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The Pursuit of Sharpness
SS rosepetalsgaz
Category Story Event
Type Story
Data ID 256227

The Pursuit of Sharpness is a Sunless Sea Story Event.

Story description[ | ]

A woman gives advice to new Antheans: her eyes are cubes of salt. She speaks of going sharp as a numbness, and as an awakening; as the loss of sensation and the beginning of insight. Some Antheans use other metaphors. Clarity. Dryness. Regularity and structure.

Trigger conditions[ | ]

SS submarineblacksmall Under the Unterzee ≥ 1
Area: Limbo
Frequency: Always (100%)

Interactions[ | ]

Actions Requirements Effects Notes
Cultivate the capacity for sharpness

It isn't easy to go sharp as the Antheans do. But most who come here find themselves desiring the condition, sooner or later.

Failed event Special is calculated as follows: (40+25*Anthe: Capacity for Sharpness) * 1.67, which expands to 66.8 + 41.75*Anthe: Capacity for Sharpness.

Note that there is no Terror check here, so you can spam this until you have maximum capacity, topping your terror at 100. This would be fatal, except you can lower your terror by holding up the ceiling before leaving Anthe.

A struggle in the dark

You struggle to right your mind. Instead, you give yourself nightmares of body parts that grow brittle and snap off.

Successful event
Nights of meditation

The environment is a help, but you must also prepare your mind and your will. Going sharp means giving up many sensations.

Cultivate the capacity for sharpness through chemical means

Old logbooks record a preparation of minerals and salts that helps the body convert. It is... untested.

Failed event
The preparation disagrees with you

It's a sludgy grey-blue drink when you swallow it. Then it's fire in your gut, and rasping in the throat. You lose the ability to speak for a few hours. Your ears ring. You have feverish thoughts of standing on a mountain top and becoming one with the stone. But you are no better prepared for the society of Anthe.

Successful event
A quicker and less spiritual solution

In Anthe there are teachers of sharpness who emphasise self-knowledge, patience, and similar tedious methodologies. In your case, a day of distillations and preparations is enough. You drink the dose from a goblet, and within two hours you are ready to go sharp in a new way.

Go sharp in the spleen

Surrender your capacity for anger. Join the society of diplomats, saints, and cold-blooded tyrants.

The Venous Salon

Descend into the Anthe chamber reserved for those who flourish at the spleen. The stone of the chamber is veined with red. Some members of the Venous Salon wear clothes that reveal the midriff, so that one can see the telltale points of the crystal form under their skin.

It is a party game here to take turns reading aloud offensive letters to the London newspapers, and insulting missives from home, and to compete at not caring in the least.

The check is meant to be equivalent to Anthe: Number of Sharpnesses < Anthe: Capacity for Sharpness, which is what you would expect. However, the subtraction is clamped to 0, meaning you can select this (or sharpness of the liver) without any capacity for sharpness.


Go sharp in the liver

Take on a proud indifference to toxins. Fraternise with spies, assassins, professional poisoners, and those who need to survive on strange diets.

The Salon of Silver Salts

When you have grown liver-sharp, you may take the left exit from the main chamber of Anthe and descend a staircase gritty underfoot. The Salon of Silver Salts is hung with small lights, and the inhabitants look ordinary. They are sipping arsenical teas and dining on poisonous toadstools. A woman in the corner offers a constant flow of wit at the expense of jaundice victims. Another wears the tattered remains of an Iron & Misery uniform.

Let your lungs become a chamber of crystal

Breathe less often and more purely. Take on the companionship of divers, opera singers, coal miners and producers of poisonous gas.

The Salon of Incense

The chamber is lined with black crystal. Braziers are lit and a low haze hangs in the air, troubling none of the inhabitants.

Starting here, you need an existing sharpness first, as well as enough capacity. This pattern continues.

Flourish in the groin

Diminish passion, promote hygiene, perfect performance, and dazzle any onlookers. Pursue the company of Anthe's nuns, celibates, dancers, and brothel habitués.

The Chamber of Pillow-cut Rock

The walls of the chamber are hard, but the facets and the deep red colour give them the shimmer of whorehouse velvet. One reclining gentleman demonstrates what, in another context, you might take for a gigantic pair of matched blue topazes. But for the most part, the inhabitants wear cream-coloured robes and make no display of their altered state.

Undergo acumination of the tongue

Give up soft speech and slow words. Come to know poets, court jesters, liars, and artists in cipher.

Tongue-point Pinnacle

The sharp-tongues gather on a point of rock. There is little room for newcomers. The wit is crisp and dry. The diction is precise. Nothing is slurred, and nothing said in error.

Game note: If you cannot select this, you may need to raise your Capacity for Sharpness.
Mineralise your skeleton

Strength that cannot be seen is often the most praiseworthy. Walk among the labourers, the circus strongwomen, the persons of iron will and unshakeable integrity.

The Bone-Barrow

The room is oval in cross-section and about fifty feet long. The walls are packed earth rather than stone. The inhabitants take turns to hold up the part of the ceiling that is in danger of caving in.

"I still don't recommend falling from a height," one of the old-timers is saying to a new member. "True, you won't break your bones. Now they'll break you. Tear right through your muscle and skin, and stick out! Ha! Unless you go the rest of the way and grow a sharp skin, but..." He shrugs. "Bit tasteless, that, isn't it?"

Let your skin be clear as water and hard as armour

This is where the fighters are, and those who got tired of their scars, and the people too proud to hide anything about themselves.

The Blistering Abyss

The sharp-skinned of Anthe have no reason to fear heat, or edged implements, or bruising rocks. Snakes and stinging insects are a game to them. The suicide of wasps on crystal Anthean skin is one of their primary sources of comedy.

These people have the most to do if they wish to conceal their condition from those above the Unterzee. They almost never leave Anthe, but if they do, they wraps themselves in bandages and pass as Tomb Colonists, or mask themselves like a native of Visage.

Cut away all your sharpness

Return to something closer to your natural state.

Your case wasn't too advanced

Happily, you don't have to cut away everything. But there are losses. You will bear the scars, in exchange for being merely flesh again.

Game note: This will remove your sharpness and gain a Wound. Your Maximum Sharpness will remain, so you can pursue different sharpnesses if need be. Be careful: three Wounds will kill you.

Relinquish the pursuit for now

Perhaps there is other business for you in Anthe.

    Triggers event: SS anthesmall Anthe


Links[ | ]

Links In[ | ]

SS anthesmall Anthe

Links Out[ | ]

SS anthesmall Anthe


Story events
A New RecruitInvitation to a BeheadingAn Inspection by the Ministry of Public DecencyReturning to LondonThe First ClueThe House of the QuestionThe Revenue MenThe Rose and TigerThe Trouble with Tomb-ColonistsThe Vengeance of JonahThe Venturer's PassageThe Web of StoneThe Wisp-WaysYour Father's Bones: A Cold Trail (event)Your Father's Bones: the Next Step
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