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The Pilgrimage to Amaradri[ | ]

The Pilgrimage to Amaradri
SS mountainglowgaz
Category Story Event
Type Story
Linked to Varchas
Data ID 152403

The Pilgrimage to Amaradri is a Sunless Sea Story Event.

Description[ | ]

It seems as though half the city has joined the Pilgrimage to the Mountain of Light; the other half lines the streets and hangs out from upper-story windows to watch their friends and loved ones depart. Musicians play stirring tunes on polished brass-instruments and little calabash-lyres, all undercut with the rhythmic sound of drums.

A towering machine piled high with fungus is wheeled to the front of the procession. The drivers sit in a lamp-lit cabin at the front, their faces grim. The Agnihotri raises his hand, and a hush falls over all of Varchas.

The Mirrored Gates slide open, rays of light reflecting jaggedly. Outside, the Elder Continent is dark and hushed and vast. You have the dizzying feeling that it is vaster and onyx-blacker than the Unterzee, somehow, but that cannot be.

Trigger conditions[ | ]

The Pilgrimage to Amaradri is triggered by doing the The Pilgrimage to Amaradri action in The Centre of Varchas.

Interactions[ | ]

Actions Requirements Effects
"Wish us luck, Taamas!"

The Agnihotri is next to you, at the very front of the procession. His aging face looks suddenly youthful and taut; his eyes glimmer with purpose. You can only nod weakly.

The Agnihotri laughs wildly, and then shouts a command, and the machine rumbles out of the city gates. It lays down two thick rows of fungus to either side of it. The Lamp-Lighters dart to the very edge of the darkness, and light the fungus with their torches.

It blazes up, illuminating the path inland in brilliant, white, rot-scented light. The people of Varchas cheer so loudly you think your eardrums will burst.

The pilgrims stream slowly out of the city in a glimmering procession, leaving it half-empty behind them.

The Half-Empty City[ | ]

The Half-Empty City
SS mountainglowgaz
Category Story Event
Type Story
Linked to Varchas
Data ID 152405

Description[ | ]

The atmosphere in Varchas is deflated, melancholy, after the Pilgrims depart.

Interactions[ | ]

Actions Requirements Effects
Time to leave

You know when to leave; besides, your crew is probably growing restless.

The Guard gives you a quick grin as she opens the Mirrored Gates for you, and makes a mark in her ledger as you step out of the circle of light.

The familiar shadowy bleakness of the Neath is comforting against your skin. Your ship awaits.

Story events
A New RecruitInvitation to a BeheadingAn Inspection by the Ministry of Public DecencyReturning to LondonThe First ClueThe House of the QuestionThe Revenue MenThe Rose and TigerThe Trouble with Tomb-ColonistsThe Vengeance of JonahThe Venturer's PassageThe Web of StoneThe Wisp-WaysYour Father's Bones: A Cold Trail (event)Your Father's Bones: the Next Step
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