to hope the others didn't die for nothing. Or worse, for something the whole Neath will regret.

Leave the Nocturne to its fate

Return to the ship with the surviving crew.

At least most of the crew survived...

You have to hope the others didn't die for nothing. Or worse, for something the whole Neath will regret.

Leave the Nocturne to its fate

Return to the ship with the surviving crew.

At least everyone survived...

It would have been terrible if they'd died for nothing. Or worse, for something the whole Neath will regret.


The Wreck of the Nocturne story events
The Secret of the NocturneThe Final Voyage of the Nocturne
Saviour's Rocks story events
Into the Spider's WebBurn the Tree of SeasonsA council of sorrowThe Secret of the NocturneA council of joyThe Final Voyage of the Nocturne
Story events
A New RecruitInvitation to a BeheadingAn Inspection by the Ministry of Public DecencyReturning to LondonThe First ClueThe House of the QuestionThe Revenue MenThe Rose and TigerThe Trouble with Tomb-ColonistsThe Vengeance of JonahThe Venturer's PassageThe Web of StoneThe Wisp-WaysYour Father's Bones: A Cold Trail (event)Your Father's Bones: the Next Step
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