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The Wreck of the Nocturne
The Wreck of the Nocturne (Map)
SS Locations The Wreck of the Nocturne Map
The Wreck of the Nocturne (Gazetteer)
SS nocturnegaz
Located in Gossamer Way
Ports Yes
Shops None
Shipyard None
Data ID 167366

Sailing in the Gossamer Way, you will find a lonely stranded ship, the Nocturne.

Port description

"The webbed hulk of this once proud vessel refuses to be dragged beneath the black waves."

Overview

Until you visit Saviour's Rocks, there's not much to do here. Options open and close as that story progresses.

Interactions

Only one of these will ever show at once.

Actions Requirements Effects Notes
Board this empty mausoleum

Superstitions of the zee give even cynical zailors pause before ransacking half-drowned vessels. Still, nothing in the code prohibits indulging curiosity.

A harrowing emptiness

The fate of the Nocturne is well known, and proven by the webs stretching across its battered hull. Aside from those and a few signs of struggle, the contents lie mostly undisturbed. After all, what use have the masters of Saviour's Rocks for trinkets, baubles, gold and gems?

If the crew and passengers were lucky, they merely became lunch. If not... you've heard the stories; the kind of zee ztories saved for campfires on distant shores and cold nights when the rigging creaks. Of the Tree of Ages, a harbinger of doom crewed by sorrow-spiders.

What happened to the lovers who found Storm's broken heart in a sandalwood box. The suicide songs of-

Mere superstitious nonsense, of course. Of course. Even so, it remains a relief when the candle finally melts and it is time to leave this place to the waves and rocks.

This is the default before you've explored Saviour's Rocks
Rare event (20%)
An insult to Salt!

The fate of the Nocturne is well known, and proven by the webs stretching across its battered hull. Aside from those and a few signs of struggle, the contents lie mostly undisturbed. After all, what use have the masters of Saviour's Rocks for trinkets, baubles, gold and gems? If the crew and passengers were lucky, they became-

A shout rises from the crew, their eyes locked in horror at a zailor caught slipping a jewelled trinket into his unmentionables. Before you can do anything, his crewmates have him by all the limbs, hurling him and his cursed plunder to join the Drownies in the black. None may steal from a half-drowned ship. There is no gold in the zee worth Salt's ire. Only sacrifice absolves.

The Secret of the Nocturne

Superstitions of the zee give even cynical zailors pause before ransacking half-drowned vessels. Merely investigating however is no crime against Salt.

Light in the darkness

It is true that the interior of the Nocturne is a dark, unwelcoming place that demands a candle for exploration. With the whole crew searching it thoroughly though, the wrecked ship will be a beacon to anyone... anything that might be passing.

It would best to finish this as quickly as possible.

Game Note: You will be unable to return to your ship until you finish your investigation for the spider-council.

This appears only when you're specifically sent here by the Spider Council from Saviour's Rocks, after The Web of Stone and A council of sorrow. Lots of random encounters involving varied and difficult stat checks.

A continuing mystery...

You cannot help but think there is something more going on here than you have been led to believe.

A question for another time

You should report back to the spider-council of Saviour's Rocks to get your promised reward.

Move along, move along (This is waiting when you complete The Secret of the Nocturne). Description indicates to head back to Saviour's Rocks. On the way, it's likely that Something watches from afar will trigger.
The Final Voyage of the Nocturne

Patch up the holes and bring the Nocturne safely to the spider-council of Saviour's Rocks.

The crew boards the ship

The supplies are taken on board by the crew-members who drew the shortest straws. Despite appearances, the Nocturne will not be difficult to temporarily make zeeworthy. It remains to be seen if it will be sturdy enough to make the journey to Saviour's Rocks.

Game Note: You will be unable to return to your ship until the journey is complete. Should any unfortunate accidents befall your crew while on board, they will be lost.
The Nocturne rests

Water seeping in, its spine broken, the Nocturne is finished. Soon it will sink and be forgotten.

Leave it to its fate

There is nothing more to be done here.

A mystery unresolved

The fate of the Nocturne is tied to the machinations of the sorrow-spiders of Saviour's Rocks. As you are now their sworn enemy, its story must remain untold.

A harrowing emptiness

The former crew and passengers of the Nocturne were taken by the sorrow-spiders to become part of the Tree of Seasons. You have freed them from that at least, though find little of interest in their abandoned belongings. To plunder the half-drowned ship could only bring down the wrath of Salt. It is best left well alone, as you sail away from this whole accursed mess.

If you burned down the Tree of Seasons, you can't uncover the secrets.
Rare event (20%)
An insult to Salt!

The former crew and passengers of the Nocturne were taken by the sorrow-spiders to become part of the Tree of Seasons. You have freed them from that at least, though find little of interest in their abandoned belongings. To plunder the half-drowned ship could only bring down the wrath of Salt. It is best left well alone, as you-

A shout rises from the crew, their eyes locked in horror at a zailor caught slipping a jewelled trinket into his unmentionables. Before you can do anything, his crewmates have him by all the limbs, hurling him and his cursed plunder to join the Drownies in the black. None may steal from a half-drowned ship. There is no gold in the zee worth Salt's ire. Only sacrifice absolves.

Links

Links In

No inbound links. Probably a port location. Many events default back to port.

Links Out

SS nocturnegaz The Final Voyage of the Nocturne, SS nocturnegaz The Secret of the Nocturne


Locations
Ports Abbey RockAdam's WayAestivalAigulAntheAvid HorizonChapel of LightsChelonateCodexCumaean Canal Staging AreaDahutDemeaux IslandEmpire of HandsFallen LondonThe Fathomking's HoldFrostfoundGaider's MournGant PoleGodfallGrand GeodeHideawayHunter's KeepIremIron RepublicIsle of CatsKhan's GloryKhan's HeartKhan's ShadowKingeater's CastleLow BarnetMangrove CollegeMount PalmerstonMutton IslandNookNuncioPigmote IslePolythremePort CarnelianPort CecilRosegateSalt LionsScrimshanderShepherd IslesStation IIIThe UndercrowThe UttershroomVarchasVenderbightVisageWhitherWisdomWrack
Places of Interest An Abyss...The Admiralty Survey OfficeAvernusThe Brass EmbassyDawn MachineDrydockThe EyeThe Forgotten QuarterThe House of the QuestionLight-ShipNaplesQuaker's HavenRoser's WharfSurfaceThe UniversityViennaWolfstack DocksThe Wreck of the NocturneYour Lodgings
Characters Blind BruiserMerchant VenturerThe Dark-Spectacled AdmiralThe FathomkingThe First Curator
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